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-   -   [REL] FIFI enhancements for Ccom12 (https://www.subsim.com/radioroom/showthread.php?t=248059)

Anvar1061 02-07-21 01:04 PM

Quote:

Originally Posted by FUBAR295 (Post 2728271)
Okay then, guess I won't for correcting the flag problem

See what changes your data\Animations\FLG_GE.anm file

FUBAR295 02-07-21 01:41 PM

That was it!!!
 
Quote:

Originally Posted by Anvar1061 (Post 2728279)
See what changes your data\Animations\FLG_GE.anm file

Just figured this out ( DOAH???) and tested... everything is right as rain. That was the issue, the file I had was dated 2010 and every other supermod had one dated 2014. Changing it out solved the problem.

Thanks everyone for helping this elder personage. :up:

:Kaleun_Salute:

Good hunting,
FUBAR295

kl43 02-08-21 06:11 AM

Quote:

Originally Posted by FUBAR295 (Post 2728293)
Changing it out solved the problem

Thats great

Good hunting
kl43

Magic1111 02-11-21 06:26 PM

Hi Fifi!


First of all, I have to say, great work from you, everything works wonderfully!:up:

But I have a small request ... would it be possible for you, to release a small add-on with brighter nights?

Unfortunately, I find the nights much too dark, I can hardly see anything at all, even in good weather.

Would that be possible please?


Many thanks in forward!

Fifi 02-12-21 01:24 AM

Quote:

Originally Posted by Magic1111 (Post 2729417)
Hi Fifi!


First of all, I have to say, great work from you, everything works wonderfully!:up:

But I have a small request ... would it be possible for you, to release a small add-on with brighter nights?

Unfortunately, I find the nights much too dark, I can hardly see anything at all, even in good weather.

Would that be possible please?


Many thanks in forward!

Hi Magic,

With S3D, open my scene.sim, and in Light-MoonLight node raise a little bit the Attenuation value (it’s set on 0,1 but you can raise up to 0,5)
It should do the trick :up:
If not enough, also raise your monitor gamma settings!

Nights are perfectly adjusted in my opinion & on my monitor rendering.
Very difficult to set values, depending on each one’s monitor!...

Overcast nights without rain, you should barely see the horizon line, not to say you shouldn’t see it with light fog! Corresponding to really dark nights in real. Ships could be only seen quite close. Very difficult to attack...

Overcast nights with rain, you shouldn’t see anything! No attacks possible...

Partially clouded and clear weather you should see the horizon line, but not as clear as no clouds at all of course.

In any way the sky should be other rendering than black! Except in Baltic area and Artic where the nights skies are more dark blue than black (on my monitor again)

Hope that helps!

:Kaleun_Salute:

CapZap1970 02-12-21 01:56 AM

Just my 2 cents....
At the beginning, I was very reluctant to use the new environment exactly because of the dark night, until I took enough courage and decided to start a completely new career using Fifi's CCOM12 environment mod, and I must confess I fell in love with it. It's incredible how everything stands out in the dark night (moon, stars, fire, explosions, reflections of the moon and clouds on the sea, etc). Of course, when there's bad weather, forget it, you won't be able to see your hand 10 inches in front of your nose... :haha:, but that's exactly how it's supposed to be in real life.

As for the day, everything is simply spectacular.... :yep:

The thing is that in my case, I got used to the standard GWX environment, which is also nice, but Fifi's mod is a complete different world.

Anyway, everyone has tastes, but that's just my opinion... :salute:


CapZap

Fifi 02-12-21 03:28 AM

Thank you guys for your kind comments :up:

I’m very happy you like my enhancements!

Currently working on making LSH3 2020 more harder & realistic...as beautiful as Ccom12 (maybe even more)

:Kaleun_Salute:

Magic1111 02-12-21 04:01 AM

Quote:

Originally Posted by Fifi (Post 2729454)
With S3D, open my scene.sim, and in Light-MoonLight node raise a little bit the Attenuation value (it’s set on 0,1 but you can raise up to 0,5)
It should do the trick :up:

Many thanks Mate, I´ll try this out this evening! :up:

One more question please:

Which files are responsible for "Rubini volumetric clouds" MOD?

I'm not sure I like this. At night the voluminous clouds look like fog that lies a little higher over the water. :D

Fifi 02-12-21 04:13 AM

Quote:

Originally Posted by Magic1111 (Post 2729462)
Many thanks Mate, I´ll try this out this evening! :up:

One more question please:

Which files are responsible for "Rubini volumetric clouds" MOD?

I'm not sure I like this. At night the voluminous clouds look like fog that lies a little higher over the water. :D

Volumetric clouds are in same scene.sim file :03:
Just delete it, and you’ll be back with normal clouds & normal sky light.

You’ll understand i can not satisfy each player’s tastes! :D

ericlea 02-12-21 04:37 AM

Explanations on how to do yourself in your mod is extra too !
Thanks Fifi !


:Kaleun_Applaud::Kaleun_Cheers:

Magic1111 02-12-21 04:38 AM

Quote:

Originally Posted by Fifi (Post 2729464)
Volumetric clouds are in same scene.sim file :03:
Just delete it, and you’ll be back with normal clouds & normal sky light.


Okay, I understand! :up:


Many thanks for your work and support! :Kaleun_Applaud:

ericlea 02-12-21 04:38 AM

Quote:

Originally Posted by Fifi (Post 2729464)
You’ll understand i can not satisfy each player’s tastes! :D



Explanations on how to do yourself as you do is extra too !
Thanks Fifi !


:Kaleun_Applaud::Kaleun_Cheers:

John Pancoast 02-12-21 04:46 AM

Quote:

Originally Posted by Fifi (Post 2729454)
Hi Magic,

With S3D, open my scene.sim, and in Light-MoonLight node raise a little bit the Attenuation value (it’s set on 0,1 but you can raise up to 0,5)
It should do the trick :up:
If not enough, also raise your monitor gamma settings!

Nights are perfectly adjusted in my opinion & on my monitor rendering.
Very difficult to set values, depending on each one’s monitor!...

Overcast nights without rain, you should barely see the horizon line, not to say you shouldn’t see it with light fog! Corresponding to really dark nights in real. Ships could be only seen quite close. Very difficult to attack...

Overcast nights with rain, you shouldn’t see anything! No attacks possible...

Partially clouded and clear weather you should see the horizon line, but not as clear as no clouds at all of course.

In any way the sky should be other rendering than black! Except in Baltic area and Artic where the nights skies are more dark blue than black (on my monitor again)

Hope that helps!

:Kaleun_Salute:

Iirc, moonlight itself doesn't do anything in the game with the visual sensors (:o) but would changing the light-moonlight node affect the sensors at all ?
Or is it the same thing (moonlight) ?

Fifi 02-12-21 05:04 AM

Quote:

Originally Posted by John Pancoast (Post 2729470)
Iirc, moonlight itself doesn't do anything in the game with the visual sensors (:o) but would changing the light-moonlight node affect the sensors at all ?
Or is it the same thing (moonlight) ?

To me, Light_MoonLight node value doesn’t affect AI visuals or sensors, but the player ability to see better (or less).

John Pancoast 02-12-21 05:04 AM

Quote:

Originally Posted by Fifi (Post 2729471)
To me, Light_MoonLight node value doesn’t affect AI visuals or sensors, but the player ability to see better (or less).

:up:

Templar 02-12-21 06:42 AM

Quote:

Originally Posted by Fifi (Post 2729459)
Thank you guys for your kind comments :up:

I’m very happy you like my enhancements!

Currently working on making LSH3 2020 more harder & realistic...as beautiful as Ccom12 (maybe even more)

:Kaleun_Salute:

:Kaleun_Applaud::Kaleun_Cheers::Kaleun_Salute:

Fifi 02-22-21 12:52 PM

Post 1 updated with Enlarged 3D Waves rendering add-on :up:

Might impact graphical card performance...

:Kaleun_Salute:

Magic1111 02-22-21 02:05 PM

Quote:

Originally Posted by Fifi (Post 2731887)
Post 1 updated with Enlarged 3D Waves rendering add-on :up:

Might impact graphical card performance...

:Kaleun_Salute:




:Kaleun_Applaud::Kaleun_Cheers:

CapZap1970 02-22-21 11:19 PM

Fifi, thank you so much for this update!!! It is fantastic!!! :up::yeah::salute:
Just tried it and I didn't notice a significant impact in the performance (FPS wise)
I tried it with calm waters and 13 m/s winds, so far didn't have rain or faster winds in this test run, so I will wait until I see them with your update to let you know how it was...


So far it works splendid!


CapZap

Fifi 02-23-21 02:13 AM

Thank you guys, always glad you like it :up:

To make it clear, the last waves add-on does not change waves shapes nor height ...
It just enlarge the 3D waves rendering, to decrease the « flat & blurred » radius rendering around the sub when you look toward the horizon.
It is very noticeable when you take little height with external camera.

At first i thought it would impact PC perf, but it seems it’s very ok.

:Kaleun_Salute:


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