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I've never really tracked the renown earned from these missions and that now seems to be the key to both boats and refits. I'm currently conducting an experiment: I reloaded the saved patrol that started just before I was offered the Gato boat. If I do as well as the time before, I hope to be offered the Gato again. This time I'm going to turn it down and see if it will offer me a refit for the conning tower. It does seem strange though that they didn't make it an either/or choice, doesn't it? I'll let you know. |
No, won't happen that way. Read that Ducimus "Of Refits.pdf" (found in the Support folder) and you'll understand it better. The game gives you a choice of either yes or no, to one question or the other. If you answer "no", that's it, no further logic is involved. It might ask again at the conclusion of the next patrol, but will usually skip one, and it also has to be a good patrol. We did a LOT of testing on this. If you qualify points-wise, and a new boat is available, you are asked if you want a new boat. No question about a conning tower. However, if you qualify, and there is not a new boat available, then you'll be asked if you want a new conning tower - if ~that's~ available. See the "Submarine Equipment Upgrades" pdf for most of the Pearl dates for the equipment. The conns are not listed there, but the Gato.upc says 1942-05-01 for the first cut-down "MedWar" conn, 1943-01-01 for the late-war, and 1944-01-01 for the "elite" sail, where you can mount the 40's. So, if you came in just prior to 1942-05-01 and qualified, you would not have been asked the question. You then go back out on patrol roughly 1942-05-25 or so, with the old conning tower and no surface radar. If you instead come back in after 05-01 but prior to 06-01 and qualified, you would then be offered the new conning tower. So it is really a strange set-up in the game. It should be, that if you decline the new boat, it gives you a conning tower, if available - but it does not work that way... No matter what though, if you get a new boat after the date for the new conning towers, you should be getting those ~and~ the radar, if available... sometimes, if it's close to the date of availability, it will ask for a "renown payment"... :salute:
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No Tokyo Express here.
I would like to say I do hope everyone has seen the Donation banner. It would be a lovely gesture to donate to the site if you haven't already. From general news, hosting forums and a huge download section the web site has a lot to offer us. A lot of people spent a lot of time on this mod and space cost money. :Kaleun_Cheers: I sacrificed three bottles of rum ... yes I know ... it is truly sad ... :Kaleun_Cheers: BUT Please consider giving back in support of the web page. |
This mod looks amazing! When I try to start a fleet boat career, however, it crashes ever time. The difficult artillery mission in the sub school worked though. I suspect it's because I didn't delete previous save games like the manual says. I couldn't figure out how to and I thought since I reinstalled SH4 clean it probably deleted them already. But when I click on the "Load Game" option my old saves are there. It seems the "Save Game" option is gone though, so I have no idea how to delete them. I guess I'll have to reinstall everything again too.
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No, hopefully you won't have to re-install the game. If you have not used MultiSH4 v1.5, then your Save folder is usually in "C:\Users \UserName \Documents \SH4", where "UserName" is the name you log into your computer with, and "Documents" might be "My PC", or "My Computer" or "This PC", all dependent upon which version of Windows you are using. Usually, the Windows File Manager (This PC, My Computer, etc) will have short-cuts available in the left section of the Window, and you could just click on the "Documents" folder short-cut icon, and look for an "SH4" folder in there. Open that folder, and delete the "Data" folder below that. Start the SH4 game again, and it will recreate the Save folder, and bring in all the new mod parts it needs.
Another thing to check is the use of LAA or some other applet that can set the "Large Address Aware" bits on the SH4.exe file. The file has to be write-enabled though first, so go into the game folder, find the "Sh4.exe" file, right-click on it, and choose "Properties" with a left-click. That will usually open a small window to a "General" tab. In the lower portion of that is "Attributes", and there will be a little square tick box for "Read-only". Be sure that is empty, then you can run LAA and flip the necessary bits for the game to address more of your computer's RAM. After you have activated the FotRSU mod, there should be a "01_FotRSU_Support_TOC.bat" that you can double-click on to start the "01_FotRSU_TableOfContents.pdf" that is in the Support folder. It has links to other help files in the Support folder. :salute: |
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Thanks!:Kaleun_Wink: |
I had a CTD last night around Balikpapan. I think it was a plane spawn maybe I had been buzzed a couple of times by aircraft in the shallows of the harbor.
Aug 42 Sargo Class. I also ran a test mission for the Three Task Force moving towards the Mariannas. I got a CTD after my engagement with the First Task Force like in the last version. This was ran from a single war patrol menu not campaign. |
Same, usual questions from me though merc4ulfate: I am supposing your were in career mode with the Balikpapan issue? From Fremantle? Do you remember your orders? How did you get those orders, from the Captain's Office going on Patrol, or a Status Report? Some new orders were added to the DynamicMiss file that are not accessible any other way than doing a Status Report and all Objectives completed. It is next to impossible to test all of those "in the laboratory", so only "the wild" can find issues there quickly from there. Davao Gulf and Balikpapan are both represented there. There is an airfield nearby, and if you were seen, they would send planes your way ceaselessly... :o
I am not completely understanding the "3 Task Force" thing, but if that's the mission from before when we were testing the Battle of the Philippine Sea, then that test mission would now be invalid. Only use the "SM04 Battle of Philippine Sea.mis", which on the Single Mission menu is "Battle of Philippines Sea" - er, let me say this: "~Should~ be the 'Battle of Philippines Sea' on the menu..." :roll: :salute: |
LAA appears to have fixed the CTD issue for me. Thanks for the help. Can't wait to learn all the nuances of this mod! :salute:
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You are more than welcome. Consult the "SH4_Q-Ref_Card_Back.jpg" and "SH4_Q-Ref_Card_Front.jpg" files in the game's 'root' folder for pictures of the keystroke short-cuts. I printed them out on cardstock in landscape mode, front & back, and have it laying nearby when I play... I still can't remember all the short-cuts... :salute:
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Moved question per your request
Propbeanie, I have a question after seeing nine destroyers in each of two different 14 ship Japanese invasion fleets.
Side view using the unit camera buttons (< & >), destroyers with #5 and #18 on their bow (don't know them by name) seem to be riding abnormally high in the water. The red band around the hull appears extremely high as the propellers and rudders are seen at or above sea level. The other ships appeared normal. Career mode, Manila was home port, located outside the Lingayen Gulf in my 4th patrol area in an S-boat. Dates were 12/24/41 and 12/26/41. Window 7 laptop, 4 gig memory, 64-bit, using LAA. Mods: 360 degree Bearing Plotter Mod 901_strategic_map_symbols NMMO Reverse Ocean Colors Add-on Mod Clean and Quiet Map Mod Webster’s 300” Underwater Visibility Mod for v1.5 Remove Grain Effect Mod Lee’s custom Additional Messages Mod amb_SubmarineInterior sound Mod from Pacific Lee’s custom Commands |
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I'll have to see what you are getting with the Quick Patrols. Different files load for the different modes. You might be getting the game's Single Mission file, which I did not attempt to fix, and which is completely different from the Career mode... That being said, I have found old files back in the mod, which is not good... I'll look into that Balikpapan thing later today...
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I tried the new skins by Vickers03, original skins in 4k. Looks really nice in FOTRSU.
Deserves a test... https://www.subsim.com/radioroom/sho...d.php?t=243178 Regards. Fitzcarraldo :Kaleun_Salute: |
Thanks fitzcarraldo! I have been checking them out myself. They are huge files though, but sure are beautiful! :salute:
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I miss spoke It is the three TF going to the Marianas. 6-18-44 They are headed for the Turkey shoot. I tried it again this time in campaign mode and I am still getting the CTD upon closure of the third TF. I can make it around the first and second with no issue but when that third TF gets close CTD. You had thought this was caused by one of the DD in the third group. |
Yes, I should have said "huge SET of files in the download"... with each individual sub, I have not seen any impact on performance. The download took a while on my super-not-much-wide-band ISP connection... :roll:
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Regards. Fitzcarraldo :salute: |
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