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-   -   German U-Boats Compilation (https://www.subsim.com/radioroom/showthread.php?t=214215)

Anvar1061 09-28-17 09:50 PM

Appears only in 1945. And need with the advent of snorkel 01011944. In the eqp and Basic look - not find.
https://pp.userapi.com/c841325/v8413...eOFiNbCnro.jpg

Niume 10-30-17 02:31 PM

Okay Noticed a problem when installing this mod,

Before installing this mod i have 60-100 fps at 2048 time comppresion
but then I install this mod it goes down to 5fps !. I don't think is this normal to drop the compression what low. Please help

Any idea how to fix?

Thanks in Advance

Niume 11-01-17 12:33 PM

but only with type VIIC others are fine

lederhosen 11-06-17 02:31 AM

Salute

hydrophone bug ???
When I start a patrol and jump to hydrophone station I can manually search for targets. Save game later and start again next day. Now I can't do what I did the other day. My SO is able to search for sound contacts but I can't. Also it seems that aircraft detection from the bridge is almost useless.

danke

Anvar1061 11-06-17 05:52 AM

Quote:

Originally Posted by lederhosen (Post 2523748)

hydrophone bug ???

Have you ever tried to go deeper?
http://www.subsim.com/radioroom/imag...Periskop-1.gif

lederhosen 11-06-17 06:11 AM

I dive to 30m then go to have a listen

lederhosen 11-12-17 04:17 AM

anyone notice this in the new WAC5?

Niume 11-12-17 06:23 AM

I had similliar problem I think what H.SIE patch is the problem I reccomend turning off the hydrophone fix

lederhosen 12-01-17 07:57 AM

So it seems, after many mods files moving, that the AI U-Boats Compilation is the one causing this. Running without this one and all works fine.

pan31geo 12-14-17 07:39 PM

GWX
 
Hello all,

Sorry if this was answered already but just found this mod and I want to ask if it is compatible with GWX. Is there a specific order we need to have in the enabled mod list?

ivanov.ruslan 12-14-17 07:54 PM

Yeah,it is compatible with GWX

I think there are not any special features ...

This is the base, the rest is optional
TKSS18 German U-Boats Compilation.part1.rar or TKSS18 German U-Boats Compilation.part1.rar
TKSS18 German U-Boats Compilation.part2.rar or TKSS18 German U-Boats Compilation.part2.rar
New U-Boat Guns Fixed Reworked (for German U-Boats Compilation).rar
FixAllSubGWX.7z or FixAllSubGWX.7z

pan31geo 12-15-17 07:29 AM

Quote:

Originally Posted by ivanov.ruslan (Post 2530981)

Thank you mate :Kaleun_Salute:

MINNOIDE 04-13-18 09:08 AM

Quote:

Originally Posted by darkdrone (Post 2510633)
great mod the models are unreal etc etc....now i'm having a problem with the Type 9 boats, the sensors seem to be off ( visual mainly) my Type 9 visual has about 2 KM or less, i've installed all the fixes, etc yet i keep getting bombed due to low visual detection

My mod list
FM_NewInterior v2.1D
GWX - 16km Atmosphere
GWX - Alternate Loadscreen - Full Circle
GWX - Lite Harbor Traffic
GWX - Main movie - 'Das Boot'
GWX - VIIC41 Player Sub
WBs Renown Replacement
GWX - Captain America's Officer Icons
Torpedo damage Final ver2.0
Convoy-Routes on Map - BL!TZKR!EG Edition
Skin u-123
Rbs_SH4_effects_GWX_30_71
Rbs1_SH4_Effects_GWX_30_71
GWX - Late War Sensors Snorkel Antennas
FixAllSubGWX
TKSS18 German U-Boats Compilation

suggestions ? i'd love to keep this mod but i don't like getting sunk:03:

I've the same problem. The mod works well but with Type 9 boats the watch crew is blind. They spot a destroyer at 3000m only with calm sea and clear sky. I play with Gwx 3.0 and this is my mod list:

TKSS18 German U-Boats Compilation
New U-Boat Guns Fixed Reworked (for German U-Boats Compilation)
FixAllSubGWX
TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3
Radio Deutschland
KB's Diesel Sound Mod
Realistic Torpedo Colors GWX3.0
Rapt0r's Uniforms V2.0 [Grey]
Q Ship mod GWX3.0
NPTG
SH5-Ships_V2
GWX - No Medals on Crew
GWX - Open Hatch Mod
Conning Tower open Hatch093food
GWX - Rafael DSK GUI (updated)
Rbs1_SH4_Effects_GWX_30_71
Rbs10-enhancedoilexplosion
Torpedo damage Final ver2.0

Any solution or suggestion?
Thanks for help
:salute:

Aktungbby 04-13-18 09:55 AM

welcome aboard!
 
MINNOIDE!:Kaleun_Salute:

ivanov.ruslan 04-13-18 10:12 AM

Hi,with S3d open in Uboat compilation\data\Library\Sensors.dat\node-Visual \Sensors.data,and set-PreciseRange=12 500 ,MaxRange=16 000
First disable mod with Jsgme
I think it will work out

MINNOIDE 04-14-18 10:40 AM

Quote:

Originally Posted by Aktungbby (Post 2549250)
MINNOIDE!:Kaleun_Salute:

Thanks captain! :Kaleun_Salute:

Quote:

Originally Posted by ivanov.ruslan (Post 2549257)
Hi,with S3d open in Uboat compilation\data\Library\Sensors.dat\node-Visual \Sensors.data,and set-PreciseRange=12 500 ,MaxRange=16 000
First disable mod with Jsgme
I think it will work out

I've tried, but doesen't work. Thanks anyway for your help.

Other suggestions?

Nabeel 07-02-18 11:52 AM

No more fatigue effect in this mod?
 
hi im just downloaded this mod and it was awesome:Kaleun_Salute: but there's one problem with the crew fatigue because the endurance bar always full. Btw im using this mod with GWX 3.0.

Fifi 07-28-18 02:08 AM

Just to say how amazing is this mod!!
Still under the visual shock to navigate SH5 U-Boats with SH3 GWX3 :o
Can’t believe i missed this one... furthermore, the conning tower bridge is better looking than SH5 ones!
How can it be? :up:
And the UZO mounting/dismounting feature as well as flags is stunning!
Think i couldn’t play SH3 without this wonderful mod anymore...
Many thanks to all moders involved in this :salute:

Now have to see if i run troubles as others described here :hmmm:
But my first tests are very successful so far.
Game is as fluent as before. No FPS drop.

Note: at first, i thought we only need one of the compilation part...but was wrong. The two parts are necessary to work properly.
And both my downloads were giving corrupted files after unzipping...just ignored that, no problem so far :doh:

THEBERBSTER 07-28-18 03:48 AM

Hi Fifi
As a matter of interest for all of us in your excitement, what mods have you enabled?
U-boat compilation is an essential installation to bring the game up to the required version 1.5

Peter

Fifi 07-28-18 05:59 AM

Quote:

Originally Posted by THEBERBSTER (Post 2563141)
Hi Fifi
As a matter of interest for all of us in your excitement, what mods have you enabled?
U-boat compilation is an essential installation to bring the game up to the required version 1.5

Peter

On top of GWX3:

M.E.P v6
M.E.P v6- VisualSensors for GWX3
GWX - Enhanced Damage Effects
GWX - No Medals on Crew
FM_NewInterior v2.1D
LifeBoats&Debris_v4
depth charge noise - v2 - GWX
damage texture 1.0
Ahnenerbe WideGui 1920 x 1080 Final
GWX Turm Lights fix
Rubini´s Underwater dust&plancton v1
Thomsen's Sound Pack V3.2cg
RadioMessage - TypewritterOnly
New zoom levels (for accurate Binocular and UZO)
TMT v2 (GWX3 version)
TKSS18 German U-Boats Compilation 1
TKSS18 German U-Boats Compilation 2
New U-Boat Guns Fixed Reworked (for German U-Boats Compilation)
FixAllSubGWX
20km MEP (UBoat compil sensors by Izgod)
Izgod U-Boat Compilation Waterstream Fix
Supplement to V16B1 (JSGME)

Game loads in few seconds via SH3 Commander, everything is stable and fluent so far.


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