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By the way: as suggested by Rongel, the aim accuracy of our gunner is greatly affected by crew experience. Did you made your tests in campaign or in a custom mission? What did you set as crew experience for your sub? Quote:
Several weeks ago I found this video by a country mate of you, where he is firing a 40 mm automatic gun :o If you like, in his youtube channel you can preview his whole arsenal in action :rotfl2: Quote:
By the way, the intent of this mod was to decrease AI guns' accuracy to the level of stock sub guns, keeping the latter unchanged. Quote:
On the other hand, I am curious to know the crew ranking of that taskforce, if you can provide this information... Quote:
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In any case I think that the aim of our crew should be comparable to the one of the player: a bit worse than ours at their lowest ranking, and slightly better than ours when they gain the maximum experience. :yep: Quote:
I appreciate your valuable help, but take your time on it: I don't want to burden you, and I know you have another important work is waiting for you ;) In any case, I plan to join you in carrying the extra tests. From now on, if possible, they should be carried out in custom missions. Moreover, in our reports, we should take notes of: approximate time of the day (dawn/sunset, morning/afternoon, noon, or night); moon visibility and moonphase (for night missions) wind speed, cloud coverage, precipitations, fog ships included in the mission and their ranking sub crew ranking |
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I have no idea what kind of experience in my crew.. third campaign.. probably veterans.. Quote:
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These were taskforces around Malta.. May-June 41 Quote:
Don't remember exactly.. I'll retest it.. Quote:
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Ok.. I just thought that a month of such correspondence and my English will be much better.. :D
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I noticed that the best communication is obtained with people for whom English is not their native language.. We are not so much focusing on the possible errors because we didn't notice them.. :up:
EDIT: and we use mostly simple words.. |
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:hmmm:
did some new tests.. results differ from the previous ones.. you were right.. we need some custom missions to check.. if the initial conditions are identical it will be easier.. in a dynamic campaign is difficult to properly evaluate the result.. different aircrafts, different crew experiences, different weather conditions etc.. :salute: |
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:hmmm: so, for beginning we need two different missions (I think so) -
1. the sub with two/three AA-guns on board and several different enemy planes 2. the enemy task-force and several different our and friendly planes weather conditions, time of day etc. we can change in the mission's settings window before mission start.. |
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By saying that we need to answer these questions, I mean that we got to remove any possible doubt about them. We have already discussed them, but so far we have only unconfirmed hypothesis :yep: With this premise in mind, I am proposing the following method:
If you agree with this method, I would like to find an answer to the first question: is the Max error angle (Sim.cfg) applied to player's guns, or not? for doing it we need for the above mentioned mission (an U-boat with a single Flak and an airplane without bombs), IRAI, and a set of modifications of the 'Max error angle' parameter. Here's the plan of our tests:
If our assumption (that the AA Max error angle is not affecting our Flaks) was true, we would expect the precision of our AI gunners not to change from a test to another test. On the contrary, if we were wrong, their precision should decrease from test 1 to test 5 :yep: How to "measure" and report the results of our tests? Two ways come to my mind; we can:
What do you think? Can I go on preparing the mission and the test mods? :sunny: |
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http://s19.postimage.org/srwndernn/image.jpg Quote:
but what is accepted as the standard in the first variant? Quote:
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test: SH5 + NewUis + IRAI The thought is: we can't order - "fire at will" without an interface.. in the stock game we able to designate target using binoculars only.. :down: |
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I never actually played with the stock UI :haha: P.S: your suggestion arrived just at the right moment: the test mission is ready, but after a first test (Mew UIs enabled), crew refuses to fire against the plane :-? I will try changing the crew doctrine to aggressive, and in case of failure my stubborn gunner will become food for sharks :yep: |
I had for the first time a closer look at our gunner in action in what would be our test #3 (SH5 + NEW UIs + IRAI) and man, is he stupid!
I think he didn't score any hit, and when I finally resolved to get rid of the Hurricane by myself, I realized that he had already finished all my ammunition :mad: ...wait, I will try raising the veterancy level to elite and let's see what will happen :hmmm: |
Make sure that the order - "fire at will" is enabled..
Sometimes I had to repeatedly switch from order "fire at will" to order "hold fire".. And sometimes they didn't open fire for some strange reason.. :hmmm: |
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Anyway, right now the problem is that even at at close range and with veterancy level set to "elite", my gunner can't score a single hit. :nope: Either crew ranking isn't applied in my custom mission, or a single C/30 mounted on the aft deck (so is equipped the VIIA U-boat that I've picked for the mission) is not very effective with stock settings. :hmm2: In the circumstances, I think it will be pointless to carry on test #4 and #5. You can download the mission from this link: http://rapidshare.com/files/25305789...ion%20%231.rar JSGME ready. Missions settings: date and hour: 01/01/1940 12:00 clouds: none fog: none wind speed: 5 m/s Wind heading: N sub veterancy level: elite sub doctrine: aggressive aircraft veterancy level: competent aircraft doctrine: aggressive I think you can do the changes to Sim.cfg required for the planned test by yourself. Note that there are two Max error angle settings. Only one gets applied to AA guns: Quote:
The one Hurricane I've put in mission cannot harm that much your U-boat, so I left its armaments unchanged. Before entering in mission, make sure to select the VIIA (if you select the VIIB, you won't get any Flak aboard your boat). Also make sure to adopt the same firing ordesr for all of your tests the tests (I used attack at close range / closing targets, with battlestations activated). That's all :up: |
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I will report within an hour.. maybe two.. :up: PS: I'm not so silly for such detailed instructions :haha: |
news.. good or bad? don't know exactly..
Mission Impossible © :O: test 1: SH5 + NewUIs + IRAI + Sim.cfg ErrAng=0.00 & 20mm_C30.sim Ammo=1200 clouds: none fog: none wind speed: 0 m/s sub speed: All Stop & Ahead Slow battlestations: activated range: close & medium EDIT: total: four tests - /All Stop+close/ & /All Stop+medium/ & /Ahead Slow+close/ & /Ahead Slow+medium/ no one hit.. at all.. the other tests didn't hold.. I see no reason.. previous tests (in the campaign) I did on a boat 7C with one C38-twin.. there were hits.. often.. |
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