Thank you for the reply, I'll give it a try.:salute:
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Busted my d/l limit on Subsim, trying to start from a fresh install. :wah:
I've taken a long hiatus from SH5, 'til the mods settled down. Sober's list seems like a good place to start. Having expected to start tonight, however, I think I'll be going through some withdrawal until my d/l limt resets. Darn this "Gotta have it now!" society that I've grown to hate, 'cause I resemble it way too much. |
Ok. I loaded all the mods again. Haven't encountered any destroyers yet, because I've only completed the first mission in Baltic so I can not yet tell how does the AI behave. Anyway-so far so good, but one minor issue. What's this please and is there any way how to get rid of that? Otherwise it feels like a decent mod soup. Thank you Sober.
http://img-upload.ic.cz/images/h4twg6u5q0i33x20453.jpg |
I think it has something to do with the default camera but you will just have to put up with it for the moment . The only other thing is the resetting smoke from the ship stacks but i put up with it because TDW smoke is the only one that moves the correct way . You can tell which way the ship is heading and how fast by the way the smoke is blowing .
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C:\Ubisoft\Silent Hunter 5\data\Misc\WaterStreaks C:\Ubisoft\Silent Hunter 5\data\Misc\WaterDroplets_NM appear on the screen the game display is resetting rather than the smoke . I have never found where this water drops/streaks animation comes from . |
Interesting is that I've never encountered that when trying pedrobas MMM. Can it be due to using 'enhanced funnel smoke' mod in MMM?:hmmm:
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Oh, and one more thing actually. When I opened torpedo tubes they were not animated. They simply remained closed however firing procedure went correctly...
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Thanks for a great Mod
sobers, thank you so much for putting together the great Mod list. You have saved me so much time (and Ctd's). Keep up the good work:yeah:
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Thanks for a great Mod
sobers, thanks for the great Mod soup. This has saved me so much work and time. Keep up he good work:yeah:
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Just remember this is my mod list based on TDW mods . You can chop and change the smaller mods within it without to much trouble . There are hundreds of other mods around you can try to integrate . Always start a new career when altering the mod list .
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And if i dowload MadMaxs_SH5_Subdiesel from the link on 2º post i have to converts sound to mono? Recomend a software for this job? Sober what file you refers to cook abilites on 4º post? Speech fixes and additions (German version) is to be a problem? |
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Should the smoke not be blowing in the direction of wind?? If a ship travels at 8 kts with a 16 kts wind in its back, then the smoke would be blowing out in front of the ship - would it not ? Mind i have been away from subsim for a while, so i have not followed any debate about this. |
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Everytime I use a map tool I get CTD
Hi guys, I need your help. I just gave up on mmm mod soup, tired of the CTD's. So I gave Sober mod soup a try (I tried to use his setup as close as I could). Everything seems to work except when I move a map tool (ie ruler, compass etc) onto map I get a CTD. Here is a list of my soup . Thanks for all your help.
Accurate German Flags RemoveLogoIntroTheDarkWraith sobers green spinning thing SH5 NDB,NDH OM#1 - No Dialog Indicator Dynamic Environment SH5 Basemod (light) V2.1 stoianm colored exterior mod v2 (low color) Dynamic Environment SH5 v 2.1 - Skycolor Hotfix #1 sobers better terrain v3 SH5 sobers best ever fog V10 SH5 sobers best ever waves V2 SH5 North Atlantic Green 1.1 Small_trees_SH5_V1 sobers see thru wake fix sobers_realistic_underwater_FX2 sobers 3D deck spray mod V7 Window_Lights_Redone_V1 NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0 Pascal-sh5-Crew-Uniforms. 12.2011.zip SAS special abilities simplified V4 (MCCD) SH5 MightyFine Crew Mod 1.2.1 Alt w beards MCCD_1.04_MFCM_1.2.1_compatible Speech fixes and additions (english version) AI_sub_crew_1_0_2_TheDarkWraith FX_Update_0_0_19_ByTheDarkWraith NewUIs_TDC_6_9_0_ByTheDarkWraith NewUIs_TDC_6_9_0_alt_officer_wounded_by_Torpedo Manos Scopes-patch for 16x9 IRAI_0_0_30_ByTheDarkWraith IRAI_upgrade_to_v_0_0_31 TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 TDW_No_Hydrophone_On_Surface_1_1_0 Cerberus62 Corrected Depth Charge Projector 1.0 KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith OPEN HORIZONS II_full v1.8 OHIIv1.8 Full patch2 - Copy OH II Minefield map for TDWs Ui sobers green crew training V3 SH5 TDW FX Fix for Sobers chimney smoke Church's Compass Dials Mod v2.2 - Option One Grossdeutscher Rundfunk sobers NO water drops V1 smaller flags for Warships 1_0b SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch Stormys DBSM SH5 v1.3 optional always shouting WO in normal mode Fuel Gauge WoGaDi_SteelViking's Interior Trevally Tutorials - All v0.2 (for TDW UI) Trevally Automated Scripts v0.6 Trevally Harbour & Kiel Canal Pilot v2.9 sobers rusty deck pack SH5 sobers hud sounds V1 SH5 MadMaxs_SH5_Subdiesel EQuaTool 01.01 by AvM - Large Style Shadow Improvement ModLR sobers bad weather deck gun V1 SH5 |
Firstly it sounds like you are using the old options file from MMM for TDW UI mod .
Sounds like left over files from the previous mod setup . Set up a mod profile using jsgme . Uninstall the mods . Uninstall the game including all saves . Delete any left over files in the main game folder except the mod folder and jsgme . Reinstall the game . Patch to 1.2 . Re enable the mods . Start a new campaign . Did you enter the bunker on a new campaign then exit and load the bunker save again . This is what you have to do when starting a new campaign with OH2 installed . You must be able to enter the upgrade screen and choose upgrades or funny things happen including ctds . |
CTD on Map entry
Thanks sober, yes is did start in bunker and saved game then back in . I did do a reinstall on the game but maybe I left something there. I will clean everything out and start over. Thanks for the help
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