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-   -   [REL] A British Med Campaign (https://www.subsim.com/radioroom/showthread.php?t=181770)

JapLance 06-19-11 01:06 PM

Yeah, ships with sails. Schooners and that stuff, preferably already in SH format.

http://i.pbase.com/u42/rtwo/upload/2...0.Schooner.jpg

http://upload.wikimedia.org/wikipedi...x-Schooner.jpg

Sampans don't look good in the Mediterranean :D.

iowa101 06-19-11 01:10 PM

well i dont know any in game format, but there are a good amount off decent models to choose from on google 3d warehouse if you want to take a look

JuJu70 06-20-11 09:31 PM

Good job guys.

A few comments

1. seems like too much traffic especially around the Libyan coast. I sank like 9 merchants on my first patrol and ran out of torps. Historically, there were only 10 subs in Med on 6/10/40, and they were mostly based in Malta. The traffic was mostly around Italy so that's where the patrols should be for the most part for the first couple months.

2. Italian ASW in the game is just shocking. I know they don't have sonar. but can something be done? They are absolutely irresponsive. I just floated (by accident) into the middle of their task force and downed 3 battleships and destroyers are just doing nothing.

3. Sirtori has Hydrophone and Sonar specified in the sns file, but the nodes H01 and N01 aren't specified in the dat file, perhaps you might want to add them?

Thanks for the mod!

JapLance 06-21-11 02:44 AM

Quote:

Originally Posted by JuJu70 (Post 1687890)
Good job guys.

A few comments

Thanks a lot. They're much appreciated. There weren't a lot of them by now.

Quote:

1. seems like too much traffic especially around the Libyan coast. I sank like 9 merchants on my first patrol and ran out of torps. Historically, there were only 10 subs in Med on 6/10/40, and they were mostly based in Malta. The traffic was mostly around Italy so that's where the patrols should be for the most part for the first couple months.
It was my intention to create different layers for each of the years, but for the moment I wanted to have something that worked properly. In the future I will probably implement them, and will take into account your comments.

Quote:

2. Italian ASW in the game is just shocking. I know they don't have sonar. but can something be done? They are absolutely irresponsive. I just floated (by accident) into the middle of their task force and downed 3 battleships and destroyers are just doing nothing.
Yes, their hydrophones are not very good at the beginning. Perhaps I could give them the later hydrophones for the whole duration of the war and get rid of the early ones.

Quote:

3. Sirtori has Hydrophone and Sonar specified in the sns file, but the nodes H01 and N01 aren't specified in the dat file, perhaps you might want to add them?
Thanks for picking that one. I will correct it for next version.

Quote:

Thanks for the mod!
Thanks to you for your comments :up:.

BossMark 06-21-11 07:06 AM

This looks good but what version do you need play it? I only have 1.4
Dont matter found out you need version 1.5

JapLance 06-21-11 10:19 AM

Quote:

Originally Posted by BossMark (Post 1688072)
This looks good but what version do you need play it? I only have 1.4
Dont matter found out you need version 1.5

To be honest, I haven't tried on 1.4. I just recommend 1.5 because so it is for WDAD.

It may be a good excuse to update your SH4 :D. I think that SH4+UBM is pretty cheap this days.

BossMark 06-21-11 10:56 AM

Quote:

Originally Posted by JapLance (Post 1688213)
To be honest, I haven't tried on 1.4. I just recommend 1.5 because so it is for WDAD.

It may be a good excuse to update your SH4 :D. I think that SH4+UBM is pretty cheap this days.

Agreed tried it on 1.4 it CTD

JuJu70 06-22-11 04:09 PM

Quote:

It was my intention to create different layers for each of the years, but for the moment I wanted to have something that worked properly. In the future I will probably implement them, and will take into account your comments.
I actually reworked most of the convoys and traffic, I can shoot you the files if you want them. I also added alot more planes since I hardly saw any before. Cruising during the daylight on the surface for long periods of time is unrealistic, this is not Pacific.

Can you add an Italian search plane like a Ca 309 or CANT Z501?

Quote:

Yes, their hydrophones are not very good at the beginning. Perhaps I could give them the later hydrophones for the whole duration of the war and get rid of the early ones.
That actually wouldn't do anything. i tested with the PeriphonA+P setup and both German and Italian patrol boats do see my periscope depth sub and do ping and attack. However, with a Hydrophone only they probably are just not programmed to do anything, so even if they can hear me they are clueless as to what to do since the sonar part is missing. maybe it's better to give them some sort of poor primitive sonar so at least they could try to find me?

JapLance 06-23-11 05:42 AM

Quote:

I actually reworked most of the convoys and traffic, I can shoot you the files if you want them
Yeah, send them to the e-mail on the Readme file. It is always good to see different ways to do things.

Quote:

I also added alot more planes since I hardly saw any before. Cruising during the daylight on the surface for long periods of time is unrealistic, this is not Pacific.
In 1940 I think it's fine the way it is now, since RA didn't do much work for the Navy, neither search or ASW. Later on, when the Germans arrive in 1941 I think air coverage is adequate, reaching its peak in Mid 1942.

Quote:

Can you add an Italian search plane like a Ca 309 or CANT Z501?
Unfortunately no. We will have to live with the Sparviero and the German planes.

Regarding the Hydrophone question, more testing is needed. I'm not giving the Italian escorts an active device earlier than historical without a good reason. This is why I wish some more people would report on things like that.

JuJu70 06-24-11 10:09 AM

Is it just me, or my T sub has Japanese flags plastered all around the deck gun?

peabody 06-24-11 01:23 PM

Quote:

Originally Posted by JuJu70 (Post 1689988)
Is it just me, or my T sub has Japanese flags plastered all around the deck gun?

Yes there are IJN flags. When Keltos built the sub he was working on the IJN Campaign and I believe they were to indicate "Kills".
I think they are on the texture for the Turret. "NSS_UK_DG_turret_T01.dds" but I haven't heard from Keltos in quite a while, so I can't confirm that. But I think for the sub to be used in the WDAD they could be easily removed by eliminating them from the texture listed above which is in the Data/textures folder. It is in the TLowres and the TNormal folders. But do change(sorry EDITED HERE...DO NOT CHANGE) the name, size or anything else on the texture or it will mess up.

Peabody

keltos01 06-25-11 01:59 AM

they are on the texture as Peabody said !

they are indeed intended to be kill flags

simple edit in photoshop will remove them

regards

keltos

Moellinger 06-28-11 08:41 AM

First let me say thank you for your hard work.
Playing the Med-Campaign makes a lof of fun.
I always wanted to play on the Royal Navy's side against the axis.

Well, I also have some reports for you.
At first I have the same problem with frozen instruments after saving and reloading.

Actually I play a career from Malta in a U-class sub, starting at earliest beginning in 1940. Meanwhile I have reached the end of the year.
The whole time I have only been attacked by an airplane one single time.
The buggy problem seems to be, that the enemy plane can not locate my sub in almost every case.
I have italian Sparvieros that flying closer than 500 yards to my sub, almost directly over my boat. The weather conditions are fine. Bright sunshine, calm sea, great long distance view and the enemy planes don't react on me.
My deckcrew could throw with potatoes at them.

JuJu70 06-28-11 10:47 AM

I actually changed all Visuals and sensors files to the ones from TMO and it works fine. I tried to sink a fishing trawler last night (it took close to 70 shells woow), and he called for help I guess because 2 planes showed up and tried to bomb me, but missed. Then I ran into one of my own created bomb missions random groups and they pounded me but again mostly missed.
This mod has a good potential, just needs to be worked on.

Incidentally, can anyone edit a dds texture file? We can have an Italian seaplane then.

JapLance 06-29-11 07:54 AM

@ Moellinger

Standard British doctrine was to patrol submerged during the daylight hours, and I usually do that. Still, while on the surface in passage to and from my PZ I've been attacked by planes a lot of times during different careers (mostly due to time compression :down:), so they work.

JapLance 06-29-11 08:00 AM

@ JuJu70

What do you need with the textures? What Italian seaplane can be added?

JuJu70 06-29-11 08:31 AM

Quote:

Originally Posted by JapLance (Post 1693852)
@ JuJu70

What do you need with the textures? What Italian seaplane can be added?

Ro-43 which is almost exact copy of Pete. So if someone can edit the dds texture for Pete from green to metallic gray and add those red stripes on top of the top wings then pretty much you gonna have a Ro-43. It was mostly a ship-based plane but there was a squadron or two on Rhodes acting independently. We can also add the random groups whenver the Taskforce is on patrol.

Unfortunately my graphic skills are too close to 0 to even attempt the change :(

JuJu70 06-29-11 08:39 AM

Another thing

Right now I get a patrol zone and once it's done I am told to do what I want or return to base. That's strange. I should have a sequence, 5 days one place, 5 day another. Also historically tied misions should be in there, like when the French surrendered, there should be more patrols around France and French Africa and Syria and Palestine, then when the Greek cruiser went down, should be more patrols around Greece and Italian aslands etc.

JapLance 06-29-11 09:17 AM

Good idea with the Ro-43. I'll see what can be done about it.

As per the patrol zones: once you finish your first patrol orders you should send a situation report and then you should be ordered another patrol zone. The thing is that after this second set of orders they always send you back to base. I don't know why, if you have enough fuel and torpedoes, you don't get a third patrol area, but I always get two of them for sure.

Knowing that, for the moment, Malta subs only get assigned missions in the Central Mediterranean (between Crete and the Sicily Channel), the Alexandria flotilla subs in the East (long-ranged T-Class also in the Center) and the Gibraltar flotilla boats to the west of the Sicily Channel. I know it is not 100% satisfactory, and I will probably change this in the future by rearranging the objectives.

The Aegean waters are open to British subs in Alexandria after the German invasion of the Balkans (except the Dodecanese Islands, which are available as a patrol zone from the very beginning), and Syrian waters only when Op. Exporter is on (June-July 1941).

I wasn't exactly sure what was the British behaviour against Vichy French units in the time frame between Mers-el-Kebir and the invasion of Southern France by the Germans. In game they are considered enemies, and can be sunk if found, but I hadn't added a proper patrol area in Southern France (I did a few days ago, after finding evidence that indeed there were) or North African waters. It wouldn't be hard to add patrol areas for Oran, Algiers and Tunis.

JuJu70 06-29-11 10:17 AM

British subs initial deployment from Alexandria

June - 5 subs in Aegean, 1 near Tobruk
Early July - Operation Catapult patrol off French Africa (Oran+Algiers)
Mid July -Aug - Calabria, Albania and Dodecanese
September - Albania, Libia


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