SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Silent Hunter 5 (https://www.subsim.com/radioroom/forumdisplay.php?f=244)
-   -   [Video] stoianm video tutorials (https://www.subsim.com/radioroom/showthread.php?t=181538)

stoianm 04-01-11 04:03 PM

Quote:

Originally Posted by ETsd4 (Post 1633666)
Simple: i listened to the environment sounds in your vid. And i heard only minor differences to my installed sounds.

the environement sounds... like wind sound for example it is from w_clear mod... about the others i do not know what sound mods you use

ETsd4 04-01-11 04:14 PM

Quote:

Originally Posted by stoianm (Post 1633671)
the environement sounds... like wind sound for example it is from w_clear mod

I really meant with environment = crew-sounds, interior-sounds.

stoianm 04-01-11 04:17 PM

Quote:

Originally Posted by ETsd4 (Post 1633684)
I really meant with environment = crew-sounds, interior-sounds.

i see... the stormys sound mod it is an complilations of sounds that use like base the das boot.. so maybe you use one of the stand allone sound mod that he use in his collection... for example after you hit a ship with a torpedo you hear the sound of the crew that celebrate and the XO that tell them to not make noise?

ETsd4 04-01-11 04:24 PM

Quote:

Originally Posted by stoianm (Post 1633690)
i see... the stormys sound mod it is an complilations of sounds that use like base the das boot.. so maybe you use one of the stand allone sound mod that he use in his collection... for example after you hit a ship with a torpedo you hear the sound of the crew that celebrate and the XO that tell them to not make noise?

New to me was the ship propeller sound in the hydrophone ... I liked it

SgtPotato 04-02-11 09:27 AM

Will you please add subtitles for every videos you made? That would be a big help with the deaf gamers, like me! :yeah:

stoianm 04-02-11 09:36 AM

Quote:

Originally Posted by SgtPotato (Post 1634220)
Will you please add subtitles for every videos you made? That would be a big help with the deaf gamers, like me! :yeah:

i am very soryy but this is very time consuming... and english is not my native language... i am not so good in writting... but i could help you if you want... just tell me what tutorial you will like to learn and i will make an short writted resume for that tutorial:up:

SgtPotato 04-02-11 10:29 AM

I want to learn about intercepting the convoy with radio contact.

sirbum69 04-02-11 10:49 AM

that would be a good one also....how to intercept...i know you just find the grid there in and try to sail it, but most times the grid is like half the sea away and dont think i would ever get there in time

SgtPotato 04-02-11 10:52 AM

yea but the problem is that I'm not using 100% realism and the radio convoy report said that they went "course ESE", not something like "course 305."

Am I suppose to use the real navigational mod?

stoianm 04-02-11 10:59 AM

Quote:

Originally Posted by SgtPotato (Post 1634245)
I want to learn about intercepting the convoy with radio contact.

Ok:

1) it is very important to start your ploting to intercept the contact ASAP after you will receive the radio contact
2) after i received the contact - the navigator will report me the: convoy speed, convoy course, the convoy scope-bearing (related to our position) and also the range between us and the convoy
3) plot these information on the map and you will obtain the convoy position on the map
4) draw with the proractor an angle from UBOAT-CONVOY-CONVOY COURSE
5) keep in your mind this parameter 3.33
6) if the range between us and convoy it is for example 600 km... make like this: multiplication factor= MF

MF = (range/100)*3.33... in our case MF = 600/100*3.33 = 20

7) We supouse the speed of the convoy it is 10 knots

MARK 1 = convoy speed*MF = 10*20 = 200 km

put MARK 1 at 200 km starting from the convoy position and going 200 km on the convoy course

8) Choose a speed that you want to travel to intercept the convoy... let say we choose 15 knots

uboat speed*MF = 15*20 = 300 km

9) take the compas and draw a distance of 300 starting from MARK 1 ... the circle will intersect the line between uboat and convoy... MARK 2

10) Take the proractor and draw an angle from MARK 1 - MARK 2 - CONVOY

11) Let say that angle is 40 degrees

12) take the proractor and make the same 40 degres angle from CONVOY - UBOAT - AND GO to intersect the convoy cource line
14) MARK 3 where the proractor line intersect the course convoy line... this is the point where you will intercept the convoy if you will run at 15 knots

15) measure the distance from your UBOAT and the MARK 3 - lets say it is 180 km (i choosed all numbers random... do not try to match those numbers)... so if we run 15 knots for 180 km wee need around 6 hours and 30 minutes

16) lets say your time it is 12 am

17) order to your uboat to go in the MARK 3 direction and order a speed of 15 knots... mean that after 6hours and 30 min you will be in the same point with the convoy... so this will be at 6 and 30 minutes pm

18) order a speed more than 15 knots.. lets say 16 .. or 16.5 knots... in this way you will be 1 hour or more before the convoy will be in that point... prepare you for an fast 90 attack and wait for the convoy... you can search with the hydro in mean time... if the convoy will not change course in mean time he is like an mouse in a trap:up:

IO learned this methode from Kylania... here you have his explanation... with his explanation, my tutorial and this writting i thing everything is clear:

I'm not entirely happy with the intercept image, but since I made it at 5am I won't worry too much about it, but here's how I intercepted a convoy last night. This is with map contacts off, so no ghost to follow for me.

http://img126.imageshack.us/img126/2127/firstreport.jpg

Here you see the first contact report, at 05:26 about a large convoy 614km away, moving towards me at 13kts. What you don't see is that at the time I started this plot it was already 05:45, so I should have taken that into account.

Next comes the big messy picture!

http://img176.imageshack.us/img176/9...ceptpoints.jpg

Step 1: I use the protractor to draw from my u-boat to the contact, then out along it's path of travel. When I did this, I made three mistakes. First was waiting so long to start it, second was not bringing the line out far enough and third was not getting the angle of travel perfect.

Step 2: I draw a line from the contact out along it's direction of travel according to it's speed. Since it's traveling at 13kts and was 600km+ away, I picked a multiplier of 20, meaning the line I drew was 260 (13 x 20) km long. If we were closer I might have picked a multiplier of .5 or 2 or something to plot a line 6.5 or 26km long, depending.

Step 3: I use the compass to draw a circle from the end point of the line I drew in step 2 which is equal to my speed (13.6) times the multiplier I used before, which would be a circle with a radius of 272 km.

Step 4: I find the point where the circle crosses the original bearing to the contact, the first protractor line I drew. I measure the angle from the end point of step 2 to the meeting point of bearing and circle then towards the contact. In this case you can kinda see it's 32 degrees.

Step 5: I now take that 32 degrees angle and measuring from the line towards the contact, to my u-boat, then towards the path of travel of the contact and draw out the 32 angle line till it crosses the travel line. This is where I made another mistake, since the original protractor I hadn't drawn out long enough, so I had to use a ruler to make it longer. That's the extra 170km line there.

Step 6: The point where the step 5 angle and the step 2 course lines meet is where I'll intercept. I'll place my waypoint at that point and head towards it at my current speed. It's Mark 1 in that image.

So now I'm chugging along towards the intercept point. I draw a 30km circle around the point to represent basically the hydrophone range around the spot where I should be able to hear the convoy.

http://img69.imageshack.us/img69/7811/earlyarrival.jpg

What's this!? At 17:28 I get a hydrophone contact from my sonarman saying he hears something coming from the general direction of where the convoy should be. But as you can see I'm still some 80km or so away from the intercept point!

In order to cheat a little I draw out a 50 degree angle from the front of my boat to the left (360 - 310 contact bearing = 50 degrees port) and send my external camera to see what's there. :oops::cool:;)

http://img412.imageshack.us/img412/3103/thereitis.jpg

And there it is! The beautiful, battleship escorted giant convoy! Turns out it was only traveling at 9kts by the time I reached it (which is why I met it ahead and past it rather than right on) and also changed course a bit too I think. It's changes like that which can cause you to miss convoys a lot, especially at ranges of 600km+ like this one was.

So, took me 12 hours or so to intercept it, and I almost missed it, but I got close enough to be able to intercept and sink 4 ships from it!

regards

12) How to intercept a Convoy in SH5 ==> Link

stoianm 04-02-11 11:30 AM

Quote:

Originally Posted by sirbum69 (Post 1634261)
that would be a good one also....how to intercept...i know you just find the grid there in and try to sail it, but most times the grid is like half the sea away and dont think i would ever get there in time

i already made this one:

12) How to intercept a Convoy in SH5 ==> Link

stoianm 04-02-11 11:36 AM

Quote:

Originally Posted by SgtPotato (Post 1634262)
yea but the problem is that I'm not using 100% realism and the radio convoy report said that they went "course ESE", not something like "course 305."

Am I suppose to use the real navigational mod?

You do not need real nav to play like this...

1)unninstall the TDW UIs
2)to have course and range reported go in the option.py and search for these lines:

# Are the contact's actual speed shown or is a relative speed shown (slow=2-6 knots, medium=7-12 knots, fast=13+ knots)?
# change below to either True or False
ShowContactsActualSpeed = False

# Are the contact's actual course shown or is a relative course shown (E,ENE,SE,S, SW, etc.)?
# change below to either True or False
ShowContactsActualCourse = False

# for radio contact reports, at what range from the sub can the watchstanders see the contact well enough to update it's course (in kms)?
# below is in kilometers
RangeStartUpdatingContacts = 8


change to be like this:

# Are the contact's actual speed shown or is a relative speed shown (slow=2-6 knots, medium=7-12 knots, fast=13+ knots)?
# change below to either True or False
ShowContactsActualSpeed = True

# Are the contact's actual course shown or is a relative course shown (E,ENE,SE,S, SW, etc.)?
# change below to either True or False
ShowContactsActualCourse = True

# for radio contact reports, at what range from the sub can the watchstanders see the contact well enough to update it's course (in kms)?
# below is in kilometers
RangeStartUpdatingContacts = 800

3)save the file

4) enable the TDW UIs


stoianm 04-04-11 08:55 AM

Movie premiere
 
This evening we will have here a movie premiere:

COLUMBIA Pictures & Stoianm Movie Studio pruduction
will present:


DAS BOOT - SILENT HUNTER 5 - THE MOVIE

STARING:

Captain: Stoianm

XO officer: Sober

Navigator: Trevally

The cook: Tom Cruise

Captain wife: Angelina Jolie


Credits:

Director: TDW

Sound Engineer: Stormfly

Interior decors: Naights

Comming soon on the cinemas:)

von faust 04-04-11 09:30 AM

Quote:

Originally Posted by stoianm (Post 1635480)
This evening we will have here a movie premiere:

COLUMBIA Pictures & Stoianm Movie Studio pruduction
will present:

DAS BOOT - SILENT HUNTER 5 - THE MOVIE

STARING:

Captain: Stoianm

XO officer: Sober

Navigator: Trevally

The cook: Tom Cruise

Captain wife: Angelina Jolie
....

:har:
One ticket please :D

stoianm 04-04-11 09:36 AM

will be free... and you will have popcorn and soda gratos too:DL

TheDarkWraith 04-04-11 09:45 AM

Quote:

Originally Posted by stoianm (Post 1635480)
This evening we will have here a movie premiere:

COLUMBIA Pictures & Stoianm Movie Studio pruduction
will present:


DAS BOOT - SILENT HUNTER 5 - THE MOVIE

STARING:

Captain: Stoianm

XO officer: Sober

Navigator: Trevally

The cook: Tom Cruise

Captain wife: Angelina Jolie


Credits:

Director: TDW

Sound Engineer: Stormfly

Interior decors: Naights

Comming soon on the cinemas:)

Angelina Jolie is busy filming another movie at the moment. Kate Beckinsale will be an EXCELLENT replacement ;) Gotta love that British accent....

stoianm 04-04-11 09:47 AM

Quote:

Originally Posted by TheDarkWraith (Post 1635515)
Angelina Jolie is busy filming another movie at the moment. Kate Beckinsale will be an EXCELLENT replacement ;)

oo ... she told me that ... but the movie was made since some time ago... i just need time to upload and encoding... it is an 2 hours movie:DL

Jaguar 04-04-11 09:52 AM

Quote:

Originally Posted by stoianm (Post 1635508)
will be free... and you will have popcorn and soda gratos too:DL

IŽll have a Polar* during the premiere.



(*) - ordinary brazilian mass produced pilsen but made only for my state :03:

Trevally. 04-04-11 11:07 AM

Quote:

Originally Posted by stoianm (Post 1635508)
will be free... and you will have popcorn and soda gratos too:DL

http://www.smiley-faces.org/smiley-f...ce-popcorn.gif

ETsd4 04-04-11 11:33 AM

Wow, movie-time.
I will dock at Stettin in 3 hours.
For the crew i commanded 3 days off : shore leave for having lunch, cinema etc. etc.


All times are GMT -5. The time now is 06:24 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.