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-   -   [WIP] FX Update (https://www.subsim.com/radioroom/showthread.php?t=174511)

SashaKA001 10-08-10 09:37 PM

I translate from English to Russian to write here from Russian into English using "translate.google":damn: (that's all) google rocks.:arrgh!::rock: Yes, sometimes words are not clear there, but most important is to grasp the meaning of written material. Sorry if that is not true.:cry:
Or I'm wrong!

TheDarkWraith 10-08-10 09:53 PM

Quote:

Originally Posted by SashaKA001 (Post 1511557)
I know that this is a demo mode but still, I made a written TheDarkWraith, but when I load a training demo mission that ship only shining searchlights and hoots but not for long, and fires me. Yet for some it has appeared.
I want to light at the end of the tunnel.:wah::wah::wah: Give light.:har::har::har:

not sure why. Do you have a mod enabled that has changed and/or modified the stock particles.dat file and/or the stock materials.dat file? Try this: as soon as the demo mission starts, start firing your deck gun at the merchant. See if that doesn't work.

SashaKA001 10-09-10 06:32 AM

Quote:

Originally Posted by TheDarkWraith (Post 1511589)
not sure why. Do you have a mod enabled that has changed and/or modified the stock particles.dat file and/or the stock materials.dat file? Try this: as soon as the demo mission starts, start firing your deck gun at the merchant. See if that doesn't work.

particles.dsd -- what is this file? and whether it is you can remove it? it lies in the Library folder

particles.dat -- 425 КБ
Materials.dat -- 6,66 МБ

try :salute::salute::salute: If you can then skinte on any file exchanger, these two files.

THE_MASK 10-09-10 07:32 AM

I am sorry but this thread reminds me of this .
http://www.youtube.com/watch?v=Pst3a...eature=related

DavyJonesFootlocker 10-09-10 07:39 AM

'Allo 'Allo! Ah, man the good old days! Where is my little tank?:har::har::har::har:

SashaKA001 10-09-10 09:45 AM

A. A AA AAA to work:rock::rock::rock:, for some reason I had ParticlesDetail = 0, put ParticlesDetail = 6 and worked.:woot::woot::woot:

PL_Andrev 10-14-10 02:34 PM

TDW,

Is possible to add a splash to conning tower if it is hit by high waves or on small depth (6-8m)?

THE_MASK 10-14-10 05:19 PM

Quote:

Originally Posted by Antar (Post 1514839)
TDW,

Is possible to add a splash to conning tower if it is hit by high waves or on small depth (6-8m)?

I adjusted the splash wave on the deck gun and it worked pretty good .

TheDarkWraith 10-14-10 06:42 PM

Been working on the visual damage for the sub and conning tower. Coming along nicely:
http://www.subsim.com/radioroom/pict...pictureid=3126

http://www.subsim.com/radioroom/pict...pictureid=3127

DavyJonesFootlocker 10-14-10 07:07 PM

With that kind of damage it still floats?:06:

TheDarkWraith 10-14-10 08:02 PM

Quote:

Originally Posted by DavyJonesFootlocker (Post 1514994)
With that kind of damage it still floats?:06:

yeah surprising isn't it? Did you expect more from Ubi? This is why they didn't make this available in the release of the game. I just like the fact that some kind of damage is being shown. Although it doesn't show for little damage like small caliber bullet hits, it's only for major damage like 5in shells and such :nope:
Tried to make the SH3/4 way of the damage being shown work but it won't. Has to be the granny way now.....

THE_MASK 10-14-10 09:17 PM

Quote:

Originally Posted by TheDarkWraith (Post 1515014)
yeah surprising isn't it? Did you expect more from Ubi? This is why they didn't make this available in the release of the game. I just like the fact that some kind of damage is being shown. Although it doesn't show for little damage like small caliber bullet hits, it's only for major damage like 5in shells and such :nope:
Tried to make the SH3/4 way of the damage being shown work but it won't. Has to be the granny way now.....

Is there some sort of small explosion/smoke animation to go with it .

reaper7 10-15-10 08:04 AM

Love the way the lookouts face is damaged too :har:.

TheDarkWraith 10-15-10 12:19 PM

Quote:

Originally Posted by reaper7 (Post 1515179)
Love the way the lookouts face is damaged too :har:.

nice isn't it? :shifty: The granny way of adding damage is removing vertices from 3D meshes. The old SH3/4 way was adding a 'dirt' texture to the texture that was damaged at the location of the impact.

What I haven't been able to nail down is how the granny way determines how many vertices are removed. There has to be something that says if damage is > x then remove vertices. There also has to be something that says x damage relates to y vertices removed (some kind of ratio it can apply to the amount of damage to determine # of vertices to remove) :hmmm:

reaper7 10-15-10 12:54 PM

Ya, It seems granny models has turned out to be a modders nightmare.
By using them everything is effected including applying random skins etc :nope:

DavyJonesFootlocker 10-15-10 04:12 PM

Here's an idea. Instead of the mesh why not make a skin with damage on it. Only trouble is it won't automatically be applied during actual damage..or could it be?:hmmm:

reaper7 10-16-10 10:09 AM

Quote:

Originally Posted by DavyJonesFootlocker (Post 1515491)
Here's an idea. Instead of the mesh why not make a skin with damage on it. Only trouble is it won't automatically be applied during actual damage..or could it be?:hmmm:

Only problem with skins now is in SH5 there applied like in patches so if you create a skin texture with a damaged portion it could end up anywhere on the model in multiple places. :nope:
SH3/4 method way much better you could paint the hull the way you wanted as the hull skin was one continuous graphic. Now the same hull skin is applied in repeating strips :damn:.

TheDarkWraith 10-16-10 01:57 PM

v0.0.4 released. See post #1 for details :|\\

Venatore 10-16-10 04:01 PM

Quote:

Originally Posted by TheDarkWraith (Post 1515973)
v0.0.4 released. See post #1 for details

Quote:

Originally Posted by TheDarkWraith (Post 1515973)
Added damage decals to all subs (human and AI) (when sub takes damage there will be visual evidence of it on the outside of the sub - won't show for small caliber gun damage)

TheDarkWraith,

Thank you for the update, looking forward to seeing the damage decal effects :yep:

Kind Regards

Venatore

Sepp von Ch. 10-17-10 04:43 PM

Quote:

Originally Posted by TheDarkWraith (Post 1514978)
Been working on the visual damage for the sub and conning tower. Coming along nicely:

Fantastic TDW!!!!!:o
:up:


I have this problem with FX_Update_0.0.4:

http://s1.postimage.org/FtCnr.jpg


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