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I translate from English to Russian to write here from Russian into English using "translate.google":damn: (that's all) google rocks.:arrgh!::rock: Yes, sometimes words are not clear there, but most important is to grasp the meaning of written material. Sorry if that is not true.:cry:
Or I'm wrong! |
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particles.dat -- 425 КБ Materials.dat -- 6,66 МБ try :salute::salute::salute: If you can then skinte on any file exchanger, these two files. |
I am sorry but this thread reminds me of this .
http://www.youtube.com/watch?v=Pst3a...eature=related |
'Allo 'Allo! Ah, man the good old days! Where is my little tank?:har::har::har::har:
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A. A AA AAA to work:rock::rock::rock:, for some reason I had ParticlesDetail = 0, put ParticlesDetail = 6 and worked.:woot::woot::woot:
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TDW,
Is possible to add a splash to conning tower if it is hit by high waves or on small depth (6-8m)? |
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Been working on the visual damage for the sub and conning tower. Coming along nicely:
http://www.subsim.com/radioroom/pict...pictureid=3126 http://www.subsim.com/radioroom/pict...pictureid=3127 |
With that kind of damage it still floats?:06:
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Tried to make the SH3/4 way of the damage being shown work but it won't. Has to be the granny way now..... |
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Love the way the lookouts face is damaged too :har:.
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What I haven't been able to nail down is how the granny way determines how many vertices are removed. There has to be something that says if damage is > x then remove vertices. There also has to be something that says x damage relates to y vertices removed (some kind of ratio it can apply to the amount of damage to determine # of vertices to remove) :hmmm: |
Ya, It seems granny models has turned out to be a modders nightmare.
By using them everything is effected including applying random skins etc :nope: |
Here's an idea. Instead of the mesh why not make a skin with damage on it. Only trouble is it won't automatically be applied during actual damage..or could it be?:hmmm:
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SH3/4 method way much better you could paint the hull the way you wanted as the hull skin was one continuous graphic. Now the same hull skin is applied in repeating strips :damn:. |
v0.0.4 released. See post #1 for details :|\\
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Thank you for the update, looking forward to seeing the damage decal effects :yep: Kind Regards Venatore |
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:up: I have this problem with FX_Update_0.0.4: http://s1.postimage.org/FtCnr.jpg |
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