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Hi Ducimus!
I admire your work!:rock::rock: In Russia, waiting for a result!:):up: |
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nice |
beta release.
http://www.filefront.com/17133625/BE..._Delta_Two.7z/ Side note: Open torpedo tubes you want to fire, before going into salvo mode in the TDC. There's a ton of changes. I wrote no changelog. No energy left. lol. |
Wonderful!
So final version will be released in two to three moths, Duci? |
No..... I'm not touching it for another two to three months. I'm taking a break.
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OK so after reading feedback for 2-3 months you will try to fix reported bugs.
Game freezes during mission loading because it cannot find several flags needed by Recognition Manual. I had to alt-tab to press OK on this warnings and mission loaded successfully this way. Type IXD2 U-boat performance in this mod: - crash dive to periscope depth takes 45 seconds if I measured it correctly. - submerged range at 4 kt speed is 56.3 Mi (battery discharged). U-boat.net data gives Type IXD2 sub a 57 Mi range at 4 kts so it is almost ideal! - recharging batteries takes 64.8 Mi sailing surfaced at standard ahead speed of 7 kts which means recharging time equals 7 hours PS. Is this mod compatible with TMO 2.0? |
Excellent! :rock:
Listen! Where can I see your PayPal account? If you don't have one, please make one! - and I can't be the only one wanting to buy you a beer, man! :woot: Looking forward to play with this thing! :rock: Quote:
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Make sure your install of SH4 is clean with no residual stuff from other mods. If other users report this, ill fix and repost the beta files. |
Fresh, clean copy of SHIV, ran MultiSh4 for a SHX-folder, installed Nine-Delta-Two and it ran without a hitch!
Everything looks perfect! Beautiful work as always! :rock: But I see I need a dazzle-skin... :hmmm: can't run U-181 without a dazzle-skin... And the crew is ready for going south, I see! Perhaps I'll surprise them and make a raid to north of Iceland... :cool: Thanks a lot, skipper! :salute: |
thanks m8 downloading the mod now
here i go with another install of SH5:salute::salute::salute: |
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New york, Saint Helena, Freetown, Cape town, various ports in the gulf of mexico, tip of florida, curraco, and that major port in the northen part of south america who's names escape me atm. Their SE of curraco though. edit: Saint trinnidad? EDIT: Quote:
but i have thought of taking the key elements of it and rolling it into TMO 2.0 at a later date. |
Flags of Bulgaria, Finland and Turkey (DDS files) are lacking. Yet I do not have clean SH4 installation...
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Not me! Had no clue. But now I know what I'm going to be doing the next few days/week/months (whatever it takes). |
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FYI i found out that harbor patrols scripted in as a random group, moving from way point to way point does not seem to render in game. I think you have to script them like was done in SH3. And yet harbor ships, scripted as a random group DO show up. I know I have a couple tin cans showing up that are staionary but not docked. Should come roaring up once they realize your there. :haha: |
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Well, once again I find myself totally lost. SH3 has those simple .lnd, .rnd and .scr files and opening them with the Mission Editor lets you look add ships to the harbors quite easily. SH4 has dozens of different files and I don't even know which ones to look in.
I do love the interior with the animated crew. Awesome feel it gives. |
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Single merchants. Merchant Convoys, Troop convoys. Task forces Hunter kill groups. And you have all of those, for the entire war, All located in one file. Go back and look at one of those files in sh3. Kinda cluttered isn't it? Wouldn't it be nice to just look at what you wanted to work on? Maybe even by year or time period? This is exactly what SH4 does. It seperates all those random group types, into their own file. But if everything is in its own file, how does it all come together into a single file being read like in SH3's campaign_RND.mis? campaign.cfg This cfg file is what tells the game, what MIS files to load, and when. Go back and look at how the stock files for the fleet boat campaign are named. If you were to combine ALL the files named Jap_merchant Jap_Convoys, Jap_Troop_convoys. Jap_TaskForce into one file, you'd have a campaign_RND.mis from SH3. Now the thing here is the game only loads the files as it needs them by date. If its Jan 1943, the game will only load the files for that year. It does not load all the traffic for the entire war at once. This is one reason why SH4 loads much quicker then SH3. The beauty of this if you want to add jap subs, just write their own layer, and make the campaign.cfg entry. Bingo. done. game loads it in the years specified. quick and clean. |
Hi Ducimus, this is great news, however I am having really bad dropouts over the last week, not getting much help from ISP etc, I will try and get my son to download it, the dropouts are minutes apart and can stay off for several minutes, needless to say I haven't been online much.:cry: Good luck and thanks for your hard work, the mod so far looks awesome.:yeah:
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@ Ducimus: Thanks for the explanations. I've copied your post to Notepad so I can read it while I'm experimenting. I feel like a total idiot, but I'll get it, and then watch out! :smug:
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