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-   -   [REL] Environmental MOD for Silent Hunter 5 (https://www.subsim.com/radioroom/showthread.php?t=166178)

furby 05-08-10 08:53 AM

im using the Sh5en.3.2 mod and get banding at night.

just wondered how yours is looking?

W_clear 05-08-10 09:45 AM

Quote:

Originally Posted by furby (Post 1385739)
im using the Sh5en.3.2 mod and get banding at night.

just wondered how yours is looking?

it's not my MOD.

furby 05-08-10 10:02 AM

ok...il start again...thats the mod im using and i get quite bad banding at night...im wondering how YOUR mod is looking at night?

really looking forward to when your mod is finished its looking very very nice so far.

cheers

kriller2 05-08-10 10:30 AM

Quote:

Originally Posted by furby (Post 1385812)
ok...il start again...thats the mod im using and i get quite bad banding at night...im wondering how YOUR mod is looking at night?

really looking forward to when your mod is finished its looking very very nice so far.

cheers

The sky looks good allmost all time and I haven't seen banding, but it's quite dark which it should be, unless the moon is shining.

Thanks we are working hard to make it better than stock SH5 :cool:

furby 05-08-10 10:36 AM

thanks for the reply :salute:

by the way...its looking much, much better than stock :yeah:

kriller2 05-08-10 10:47 AM

you are welcome Furby :)
Cumulus clouds test im not fully satisfied with it, what do you think?
http://img541.imageshack.us/img541/1...cloudstest.jpg

furby 05-08-10 10:53 AM

looking very very nice...is that using alimods clouds?

by the way...if you need any testing done...im your man :)

kriller2 05-08-10 12:26 PM

Its my own clouds, I wasnt fully satisified with Ails cumulus clouds, but it still need some work.

@W_clear you are a artist with colours, this is your tropical test 2:
http://img684.imageshack.us/img684/8867/tropicala2.jpg

SteelViking 05-08-10 12:48 PM

In regard to night time light, it should be pretty dark, but not so dark that you cannot see ship silhouettes, there should be enough star/moon back lighting unless in a storm. When out at sea in cloudy weather, you cannot see anything basically. If you are looking for anyone's opinion about your clouds kriller2, I like them, but I think they would look even better if you could blur their edges a bit more. This is just my opinion/observation fellas, your work is breath taking.:salute:

rsvette12 05-08-10 02:16 PM

I luv the water, stunning tone. :yeah::yeah:

Rich

TheBeast 05-08-10 05:24 PM

To many Pitch Back Nights
 
While I was serving in the Military, I spent about 18 months on Aircraft Carrier's. Six Months in the Pacific, Six Months in the Atlantic, Six Months in the Mediterranean. I worked the Flight Deck in all thee environments. During that time I only recall One (1) night in the Mediterranean Sea that was pitch black with poor visibility. There was no Moon, Heavy Cloud cover(no stars), No Wind, Heavy Fog and the water had no plankton bioluminescence. At Sea, plankton bioluminescence really lights up the water surface area "a lot".

With your Environment MOD I get pitch black nights all the time and from my experience pitch black nights are fairly rare.

Also, how do you get an Inversion Layer with winds at 15 knots?:06: Kind of difficult to get heavy fog with high winds...:hmmm: Is this a game limitation?:06:

SteelViking 05-08-10 07:11 PM

Quote:

Originally Posted by TheBeast (Post 1386081)
While I was serving in the Military, I spent about 18 months on Aircraft Carrier's. Six Months in the Pacific, Six Months in the Atlantic, Six Months in the Mediterranean. I worked the Flight Deck in all thee environments. During that time I only recall One (1) night in the Mediterranean Sea that was pitch black with poor visibility. There was no Moon, Heavy Cloud cover(no stars), No Wind, Heavy Fog and the water had no plankton bioluminescence. At Sea, plankton bioluminescence really lights up the water surface area "a lot".

With your Environment MOD I get pitch black nights all the time and from my experience pitch black nights are fairly rare.

Also, how do you get an Inversion Layer with winds at 15 knots?:06: Kind of difficult to get heavy fog with high winds...:hmmm: Is this a game limitation?:06:

Like I said, there are only certain conditions under which it would be totally dark, so I basically agree with TheBeast. However, as far as bio-luminescence is concerned, the plankton does not stay at the surface and illuminate the environment unless it is churned up by a large ship, such as an aircraft carrier. That is why you hear of large ships having glowing trails behind them.

Edit: I mean absolutely no disrespect TheBeast by the way.

TheBeast 05-08-10 11:58 PM

Quote:

Originally Posted by SteelViking (Post 1386127)
Like I said, there are only certain conditions under which it would be totally dark, so I basically agree with TheBeast. However, as far as bio-luminescence is concerned, the plankton does not stay at the surface and illuminate the environment unless it is churned up by a large ship, such as an aircraft carrier. That is why you hear of large ships having glowing trails behind them.

Edit: I mean absolutely no disrespect TheBeast by the way.

None taken.

If the sea is chopy with white caps, the bioluminescence is everywhere, not just behind large ships. Anywhere the plankton exists, if the water gets chruned, either by ships or churning wave action. You can see the bioluminescence and when iat sea far away from any other light sources, the bioluminescence is very bright.

W_clear 05-09-10 05:06 AM

Quote:

Originally Posted by TheBeast (Post 1386081)
While I was serving in the Military, I spent about 18 months on Aircraft Carrier's. Six Months in the Pacific, Six Months in the Atlantic, Six Months in the Mediterranean. I worked the Flight Deck in all thee environments. During that time I only recall One (1) night in the Mediterranean Sea that was pitch black with poor visibility. There was no Moon, Heavy Cloud cover(no stars), No Wind, Heavy Fog and the water had no plankton bioluminescence. At Sea, plankton bioluminescence really lights up the water surface area "a lot".

With your Environment MOD I get pitch black nights all the time and from my experience pitch black nights are fairly rare.

Also, how do you get an Inversion Layer with winds at 15 knots?:06: Kind of difficult to get heavy fog with high winds...:hmmm: Is this a game limitation?:06:

Thank you for the information. And BTW how for can you see clearly during night with Heavy Cloud cover?

W_clear 05-09-10 08:05 AM

Medium Cloud Weather begin to do.

http://i42.tinypic.com/169hwsk.jpg

http://i44.tinypic.com/mmyg69.jpg

AOTD_Rhonen 05-09-10 11:35 AM

Wonderfull Pictures. Can't wait to see it in Game :yeah:

TheBeast 05-09-10 04:12 PM

Quote:

Originally Posted by W_clear (Post 1386322)
Thank you for the information. And BTW how for can you see clearly during night with Heavy Cloud cover?

Easily 2000-3000 meters. We always had a Soviet Trawler following and the Trawler was visable almost all the time. So I am basing this on that visual contact.

P.S. I am a smoker, So I spent a lot of my spare time on the port side sponson looking out across the waters. It was just below and aft of my shop(office space) that was just below the flight deck.

tonschk 05-09-10 04:37 PM

:rock: Well done W_Clear :yeah:

W_clear 05-09-10 08:01 PM

Quote:

Originally Posted by TheBeast (Post 1386838)
Easily 2000-3000 meters. We always had a Soviet Trawler following and the Trawler was visable almost all the time. So I am basing this on that visual contact.

P.S. I am a smoker, So I spent a lot of my spare time on the port side sponson looking out across the waters. It was just below and aft of my shop(office space) that was just below the flight deck.

Thanks,:salute:

PL_Andrev 05-10-10 03:18 PM

Amazing...

But is it possible that the color of the underwater may change (depends on the hour, weather, region) and have this same color as the color of the sea's surface?

On your screens the watercolor at noon have nice blue, at evening - grey (?), at night black, but underwater color is always, always grren, independed from time, wether, sun position...


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