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Just checked out what was happening to the watch crew/aft planes man. When the order to dive/crash dive is given he remains on deck but goes thru his animations as if he was in the control room. When I look at him with the external view I can see him in the sitting position. Hope this helps:D
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Hmmm.... Let's see if I can track this down.
Does this happen every time you dive? Is this when loading the game the first time using the new version? Which version are you using and what other mods are you using? Are you diving with the dive command or using the depth gauge? |
Thanks for the quick reply Heretic.
it happens every time i dive the boat, I'm using the hotkey dive command and not the depth gauge and I have the following mods installed in this order old style controls improved waves and pitch and roll conning tower compass fix no damn bubble no halo wordees thunder wordess chief enginner wamphryis plane mod churchs shv 1.01 keyboard commands interior worlking diels v1_21 accurate german flags moral mod mfcm optional crash dive workaround mighty fine crewmod 1.2 alt faces critical hits 1.1 torpedoes engine improved sound v1.0 a lot of mods I know....:yeah: |
happens everytime. I use the commands and i don't use the workaround for crashdive you provided. Using 1.2 with alt beards.
When stuck on bridge it looks like they are crouching. Mods in use: No damn halo,bubbles Conning tower compass fix Moralemod Critical hits torpedoes 1.1 Free cam tweak 1.1 regular Funnelsmoke Remove binoccular crossair TDC dials 1.0.2 Grossdeutcher rundfunk radio Conus graphics mod 1.0 Z Compass & nomograph Remove wake on EL torpedo AILS smoke, moon, wake and clouds mods Haramirs sensor mod 1.0 |
Yeh concur mate, guy starboard side aft sits down and oow stays standing while submerged, otherwise really like this mod.
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Ok. I'm at work so I can't test this, but it I'm guessing it has to do with moving the guys waypoint when I changed his animation. I tested it with 1.1.1 saves both submerged and surfaced with no problems, but you're obviously in a scenario I didn't test. I do have a catch-all move command for the guys but it's apparently not getting hit. Trying to keep it save game compatible gets a bit tricky.
Try loading your game without the mod, submerging, saving, then reinstalling the mod. Let me know how that works. |
i just tried it again to make sure I wasn't imagining things. The first dive everything worked out fine. I surfaced and dived a few mins later and the he did the samething and stayed on deck in the seated position. Will try your suggestion and see what happens:yeah:
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I'll compare the code for HA and HF and see if I can figure out what's causing them to behave differently. |
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I'm pretty sure it had to do with my crash diving, then surfacing accidentally, then diving, then crash diving again all in the span of a few panicked moments (came out of TC 1km away from a carrier task for group!) I'm not saying this is a common bug, and it resolved itself once i surfaced, but it was kinda funny. |
I had a go at what you said in your last post and got CTD. I reloaded the mod putting the mighty fine crew mod before the crash dive workaround. The mod worked fine in game whilst crash diving and look awesome..the planes men entering, the dialouge etc. I did the crash dive test 4 times in a row with no prob.
I then did a normal crash dive to test it out and this time found the aft planes man doing the samething, going thru his animations and sitting but still on the bridge, I then found that the watch officer stays on deck and hides behind the UZO, he doesn't go below at all. Tested it again with crash dive and got the same result, tested it again with normal dive with the same result.:damn: I now have a watch officer and crew man on deck whilst below the surface.....man they can hold their breath for ages:doh: |
oops. yeah the crash dive workaround would need to be removed too if you removed the main mod. The workaround also needs to be installed after the main mod. I should update the readme.
Odd that crash dive works and regular dive doesn't. The only difference is I set the dive order variable to 2 instead of 1, so that they have hard landings at the bottom of the ladder. It's WAD that the watch officer stays there. He'll always be the last guy down. If anyone stays there, he will to. Once I figure out why HA won't go down, the WO will follow him down. Is everybody having this problem? |
When HA (aft hydroplane operator) is stuck on the bridge, is he just frozen in a seated position or is he going through the same animation sequence he does when at his hydroplane station?
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One more thing. Do you have an enemy ship or plane in sight?
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The HO is going thru the motions of operating the HP's, the WO is stood behind the UZO but keeps standing up and then ducking down....
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No planes or ships in sight.
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If you want to try a file edit, we can try something. You can use any text editor, notepad works fine.
Open Crew_Idle_Actions_CR.aix in MightyFine Crew Mod 1.2 \data\scripts\ai\crew Search for CR_HA_SUBMERGED, you'll want the second occurance Find this code: Quote:
Let's remove the CrewState conditions by commenting it out with a '#' Quote:
*edit* I made a mistake. Make sure it's CR_HA_SUBMERGED you change. Actually, if that works, you can change both CR_HA_SUBMERGED and CR_HF_SUBMERGED Regardless of whether this fixes your problem, I'll need to address it for 1.2.1. It's a big hole. The more I think of it, the more I think this is it. HF works because I didn't move his waypoint. I'll get a fix up this evening. |
How do you know this stuff.... ok i've had a go at what you suggested, will give it a go.
Cheers for the help buddy... can't live with out this mod.:salute: |
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Well played, sir.
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It worked ..the watch crew behave as per the mod, tested it a number of times both crash dive and normal dive. The WO on the other hand still stays on deck, and continues to hide behind the uzo. Hope this info helps you with the fix:yeah:
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