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Its set to Scale image to FUll panel size. I want it to maintain Aspect ration. :hmmm: I'm new to this ATI stuff.. :nope: Any ati dude know how to bypass this? :D Nevermind about the scaling stuff from ATI. I've figured it out. Its borked so I have to change my resolution to a less one and then make the changes and then change it back.. crazy... |
I have a HD4850, the first thing to do is get rid of the CCC, then use a third party app like ATI Tray tools, works much better with less memory!:yeah:
I have XP Pro so you will have to check out a Vista/Win 7 version.:yep: |
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Good luck for this and best regards, Magic:salute: |
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It is only important that you look, and when not to! :03: Best regards, Magic:salute: |
Without reading through all this thread again is there a fix for to move or remove some of the men standing in thin air? This was taken at Brest.:hmmm:
http://i66.photobucket.com/albums/h2...restfault2.jpg http://i66.photobucket.com/albums/h2...restfault1.jpg |
:o Wow, you have discovered Jesus :rotfl2:
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Nice! :up: I do not really remember to create the SH3 jesus walking on water :rotfl2:
@Reece Would be too time consuming as almost all single man and workers are implemented in the harbour files in the terrain folder and that would take hours to identify which man walks in the air. |
Absolute amazing mod, HanSolo :yeah:
And the best, it works in SH4 UBM too! I didn't see any problems so far. Textures are fairly low res, so it still mostly looks like SHIII. And the sounds don't work either, but that was expected. HanSolo78, how many different concrete textures do you use, and which are these? Do you have higher resolution versions? http://www.global-explorer.de/20100411/1s.jpg http://www.global-explorer.de/20100411/2s.jpg http://www.global-explorer.de/20100411/3s.jpg http://www.global-explorer.de/20100411/4s.jpg |
Or more precisely, do you have a higher resolution version of Pen_Tex.tga?
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I have a higher resolution image of the pen_tex, but it does not change the look of the pens because in that case I would have to re uv-map the sub pens again which would also be time consuming.And I had to use more textures, seperate textures for the different walls. Have a look at the textures.. there you will see how much concrete textures I used. regards Han |
Can you give it to me so I can try? (I have tried this with SHIV) but I had no problems with a 2048x2048 texture.
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regards Han |
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