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-   -   [REL]SH3 Warship Mod V3.0 (https://www.subsim.com/radioroom/showthread.php?t=157060)

Commander Gizmo 11-16-09 12:59 PM

I just don't turn the game off except between patrols. I never use the save feature. It runs just fine in the background using hardly any CPU while paused. The memory isn't an issue for my system, though I guess it could be for some.

Wreford-Brown 11-17-09 06:26 PM

Small piece of advice - don't try to launch a torpedo at a target directly ahead of you when you're going at flank speed. After the 500m arming distance it was underneath me and... BANG.

Now down to 32% hull integrity and limping back to Wilhelmshaven for a bollocking from the Flotilla Commander. :oops:

Commander Gizmo 11-17-09 06:54 PM

I think that might be why destroyers fired off the side...

Rothwell white 11-20-09 04:09 PM

I only wish there was more ammo 120 shells aint enough superb fantanstic though

Patkins1983 11-20-09 09:03 PM

I think by tinkering with the ammo storage you can increase primary and secondary ammo amount, just cant remember what i did to get it to work.

Wreford-Brown 11-21-09 03:58 AM

Quote:

Originally Posted by Rothwell white (Post 1206621)
I only wish there was more ammo 120 shells aint enough superb fantanstic though

You need to adjust the basic.cfg file. Do a search for ammo_ and it will bring the right area up so you can adjust all ammunition types. Historically, every ship carried between 120 and 150 rounds per gun so U-47s values are about right.

Having dug into this I'm fairly sure that the value given in the basic.cfg file is per gun, so if you have five guns and set the value to 750 (the number the ship would carry as a whole) you'd end up with 2250 rounds. This is specific to the WSM as you can only man one of the guns and the rest of them use 'virtual' ammunition.

Wreford-Brown 11-21-09 04:10 AM

Request to release WSM mod
 
u-47,

I've tried PM but have not had a response.

I have created a mod for myself that makes a few minor adjustments to your WSM and would like your permission to release it. The adjustments are:
Adjust range of the ships to fit in with SH3's flat' world model.
Changed ammunition to historic levels.
Added AP and SS rounds to GWX version.

There are a couple of other minor tweaks, I can give full details by PM before you make a decision on whether I can release or not.

WB

pavel.45 11-21-09 08:28 AM

Hi,my name is pavel,i live in czech republich,subsim is very nice and where is download h-39 ship please,I dont find it anywhere,thank you:salute:
sorry of my english:D

MaxStierlitz 11-21-09 11:49 AM

greeting
 
Quote:

Originally Posted by pavel.45 (Post 1206996)
Hi,my name is pavel,i live in czech republich,subsim is very nice and where is download h-39 ship please,I dont find it anywhere,thank you:salute:
sorry of my english:D



ahoj kolego:salute:

pavel.45 11-21-09 12:22 PM

Zdravím tě námořníku..taky čekáš na nejžhavější novinky?

Lipud U-107 11-22-09 05:09 PM

Quote:

Originally Posted by Wreford-Brown (Post 1206912)
u-47,

I've tried PM but have not had a response.

I have created a mod for myself that makes a few minor adjustments to your WSM and would like your permission to release it. The adjustments are:
Adjust range of the ships to fit in with SH3's flat' world model.
Changed ammunition to historic levels.
Added AP and SS rounds to GWX version.

There are a couple of other minor tweaks, I can give full details by PM before you make a decision on whether I can release or not.

WB

I think of is a good idea and would have liked Chinese U-47 because it could be used to your module
Ocean Wolf 3.0

and what to recommend ammunition read the post 128 and 129

P.S. I can't why can't see ammo SS,AP in Desk Gun

Wreford-Brown 11-22-09 05:33 PM

Quote:

Originally Posted by Lipud U-107 (Post 1207600)
I think of is a good idea and would have liked Chinese U-47 because it could be used to your module
Ocean Wolf 3.0

and what to recommend ammunition read the post 128 and 129

P.S. I can't why can't see ammo SS,AP in Desk Gun

I've gone with historically accurate ammunition - 150 rounds per gun.

In GWX there is no SS or AP ammunition, so this mod will replace those rounds in the game and give a reasonable breakdown per type (1/3 AP, 2/3 HE).

I've also added the 'missing' submarine names (e.g. Type VIIC/41) and made a few small adjustments, such as getting rid of all diving/surfacing commands (I lost out on around 30k tons when I accidentally pressed the ';' key and it wouldn't let me man the deck gun or use the UZO).

The mod is made for my own install, I'm just asking permission to share it with the community.

Rothwell white 11-25-09 03:11 AM

This is a really great mod now that i have sorted my ammo values thanks to Wreford-Brown.

But how can my lookouts not see a Destroyer with search lights on from less then 1000 metres away

Fuzzyhead12 11-26-09 11:35 AM

Epic mod chinse u rox

Fuzzyhead12 11-26-09 12:42 PM

anyone want play online?

Fuzzyhead12 11-26-09 06:31 PM

were can i download the us and ijn ships?

Fuzzyhead12 11-26-09 06:39 PM

and is the h39 and o class aviable to download?

Deutschland 11-27-09 10:41 PM

Hello Chinese U-47, please continue your GREAT WORK!! :yeah:

Lipud U-107 11-28-09 10:41 AM

Quote:

Originally Posted by Fuzzyhead12 (Post 1209655)
were can i download the us and ijn ships?


you have to wait until the Chinese U-47 finished work on the IJN and USS parts if well versed in Chinese U-47 works on the destroyer depth charges and may take some time you will be able to play Sub vs. Dys

Lipud U-107 11-28-09 10:46 AM

Quote:

Originally Posted by Fuzzyhead12 (Post 1209656)
and is the h39 and o class aviable to download?


you have to wait for WSM3.1
pozdro
:arrgh!:


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