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-   -   [REL] Jyunsen B, Kaichu and kaidai IJN mod (https://www.subsim.com/radioroom/showthread.php?t=137761)

Sledgehammer427 10-09-08 06:31 AM

heyyyyy i see my deck...haha

EDIT. i thinki i know where the model takes the upper hull from. i'm gonna try to do that later tonight
SENILEIJUSTREMEMBEREDTHATEDIT:thanks for the refs I-25, will look into that as soon as i can

I-25 10-09-08 10:37 AM

And more as promised http://i4.photobucket.com/albums/y144/fritz641/8.jpghttp://i4.photobucket.com/albums/y144/fritz641/3.jpghttp://i4.photobucket.com/albums/y144/fritz641/1.jpg
http://i4.photobucket.com/albums/y144/fritz641/2.jpg

Nisgeis 10-09-08 11:52 AM

Interesting that it says that the Japanese submariners were among the elite. It's been said on subsim that the submariners were the bottom of the class. So, is it correct? Granted, the person who said the submariners were the bottom of the class probably didn't quote a source.

peabody 10-09-08 02:28 PM

Quote:

Originally Posted by Nisgeis
Interesting that it says that the Japanese submariners were among the elite. It's been said on subsim that the submariners were the bottom of the class. So, is it correct? Granted, the person who said the submariners were the bottom of the class probably didn't quote a source.

It does say 'the elite of the Japanese Navy' Maybe that's the catch phrase?

Peabody

Nisgeis 10-09-08 03:00 PM

I don't get what you mean there Mr. Peabody.

I-25 10-09-08 03:36 PM

In a way they were the elite of the navy, sub service sailors were hand picked and had to go trough the sub Naval academy in Etajima, no exeptions, late in the way the training course was cut down, but still had to go to the academy, because of need of replacements fast, but before the war it was a long hard road for japanese sailors in sub school:down: so im preaty sure they were the most educated sailors in the Imperial Japanese Navy :yep:

keltos01 10-09-08 04:05 PM

Quote:

Originally Posted by Sledgehammer427
heyyyyy i see my deck...haha

EDIT. i thinki i know where the model takes the upper hull from. i'm gonna try to do that later tonight
SENILEIJUSTREMEMBEREDTHATEDIT:thanks for the refs I-25, will look into that as soon as i can

I edited post 140 : I mentionned in the radar thread it was your work sledgehammer427 and forgot to say it here, my apologies, great work !:up:

keltos

keltos01 10-09-08 11:59 PM

Quote:

Originally Posted by [B
Sledgehammer427]heyyyyy i see my deck...haha[/B]:up:

EDIT. i thinki i know where the model takes the upper hull from. i'm gonna try to do that later tonight
SENILEIJUSTREMEMBEREDTHATEDIT:thanks for the refs I-25, will look into that as soon as i can

yeah yeah yeah, couldn't help but try it, didn't have time to fix the tower yet as you can see.. speaking of which : there's a hatch on deck that has a wood texture, I just noticed it cause your texture was perfect ! I never noticed it before, but we have to fix this, it's the only thing I see now...

keltos

ps : if you find a way to fix the tower as well we'd be more than happy ! :yep::up:

keltos01 10-10-08 12:07 AM

I-25,

Do you have other pictures or drawing showing that camouflage scheme seen on picture of the conning tower of I-36 ?

and of the interior of japanese submarines ? those pictures are good but I would like you to scan them at 300 dpi and post them on filefront for me to download so we could finally start modifying the german interior into a more japanese one :)

It is also a good picture for the type 22 radar, although those underwater shots of the sunken I-52 are awesome !

Do you by any chance have any references as to the 3d model used in that book ? Anyone we could contact to get it ? it looks much more detailed than the current one we have i.e. the holes in the hangar covering.

I will try and make that rangefinder as well, unless Peabody needs another break ? ;)

thanks

keltos

keltos01 10-10-08 12:41 AM

hatches
 
told you I could help but seing they had no details... added new ones, stil WIP though... :

http://img114.imageshack.us/img114/4789/hatchls9.jpg

with Sledgehammer427's textures :

http://img525.imageshack.us/img525/6...ewhatchzw7.jpg


a closer look :

http://img530.imageshack.us/img530/3...whatch2oj8.jpg

http://img359.imageshack.us/img359/1...whatch3ay4.jpg


I also removed the bar thingies around the deck gun as I saw none around on I-25's schematics.

Keltos

I-25 10-10-08 01:50 AM

Quote:

Originally Posted by keltos01
told you I could help but seing they had no details... added new ones, stil WIP though... :

http://img114.imageshack.us/img114/4789/hatchls9.jpg

with Sledgehammer427's textures :

http://img525.imageshack.us/img525/6...ewhatchzw7.jpg


a closer look :

http://img530.imageshack.us/img530/3...whatch2oj8.jpg

http://img359.imageshack.us/img359/1...whatch3ay4.jpg


I also removed the bar thingies around the deck gun as I saw none around on I-25's schematics.

Keltos

:o NICEEE!

ill look at more books i got, im sure i must have more stuff, as for the 3D model... good question the whole book is in Japanese and i haven't the slightest idea about what it says, ill file up the full pics and post the download link later :up:

keltos01 10-10-08 10:09 AM

Sledgehammer427
 
your skin : the deck looks darker between the plancks on the starboard sibe of the ship next to the tower , do you know why ?

Actually I think it looks better that way that the lighter side, it gives the impression of the gap between the plancks and that's good :up:

Also : I might have to remake the uv map for the hull as well now that I've removed the original two hatches and replaced them with high res, multi parts ones :)

When you think it's done, it's not ...:nope:

I also like the illustrations posted by I-25, but it means I'll have to add the cylindrical hangar to the tower, plus a base, to be able to punch out those holes visible in his posted drawing... but it'll be more accurate that way.

Keltos

Sledgehammer427 10-10-08 03:45 PM

actually, i noticed that too, and i realised my mistake...

in my photoshop-esque program, i made a pattern of strips to use for the planks, and on that side, i accidentally double clicked...i'm such a klutz.

maaaaaaybe, i'm gonna keep trying to find where the skin meets model...maybe i'll try retexturing the hull too...

*sighs*immer arbeiten....:lol:

keltos01 10-10-08 03:54 PM

Quote:

Originally Posted by Sledgehammer427
actually, i noticed that too, and i realised my mistake...

in my photoshop-esque program, i made a pattern of strips to use for the planks, and on that side, i accidentally double clicked...i'm such a klutz.

maaaaaaybe, i'm gonna keep trying to find where the skin meets model...maybe i'll try retexturing the hull too...

*sighs*immer arbeiten....:lol:

:up::up::up:

keltos01 10-10-08 05:04 PM

new UV map for hull
 
here, since I added two detailed hatches to replace the blunt original ones, I remade the UV map :

http://img510.imageshack.us/img510/1...emplateti3.jpg
http://img510.imageshack.us/img510/j...pg/1/w1024.png

the size of the hatch (lower right) will allow for some details. I hope (sledgehammer427) that the position of the other pieces will be clearer.

keltos

keltos01 10-10-08 06:13 PM

New hatches, uv map and texture
 
New texture (sledgehammer427) and new detailed hatches :

http://img510.imageshack.us/img510/2...xthatchkc4.jpg


from up close :

http://img80.imageshack.us/img80/309...hatchesom2.jpg
http://img80.imageshack.us/img80/det...pg/1/w1024.png

download link (.dat and .dds to slip in Jyunsen B folder):

http://files.filefront.com/NSS+Jyuns.../fileinfo.html

Sledgehammer427 10-10-08 09:58 PM

i just found something horrible

in my modeling program (misfit) i found out that the texture applies itself on the INSIDE of the model (on the hull) so i think i will just keep to modifying the texture as is rather than trying to make a completely NEW texture.

i think i can see where it all happens anyways...

PS. keltos, i can see the deck texture on the rudder...theres a problem.
BUTi modified the rudder to match the blueprint i sent you. its not the type XVIII rudder anymore

keltos01 10-11-08 02:13 AM

finished at 1:30 last night, but the rudder is a separate piece !

It sits in the .dat, is a separate model, I left the typ XVIII never got around to replace it...

here's the model of the hull : no rudder !!!!

http://img145.imageshack.us/img145/9265/rudderoy6.jpg

so for now, if you want the most complete set :

version 2.6 of Jyunsen B mod

download the Nss Jyunsen B.rar on the main FF page, slip it into the Jyusen B folder to replace the hull with the new one.
version 1.1 of type 22 radar mod

and you are set to wait for the coming campaign.

all these will be included in the 2.7 version when the new tower is done (might take a while)

Keltos


keltos01 10-11-08 03:07 PM

sneak peek : working on tower
 
As I saw from I-25's pictures that the rod antenna was in the rear well, and that there were three, I added one. I also imported 3d models of the binoculars and range finder, and made a new UV map.

http://img399.imageshack.us/img399/7704/newtowerxg1.jpg


Nisgeis 10-11-08 03:30 PM

Quote:

Originally Posted by Sledgehammer427
i just found something horrible

in my modeling program (misfit) i found out that the texture applies itself on the INSIDE of the model (on the hull) so i think i will just keep to modifying the texture as is rather than trying to make a completely NEW texture.

Sledgehammer, that happens when importing models when the 3d software has the normals reversed. The normals are the bits that tell the 3d software which side of the triangle is poiting outwards and if it's reversed, it will think the surface of the model is on the inside. If your modelling software has the option, looks for 'reverse normals' and tick/untick it.


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