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-   -   Silent Hunter IV U-Boat Mission add-on (https://www.subsim.com/radioroom/showthread.php?t=124306)

clayton 10-31-07 07:56 PM

Quote:

Originally Posted by Alex
Quote:

Originally Posted by clayton
* SH4 "purists" and GWX bashers will just have to get used to the idea that we will be posting in the SH4 forums more and more in the days to come... and in so doing will benefit the fleet boat players in time as well.

:down:

Though it seems to not satisfy you, what the Kpt just told is right, dude. Taking in consideration the fact that the only thing you'll have to do is to handle it, please discover how you can be happy through the practice of tolerance.

Peace & love, mate.


http://img140.imageshack.us/img140/3...ehippiepd8.jpg

*back on topic*

The Kpt???

Oh, ok you mean Lehmann. Right, well my apologies, Sir! :oops:

Mechman 10-31-07 07:57 PM

Quote:

Originally Posted by Kpt. Lehmann
I guess I missed the part where someone was 'moaning that their ideas were stolen'.

What about this?
Quote:

Originally Posted by danlisa
Quote:

Originally Posted by jdkbph
It will focus on the historically accurate but largely unknown German U-boat campaign in the Indian Ocean during World War II.

Meh. Unknown to anyone not playing GWX

Quote:

Originally Posted by jdkbph
Key Features: [list][*]German Campaign in the Indian Ocean: The new campaign spans from July 1943 until end of war, in May 1945. Players will operate from such far off Japanese naval bases as Penang, Singapore, Jakarta and Surabaya.

Again. GWX.

Now, where did I put those 'Boycott X1' sigs?

I'd expect someone to show up again soon defending combatplanes/X1. My advice, Modders - check this out and see which bit it yours, Players - stick with the community mods here, they are of a higher standard and are free.

:down: :down: :down:


AVGWarhawk 10-31-07 07:58 PM

Quote:

i would preferr that SH remain historically acccurate. i have no need, or use for, an "uber" mod. it just ain't right
As far as I can tell none of the SH release were historically accurate. This was done by modders. For it to remain historically accurate we depend on the diehard modders.

Some feel the need for speed and like the uber boat, it just feels right to them ;)

Capt. Shark Bait 10-31-07 08:02 PM

Quote:

Originally Posted by AVGWarhawk
Quote:

i would preferr that SH remain historically acccurate. i have no need, or use for, an "uber" mod. it just ain't right
As far as I can tell none of the SH release were historically accurate. This was done by modders. For it to remain historically accurate we depend on the diehard modders.

Some feel the need for speed and like the uber boat, it just feels right to them ;)

:hmm: , shoulda added that, modders upping the accuracy, huh:ping: . and uber boats, yeah

Kpt. Lehmann 10-31-07 08:12 PM

Mechman mate, it looks like you have been confused by the posts a bit... and I can see how.

Apart from unique intellectual material, Ubisoft basically owns the rights to all community based mods. Indeed a few elements of GWX have found their way into SH4 and we have no problem with that.

In fact it tickles us pink in some ways... a bit like "Kilroy wuz here.":arrgh!:

The X-1/Combatplanes matter is a whole 'nuther long and sordid story. Theft from the Subsim modding community perpetrated by X1/Combatplanes for profit was proven here at Subsim and is a matter of record.

Rockin Robbins 10-31-07 08:15 PM

Prediction and perspective
 
What we have here is a group of very creative people doing what creative people do when they are not creating: being irritable and cranky, sometimes even offensive. They have a built-up collection of goals and wishes that are left in the hands of Ubi to fulfill or trash, and they realize they're not going to get some of the things their hearts are set on. They're looking at a black box full of......something, but who knows what?

It's like hiring a builder to build you a house. You're not in control and neither is he. All the subcontractors are the ones actually determining what happens. So you're dealing with three houses, the one you want, the one the contractor is building, and the completely different house you're really going to get.

So we really need to cut the GWXers and local modders a break here. What's going on here is within the normal for highly creative people. You wouldn't have wanted to be near Thomas Edison. He wasn't a nice person. But every day you benefit from his creativity.

The add-on will come out, the GWXers will snap it up, take it apart, consult the local SH4 modders they're sniping with right now, they'll discover mutual vision and we'll have stuff we can't even imagine now. The GWXers aren't here because they want to ruin SH4! And many of the SH4 modders worked with SH3 first. There's a lot of common ground there that is much more important than their differences.

It's just that right now, there's not much to do but fight about the differences. It's always that way just before the battle. Once the battle is joined, interservice rivalries are meaningless.

So welcome GWXers. I came from SH3 and know what you can do. I'll put up with you being a little *****ly (thorny) [sensor killing a perfectly legitimate word as usual], knowing that when you get to work amazing things are coming.

And I started out to write something about asking the "what if" questions is the legitimate function of a good historian. Additionally, using war games to test "what if" scenarios is something military organizations have always done, including the planning of the Pearl Harbor attack. I would have followed that with the observation that the war in Europe was lost because the U-Boat was an improper weapon to accomplish the war aims of the Germans, and that its use (along with the equally stupid Battle of Britain) guaranteed Allied victory. But I ended up writing about something else. Guess I can't say it now.:p

Camaero 10-31-07 08:18 PM

A whole lot of fighting about a whole lot of nothing.

longam 10-31-07 08:20 PM

Wow this is a pissing contest because SH4 is being continued and SH3 isnt. Loved the Vid Chock :up:

clayton 10-31-07 08:22 PM

Apart from unique intellectual material, Ubisoft basically owns the rights to all community based mods. Indeed a few elements of GWX have found their way into SH4 and we have no problem with that.

All joking aside...what elements?

Kpt. Lehmann 10-31-07 08:27 PM

Quote:

Originally Posted by clayton
Apart from unique intellectual material, Ubisoft basically owns the rights to all community based mods. Indeed a few elements of GWX have found their way into SH4 and we have no problem with that.

All joking aside...what elements?

LMAO!!!

Such a griefer.

You try so hard... we even look forward to your posts for their entertainment value.
Quote:

Originally Posted by clayton
The Kpt???

Oh, ok you mean Lehmann. Right, well my apologies, Sir! :oops:

Relax man!

Good luck with that 'Anti GWX Mod' thingy.

:|\\

AVGWarhawk 10-31-07 08:30 PM

Quote:

Apart from unique intellectual material, Ubisoft basically owns the rights to all community based mods. Indeed a few elements of GWX have found their way into SH4 and we have no problem with that.

It is the nature of the beast Kpt. SH4 is based on SH3 so it will happen. No way around that. Mods will be simular in nature because the modders are working with the same thing.

Rockin Robbins 10-31-07 08:34 PM

Clayton!
 
They are being testy, but you are being purposefully provocative. If you poke the polecat he will scratch your eyes out. And exactly what is proven then? Did you prove the polecat is mean or that you aren't too bright? We already knew the first part. Is it in your best interest to prove to us the second?:sunny:

clayton 10-31-07 08:34 PM

Quote:

Originally Posted by Kpt. Lehmann
Quote:

Originally Posted by clayton
Apart from unique intellectual material, Ubisoft basically owns the rights to all community based mods. Indeed a few elements of GWX have found their way into SH4 and we have no problem with that.

All joking aside...what elements?

LMAO!!!

Such a griefer.

You try so hard.
Quote:

Originally Posted by clayton
The Kpt???

Oh, ok you mean Lehmann. Right, well my apologies, Sir! :oops:

Relax man!

Good luck with that 'Anti GWX Mod' thingy.

:|\\

Cool - I'm glad you thought my response to one of your boy's criticism on Real Fleet boy amusing. ;)

Kpt. Lehmann 10-31-07 08:35 PM

Quote:

Originally Posted by AVGWarhawk
Quote:

Apart from unique intellectual material, Ubisoft basically owns the rights to all community based mods. Indeed a few elements of GWX have found their way into SH4 and we have no problem with that.

It is the nature of the beast Kpt. SH4 is based on SH3 so it will happen. No way around that. Mods will be simular in nature because the modders are working with the same thing.

That's cool, but I'm not talking about similarities, but things like location coordinates that were moved or corrected by GWX devs that are identical down to the meter. It isn't coincidence.

We really don't have a problem with that.

Mechman 10-31-07 08:38 PM

Quote:

Originally Posted by Kpt. Lehmann
Mechman mate, it looks like you have been confused by the posts a bit... and I can see how.

Apart from unique intellectual material, Ubisoft basically owns the rights to all community based mods. Indeed a few elements of GWX have found their way into SH4 and we have no problem with that.

In fact it tickles us pink in some ways... a bit like "Kilroy wuz here.":arrgh!:

The X-1/Combatplanes matter is a whole 'nuther long and sordid story. Theft from the Subsim modding community perpetrated by X1/Combatplanes for profit was proven here at Subsim and is a matter of record.

I remember the X-1 incident, and I didn't bring it up. One of your people did, comparing what they're doing now to that.
I have no doubt that your leadership recognizes that what Ubi is doing isn't wrong, but some of the members seem to have a hard time getting the message.

Kpt. Lehmann 10-31-07 08:39 PM

Quote:

Originally Posted by Rockin Robbins
They are being testy, but you are being purposefully provocative. If you poke the polecat he will scratch your eyes out. And exactly what is proven then? Did you prove the polecat is mean or that you aren't too bright? We already knew the first part. Is it in your best interest to prove to us the second?:sunny:

Nothing new there RR. Just click on his post history and you can see the trend. Pop up posting and trolling GWX for miles.

Heck, even his signature line "Church of SH4" is in reference to a post I made some time ago.

Nothing useful or contributory to the community. Same old same old.

AVGWarhawk 10-31-07 08:39 PM

Quote:

Originally Posted by Kpt. Lehmann
Quote:

Originally Posted by AVGWarhawk
Quote:

Apart from unique intellectual material, Ubisoft basically owns the rights to all community based mods. Indeed a few elements of GWX have found their way into SH4 and we have no problem with that.

It is the nature of the beast Kpt. SH4 is based on SH3 so it will happen. No way around that. Mods will be simular in nature because the modders are working with the same thing.

That's cool, but I'm not talking about similarities, but things like location coordinates that were moved or corrected by GWX devs that are identical down to the meter. It isn't coincidence.

We really don't have a problem with that.


Gotch'ya :up: Things like that I can see your point. Nothing like New York located somewhere in North Carolina:rotfl:

Kpt. Lehmann 10-31-07 08:42 PM

Quote:

Originally Posted by Mechman
Quote:

Originally Posted by Kpt. Lehmann
Mechman mate, it looks like you have been confused by the posts a bit... and I can see how.

Apart from unique intellectual material, Ubisoft basically owns the rights to all community based mods. Indeed a few elements of GWX have found their way into SH4 and we have no problem with that.

In fact it tickles us pink in some ways... a bit like "Kilroy wuz here.":arrgh!:

The X-1/Combatplanes matter is a whole 'nuther long and sordid story. Theft from the Subsim modding community perpetrated by X1/Combatplanes for profit was proven here at Subsim and is a matter of record.

I remember the X-1 incident, and I didn't bring it up. One of your people did, comparing what they're doing now to that.
I have no doubt that your leadership recognizes that what Ubi is doing isn't wrong, but some of the members seem to have a hard time getting the message.

Based on the text, I can see how you might have gotten that impression. Its all sorted though.

clayton 10-31-07 08:42 PM

Quote:

Originally Posted by Rockin Robbins
They are being testy, but you are being purposefully provocative. If you poke the polecat he will scratch your eyes out. And exactly what is proven then? Did you prove the polecat is mean or that you aren't too bright? We already knew the first part. Is it in your best interest to prove to us the second?:sunny:

NSDQ...Look it up!

It's not in my nature to stand down (bow before) anyone because of arrogance displayed or bully tactics.

Sorry...

Kpt. Lehmann 10-31-07 08:47 PM

Quote:

Originally Posted by AVGWarhawk
Quote:

Originally Posted by Kpt. Lehmann
Quote:

Originally Posted by AVGWarhawk
Quote:

Apart from unique intellectual material, Ubisoft basically owns the rights to all community based mods. Indeed a few elements of GWX have found their way into SH4 and we have no problem with that.

It is the nature of the beast Kpt. SH4 is based on SH3 so it will happen. No way around that. Mods will be simular in nature because the modders are working with the same thing.

That's cool, but I'm not talking about similarities, but things like location coordinates that were moved or corrected by GWX devs that are identical down to the meter. It isn't coincidence.

We really don't have a problem with that.


Gotch'ya :up: Things like that I can see your point. Nothing like New York located somewhere in North Carolina:rotfl:

I just hope they (the SH4 devs) look at our campaign files for the actual location of the Penang U-boat base. In SH3 it was really off and in the wrong place and oriented wrong as well.

When we discovered it was wrong during the development of GWX, we had to stop and move the base, U-boat starting points, and ALL surrounding traffic that we had worked up as part of the Indian Ocean stuff that we did. (Special thanks to BBW there.)


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