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-   -   [WIP] SH4 effects for SH3 (https://www.subsim.com/radioroom/showthread.php?t=121609)

onelifecrisis 09-12-07 03:55 PM

Quote:

Originally Posted by mrbeast
Quote:

Originally Posted by danurve
I must admit to some of the fire & smoke effects being very eye-catching. :up:

The smoke looks a little narrow as it gets higher. Definatly watching progress, wondering if the current 256 AGP has enough nads.

Perhaps the 'Slow Smoke' mod from SH4 could be included? This slows the smoke down and causes it to spread out more than the stock smoke. You get a great column of realistic looking smoke.

IMO there is nothing wrong with the height of the smoke the higher the better. If you look at images of sinking, burning ships, the smoke builds into huge and very spectacular columns towering over the sea. So the bigger the better I think. :rock:

Yes but Hitman (and I, earlier in the thread) was discussing funnel smoke, not fire smoke. IRL funnel smoke varied greatly by ship type and fuel type. From what I've read here, military ships produced hardly any visible smoke at all except when they were diliberately producing smoke screens.

In the WW2 photo's I've looked at, I've seen entire convoys of both merchant and military ships out at sea without one bit of visible funnel smoke anywhere.

mrbeast 09-12-07 04:11 PM

Quote:

Originally Posted by onelifecrisis
Quote:

Originally Posted by mrbeast
Quote:

Originally Posted by danurve
I must admit to some of the fire & smoke effects being very eye-catching. :up:

The smoke looks a little narrow as it gets higher. Definatly watching progress, wondering if the current 256 AGP has enough nads.

Perhaps the 'Slow Smoke' mod from SH4 could be included? This slows the smoke down and causes it to spread out more than the stock smoke. You get a great column of realistic looking smoke.

IMO there is nothing wrong with the height of the smoke the higher the better. If you look at images of sinking, burning ships, the smoke builds into huge and very spectacular columns towering over the sea. So the bigger the better I think. :rock:



Yes but Hitman (and I, earlier in the thread) was discussing funnel smoke, not fire smoke. IRL funnel smoke varied greatly by ship type and fuel type. From what I've read here, military ships produced hardly any visible smoke at all except when they were diliberately producing smoke screens.

In the WW2 photo's I've looked at, I've seen entire convoys of both merchant and military ships out at sea without one bit of visible funnel smoke anywhere.

Sorry, my mistake! :oops:

You're right about the smoke by the way, oil fired ships don't give off much smoke at all :up:.

madmike81 09-12-07 07:39 PM

Yeppers....the more smoke you made the easier it was for the enemy to find you.

lutzow 09-12-07 10:49 PM

Racerboy's effects - v.1.06
 
Bulker [by Rowi]
http://img245.imageshack.us/img245/3866/bulker2ss2.png
Crew asked about his impressions answered that they are little bored...
http://img245.imageshack.us/img245/6041/bulker3kg6.png

Myxale 09-13-07 06:34 AM

Holy mommy! This will rock my Boot!

3Jane 09-13-07 07:09 AM

Sea textures seem to be working.

http://img146.imageshack.us/img146/7...exturesst8.png

ming 09-13-07 09:58 AM

Are there supposed to be crew members on the decks like in IV or something? The above pic seems to show it...

danurve 09-13-07 10:37 AM

Well I installed this mid patrol JSGME and took a few screens on a single T3 (empty) attack;

http://mysh3.info/danurve/four2three/20_45.jpg

http://mysh3.info/danurve/four2three/20_46.jpg

Got a convoy to sneak up on hoping to observe some effects from that attack!
Perhaps the seas will be choppy by then.
Installed under War Ace 2.15 using an AGP card, significantly less drop in frames then I expected. :up:
Well friggin done so far; Racerboy, you da Man :|\\

TheDarkWraith 09-13-07 02:44 PM

Quote:

Originally Posted by danurve
Well I installed this mid patrol JSGME and took a few screens on a single T3 (empty) attack;
Installed under War Ace 2.15 using an AGP card, significantly less drop in frames then I expected. :up:
Well friggin done so far; Racerboy, you da Man :|\\

Thanks for the compliment. I'm glad you're enjoying it. Have you noticed any white boxes or anything abnormal denoting problems and/or bugs? I hope the answer is no. :yep:

TheDarkWraith 09-13-07 03:33 PM

Quote:

Originally Posted by Hitman
Racerboy,

your work looks great and makes SH3 really shine out :sunny: however if I can add some constructive critizism to a minor part of it, I would say after having seen lots of pictures from WW2 ships at sea that the smoke from the funnels is a bit dark and tall for the average. Not bad for coal merchants, obviously exaggerated for diesel ships (A minority in WW2) so on average IMHO it would look better if toned a bit down :up:

Hitman,

Thank you for the constructive criticism. it's always welcomed :up: Now to focus on the funnel smoke is my next version of this mod along with some others to be ported. I really don't have a clue what the funnel smoke should look like as I wasn't even born, much less thought about at the time, when this was going on. I can reinstate the SH4 port I did of it and see what you all think. I didn't think it looked realistic or 'good' but I'm not one to know. Then you all can give me feedback from this SH4 funnel smoke port. Sound like a plan?

danurve 09-13-07 04:36 PM

I have gone through this thread and going by what others have posted I'll say no for now, nothing out of the ordinary (yet). ;)

If I might suggest; I think I have the current beta, but it's hard to tell. When you post a new release could you maybe anchor a link in the very first post?
Thanks for the work again!

iambecomelife 09-13-07 06:09 PM

Quote:

Originally Posted by lutzow
Bulker [by Rowi]

Crew asked about his impressions answered that they are little bored...


hmm...I wonder if my ship is supposed to be breaking in two and shooting fireballs.

JCWolf 09-13-07 06:23 PM

Quote:

Originally Posted by iambecomelife
Quote:

Originally Posted by lutzow
Bulker [by Rowi]

Crew asked about his impressions answered that they are little bored...


hmm...I wonder if my ship is supposed to be breaking in two and shooting fireballs.


:o ................:rotfl: :rotfl: :rotfl: :rotfl:

rik007 09-14-07 12:21 AM

Quote:

Originally Posted by Racerboy
Quote:

Originally Posted by Hitman
Racerboy,

your work looks great and makes SH3 really shine out :sunny: however if I can add some constructive critizism to a minor part of it, I would say after having seen lots of pictures from WW2 ships at sea that the smoke from the funnels is a bit dark and tall for the average. Not bad for coal merchants, obviously exaggerated for diesel ships (A minority in WW2) so on average IMHO it would look better if toned a bit down :up:

Hitman,

Thank you for the constructive criticism. it's always welcomed :up: Now to focus on the funnel smoke is my next version of this mod along with some others to be ported. I really don't have a clue what the funnel smoke should look like as I wasn't even born, much less thought about at the time, when this was going on. I can reinstate the SH4 port I did of it and see what you all think. I didn't think it looked realistic or 'good' but I'm not one to know. Then you all can give me feedback from this SH4 funnel smoke port. Sound like a plan?

Just check YouTube for samples such "artic convoy", PQ 17 to see realistic smoke.

nautilus42 09-14-07 06:22 AM

HI RACERBOY!!!!!!
:up: :up: :up: :up: :up: I like this exellent MOD

danurve 09-14-07 08:19 AM

Observed an interesting explosion playing the game last night while spider attacking a huge convoy.
The first hit was on a celt tanker - just as the torpedo hit there looked to be a smaller fireball of sorts. Color was the same as the explosion-fire effects in this mod. And I could swear, it had a sound effect along with it. Everything else seemed to work. Happened fast, didn't get a screen.
Racerboy is this what you were talking about?

Reece 09-14-07 09:32 AM

I took a break from work & tried this (also just upgraded from 1 to 2 gb memory), very impressive RB .... you are gonna find it hard to improve it now!:yep::up:

dmlavan 09-14-07 10:10 AM

RB (and OLC for the sea textures) - awesome mod !:sunny: :sunny:

TheDarkWraith 09-14-07 12:18 PM

Quote:

Originally Posted by danurve
Observed an interesting explosion playing the game last night while spider attacking a huge convoy.
The first hit was on a celt tanker - just as the torpedo hit there looked to be a smaller fireball of sorts. Color was the same as the explosion-fire effects in this mod. And I could swear, it had a sound effect along with it. Everything else seemed to work. Happened fast, didn't get a screen.
Racerboy is this what you were talking about?

What you probably saw was the small Oil fire and smoke that I added on torpedo impact. It lasts for only a very short time (1-1.5 seconds). What did you think about it? Look good or bad? I was trying to simulate the initial explosion by the torpedo. What depth did you have this torpedo at when it hit the ship? There is an effect choice added that below a certain depth it will do the depth charge explosion in place of the small oil fire and smoke on initial impact. You might have seen this depth charge explosion effect. Did you see debris flying through the air on torpedo impact? If not then the depth charge explosion effect was used by the game.

iambecomelife 09-14-07 12:22 PM

Quote:

Originally Posted by rik007
Quote:

Originally Posted by Racerboy
Quote:

Originally Posted by Hitman
Racerboy,

your work looks great and makes SH3 really shine out :sunny: however if I can add some constructive critizism to a minor part of it, I would say after having seen lots of pictures from WW2 ships at sea that the smoke from the funnels is a bit dark and tall for the average. Not bad for coal merchants, obviously exaggerated for diesel ships (A minority in WW2) so on average IMHO it would look better if toned a bit down :up:

Hitman,

Thank you for the constructive criticism. it's always welcomed :up: Now to focus on the funnel smoke is my next version of this mod along with some others to be ported. I really don't have a clue what the funnel smoke should look like as I wasn't even born, much less thought about at the time, when this was going on. I can reinstate the SH4 port I did of it and see what you all think. I didn't think it looked realistic or 'good' but I'm not one to know. Then you all can give me feedback from this SH4 funnel smoke port. Sound like a plan?

Just check YouTube for samples such "artic convoy", PQ 17 to see realistic smoke.

I second that; I would like a little less smoke. As it stands now it is about right for old coal-burning ships but it doesn't seem right on modern vessels. Less smoke would be a decent average value, I think.


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