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i supposed that. Well there is nothing we can do its a bug with the ship model.
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Quote:
Just a heads up: http://www.subsim.com/radioroom/show...=118352&page=2 Possible fix for the CTD |
ok thanks ill get it into next version if i get permission from author.
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I tried this mod today and found myself thoroughly impressed and over-joyed as I sunk a med sized 4k ton merchant.
2 fish hit, one dead center, the other just ahead of the bridge. The ship slowed a bit from the hits, then turned away and poured on the coals in an attempt to evade. I surfaced and put a few not so well place deck gun rounds in her. Shortly afterward two life boats appeared as the ship lost its head way and began to list noticibly. I used a few more better placed eck gun rounds to spread the love around and slowly watched her tak eon more and water. The sinking took about 30 to happen after the went dead in the water. A small fire on the stern might have helped her along. Anyay, once she started to reach the brink of no return, you could see here ability to float rapidly deminish in the last few minutes. It finally made sining feel a bit more realistic...great job! |
Thanks!
Thankyou for taking the time and effort required ot mkae this mod, I have installed it to my 1.3 and will be testing it today and will post back my own feedback...:D
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Awesome:up:
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I would also like to congratulate you on this mod! Thanks.
One question. I noticed when you hole the ship either on the stern or the bow, the ship sinks end up. Very nice. However, the last bit of the hull to sink below the depths "bobs" in the water. ie. The hull rises out of the water slightly then sinks a little further, then rises again etc. Not a critism in any way, but does this happen in real life? Is it due to an air pocket in the last bit of the hull? Cheers. |
yes it acts like a half filled bottle.
Once a ship suffers a torpedo hit the crew will seal the sheets to avoid the water being spread in entire ship. However when it has taken to much water the sheets will break sooner or later so more and more compartments will be filled. That looks like a kork. |
I was playing around w/ this briefly just before patch 1.3 came out. I've been running without it for the first patrol of my new campagin post-1.3 and I'm already missing it. The ships in stock just sink way too fast. I'll be loading the new version back up as soon as I get back to port.
Great work, Werner! nomad_delta |
Wow!
Werner, you've taken marketing a mod to a whole new level with your initial post there. That is the best-worded, most attractively laid-out announcement we've had here. It reaches the level of effective advertising! Since English is your second language, I have to give you a special award for capturing not just the texture and taste of the steak, but also its sizzle and aroma. I used your mod for 1.2 and almost PM'd you about use with 1.3, and you're ahead of us all. I really look forward to downloading and using your new mod. Great work!
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tnx guys. Glad to see that people like it :sunny:
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Ignore previous comment, DL works, my bad. Cheers for a great mod!
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Great job :up:
Download the mod in the process... |
This is an absolutely awesome mod... IMHO it changes the whole experience into much more realistic and..well..just fun. I sank my first two merchants I encountered just after installing this mod and 1.3 patch with a deck gun, and it was totally great to see their crews leaving on the lifeboats, while the ships remained on the water sinking very slowly for a few hours afterwards...
And another nice touch: a medium - sized merchant I hit with a torpedo, destroying its engine (?).. so it just floated there with the crew onboard. Then I tried to destroy one of the escorts that kept circling around and was trying to find my - alas, I misfired, but both torpedoes hit the poor merchant. About 5-6 hours later, when the DD's finally left I had to finish it off with another torp. Really tough bastard, that one! Once again WernerSobe, thanks for an awesome mod! |
This looks like an incredible mod, solving one of the biggest reality flaws I had with the game!
However, File Front is reporting an error right now when I try and download your file :rotfl: I'll keep trying, it might just be a problem with the site. (edit) It works, about a half hour later. Someone else mentioned a similar temporary problem earlier on the thread - must be file front |
hm check your firewall settings. Just tested download works.
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Just installed this and loaded up a mission to find out how well it works. I was surprised and annoyed because I mananged to blow two ships in half, but neither actually sank. Well, actually, one did, but it took 2 1/2 hours for it to go down. The waterline on the other never even went below the water. Now, I'm all for longer and more realistic sinking times, but this is a little crazy.
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feedback...
MOD istalled. Shot a Mitsuki Destroyer 4 times straight into it's bow as it was chasing me. No effect that i could see with MK14 torpedoes. While in stock mode a couple bow hits exactly like that will usually at least slow it down or show some visible damage. Shot a huge transport. 18,000 tomn ship. 4 hits to it's stern. Sank ass first then soon the crew abandoned ship. But the ship stayed afloat with the bow straight up. 1/4 of the ship out of the water. Some of this is more realistic than stock, in terms of compartmentalization ratrher than "hitpoints". But the Destroyers should not be able to take 4 bow hits and show no sign of damage. Give and take i guess. It's a waste of torpedoes anyways to shoot Destroyers in the bow straight on. When one good side shot sinks or cripples them good enough to outrun them or cause them to evade. I'll keep the MOD intalled. ;) |
use spread angle.
4 torpedoes in one spot is a waste. Remember there is no more hitpoints damage. So hitting same compartment again and again wont speed up the sinking. You must hit different compartments to get more water in. So basicly 2 torpedoes, one at bow one aft will cause more flooding then 6 torpedoes at same spot. So try to hit different parts of the ship. Use torpedoe spread angle. Regarding destroyers. From my testings 19 of 20 sank by one hit. You must have been very unlucky or your torpedoes were flawed. Basicly the rule is when there is no visual damage then there is also no flooding. But that is something not touched by the mod. The torpedoes before 43 tend to explode to early. I mean not the prematures but the general problem with influence detonators. They seem to charge to early, only few yards. Thats enough to consume some hitpoints and kill a ship by that, but thats "sometimes" not enough to make a hole and provide flooding. |
again....
the problem with half ships remain, and those that finally sink, do it the other way (both halves start sinking bow and stern, never by the broken part). Also some ships remain floating with only a bit of their decks above waterline.... both things are not good. what can we do to solve all this? |
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