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-   -   The Official Uberboot development thread Q's & A's screenies video (https://www.subsim.com/radioroom/showthread.php?t=106453)

Morts 03-02-07 11:38 AM

i mean uninstalled:doh:
but now i cant have a type VII anymore in the 7th/13th and i REALLY want it back
the flotilla CFG didn "rewind" to original when i uninstalled:-?

Mush Martin 03-02-07 11:43 AM

Quote:

Originally Posted by Morts
i mean uninstalled:doh:
but now i cant have a type VII anymore in the 7th/13th and i REALLY want it back
the flotilla CFG didn "rewind" to original when i uninstalled:-?

weird that shouldnt be even as is

what are you running GWX1.02 Ill send it if thats right.
MM

Mush Martin 03-02-07 11:44 AM

Can you go into flotilla cfg scroll down to 7th flotilla and paste me a
copy here of say the first page and a bit.?

Morts 03-02-07 12:02 PM

Quote:

Originally Posted by Mush Martin
Can you go into flotilla cfg scroll down to 7th flotilla and paste me a
copy here of say the first page and a bit.?

doesnt matter anymore
doing a complete reinstall of SH3 :)

Mush Martin 03-02-07 12:05 PM

Quote:

Originally Posted by Morts
Quote:

Originally Posted by Mush Martin
Can you go into flotilla cfg scroll down to 7th flotilla and paste me a
copy here of say the first page and a bit.?

doesnt matter anymore
doing a complete reinstall of SH3 :)

whoa dude sorry ( sure am glad I put that disclaimer in readme)
but dood it shouldnt do that if there was no change to flotilla
cfg as it wasnt in the mod I cant explain what happened

either way I am going off to rush Uberboot Beta 1.3 into service
to correct the obvious and known issues.

also have a boat I need to put through sea trials for a freind so
ill be off a couple of hours likely but ill be in and out all
day.
MM

eddie 03-02-07 03:18 PM

Uberboot 1.3, allllright!!!!!!!!!:D

Mush Martin 03-02-07 03:45 PM

soon eddie soon

(isnt that were we started out)

eddie 03-02-07 05:18 PM

No Martin, we started out with Uberboot 1.1a!!!!:rock:

Mush Martin 03-02-07 06:03 PM

well I got the mission fixed I think ?
 
ok so I took out the random generated mtbs and put in a set of scripted
ones. I geared down the second air contact and did my best to confirm
that all craft are stock.

(maybe Im wrong about tse tse somebody let me know I think
I may still need to change it.)

so I pull up the game to test. and so far today testing hasnt been
going well so im not real optimistic.

and heres what happens.
I set my crew up and launch two Ubertorps aft at the pursuing black swans
I take off set course and go to flank ahead.
a few short minutes later the first air contact comes over the aft horizon
and I start to manuever the boat while the gun crews take on the six plane
formation. all the while im taking pix with my Leica.

http://i43.photobucket.com/albums/e3...-3-2007_16.jpg

So I clear the first air contact but three of them survived and as they
were starting to come back around

http://i43.photobucket.com/albums/e3...-2007_16-1.jpg

B....A.....D.....A......B.....O......O......M
B.......I........G
B....A.....D.....A......B.....O......O......M

apparently torpedo # 2 caught a wiff of me when I took off this time.
I got hit by an uber torp loaded to about 50 terrawatts
I have launched two frigates into orbit with this torp.
and have considered sinking greenland with it.

here are the results of uberboot self flagelence.
I took a huge hit but little effective damage although due to
a failure on my part at damage control I nearly did get flooded
under.
Now Im not kidding I have sent two FF's to orbit strangley I was
only displaced about a few boat lengths and at no speed at all
for those who have used ubertorp this is amazing. have a look.

driven under by the torpedo hit and the gaping hole.
http://i43.photobucket.com/albums/e3...-2007_16-2.jpg
http://i43.photobucket.com/albums/e3...-3-2007_17.jpg
http://i43.photobucket.com/albums/e3...-2007_16-3.jpg

Wow no injuries a compartment showing red and but systems still functional
and flooding controllable though I almost blew that.
wait it gets better.

Mush Martin 03-02-07 06:09 PM

So then
 
I move on as by some miracle of neptunes I have survived a direct
hit from the sister ship of an Imperial Stardestroyer I shot down last week.

and the test went fine 'cept for a little heaviness in the back end
(dont let bernard man the Pumps mates )

http://i43.photobucket.com/albums/e3...-2007_17-1.jpg
http://i43.photobucket.com/albums/e3...-2007_17-2.jpg
http://i43.photobucket.com/albums/e3...-2007_17-3.jpg
http://i43.photobucket.com/albums/e3...-2007_17-4.jpg
http://i43.photobucket.com/albums/e3...-2007_17-5.jpg

Any way I made it through one and a half surface contacts
and four air contacts actually three as one ended up as
a double with mossies from behind and beaufighters from ahead.
seconds after the last pic i was killed in a rocket attack.

but the mission appears to be working fine and
I just need to maybe swap out the Tse Tse's for compatability

1.3 getting closer.

MM:|\\

bigboywooly 03-02-07 06:36 PM

:nope:
Now thats some kind of armour on that thing

Tad overdone methinks
If one of those torps dont kill ya then nothing will

Mush Martin 03-02-07 06:38 PM

NO as is evidenced by many experiences I get killed often

the torp should have liquified me or more likely turned me
into a fine red mist on the wind.

MM

bigboywooly 03-02-07 06:40 PM

:hmm: possibly blew before impact

Mush Martin 03-02-07 06:44 PM

doesnt make sense though they dont detonate at end run
they detonate on the impact with the sea floor.
is that not right
the damage isnt right on the fantail either
its a hit.
Just a well built machine.
Uber is meant to stay on the surface and she does.
Bigtime.

Maybe I should take the armour down a bit but shes meant to survive twenty minutes
in heavy combat at the hands of a Rookie or RDP.

bigboywooly 03-02-07 06:46 PM

Have you tweaked the torps speed too ?

Reece 03-02-07 07:25 PM

I can wait
 
Quote:

I am going off to rush Uberboot Beta 1.3 into service
to correct the obvious and known issues.
May as well wait for that one, seems pointless to install an old version now!:up:

Mush Martin 03-02-07 08:01 PM

Quote:

Originally Posted by bigboywooly
Have you tweaked the torps speed too ?

Yes and no Uber torp was set for 40 knots
over 10000 yds

but the truth is I have long since rejected the idea of using them
in Uberboot mod as it skews the player experience and makes
you feel to invulnerable .

obviously if invulnerability is a concern for me
I still have some things to tweek.

The torp in question may have been previously set to 70 knots
as it ran me down at 28 knots after going the other way
on a 1000 yd straightrun. we would have seperated very
fast at the beginning. and at first air attack maneuvers are
minor and dont bleed much speed.
MM

Mush Martin 03-02-07 10:24 PM

Q:?
 
Is everbody who didnt get the Uberboot in campaign using sh3 commander ?

ReallyDedPoet 03-02-07 10:31 PM

Yes on the Commander question, nice new pics by the way:up:

Mush Martin 03-02-07 10:38 PM

Quote:

Originally Posted by reallydedpoet
Yes on the Commander question, nice new pics by the way:up:

I love the triple broadside that leads the second set of screenies.

I think you didnt read em to close if you didnt comment
on something.

MM:|\\

Nice Shark bite out of my boat.


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