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-   -   [WIP] Lighthouses mod (https://www.subsim.com/radioroom/showthread.php?t=228731)

Kendras 06-10-17 06:48 PM

Quote:

Originally Posted by gap (Post 2490255)
Who knows if we can replace the SHIII terrain with the one of SH5? Apparently the two games share the same terrain format, but even if it worked, probably all the harbors and terrain objects would be messed up :hmmm:

The best solution would be that you create the 3D model of the islands. :haha:

the_frog 06-11-17 02:36 AM

Quote:

Originally Posted by Kendras (Post 2490259)
The best solution would be that you create the 3D model of the islands. :haha:

Kendras, why not starting right away? :03:

Kendras 06-11-17 04:35 AM

Quote:

Originally Posted by the_frog (Post 2490311)
Kendras, why not starting right away? :03:

Are you offering your help to create Helgoland islands 3D model ? :D

I'm not competent at all in 3D modeling and texturing. The only things I can do for this mod are :

- give ideas
- make researches
- make in-game tests
- add the lighthouses locations
- create harbours

Kendras 06-11-17 05:24 AM

Interesting tutorial :

https://www.youtube.com/watch?v=-vyNbalvXR4

Edit : Unfortunately, Helgoland is not represented on height maps of terrain.party.

gap 06-11-17 08:08 AM

Quote:

Originally Posted by Kendras (Post 2490259)
The best solution would be that you create the 3D model of the islands. :haha:

Quote:

Originally Posted by the_frog (Post 2490311)
Kendras, why not starting right away? :03:

Quote:

Originally Posted by Kendras (Post 2490329)
Are you offering your help to create Helgoland islands 3D model ? :D

Kendras, I am afraid making islands bigger than a rocky islet into 3D objects, is not the most efficient way to bring them in game.
Talking about Helgoland and Düne, what for sure can be done is creating a basic terrain representation of them (with the known limitations) and adding to them custom harbor models with fairly realistic docks, breakwaters, buildings etc. The historical pictures you have collected so far will be a valid help, and who cares if the final result wont be 100% identical to the real thing?
After all, the whole SH world is a simplified/distorted representation of the globe, but we still enjoy exploring it!

Quote:

Originally Posted by Kendras (Post 2490344)
Interesting tutorial :

Edit : Unfortunately, Helgoland is not represented on height maps of terrain.party.

I dont have Unity, but the heightmap interpolation can be done with similar results in Blender.
The website is cool, but at the moment only Americas and the westernmost portion of Europe is available. Even so, I tried exporting height dat for the Île de Sein, but all I got is a dark grey map. There are various other websites that heightmaps of the globe can be downloaded from, but unfortunately getting height information at such a small scale is pretty hard. :doh:

Kendras 06-11-17 08:35 AM

Quote:

Originally Posted by gap (Post 2490367)
I dont have Unity

Pretty impressive ! Watch this :

https://www.youtube.com/watch?v=NMnOZZalzWc

Kendras 06-11-17 08:48 AM

Gap, in order I create harbours at the proper scale, could you create a small "tool" for me ? It would be a simple 3D object (a box) which allows me to measure distances in S3D. So I would like it to be 1 meter high, 10 meters large, and 500 meters long.

* on the 500 meters side, you add marks each 50 meters. The first 50 meters are also divided with small marks each 10 meters. The first 10 meters space is itself divided each 1 meter.

* the 10 meters side is marked each 1 meter. At 5 meters, the mark is longer.

Kendras 06-11-17 09:10 AM

1. A little comparison with the actual Helgoland in SH3.

http://i.imgur.com/8SKBGZ3.png

2. Even that simple model would be better :

https://i942.photobucket.com/albums/...land_total.png

Kendras 06-11-17 11:30 AM

I think Helgoland is not the priority for now. I may try to add your models on the existing terrain. But the LH and light signal placed on Düne must be placed on a land model (covered with sand), because if I place them at the right place, they will be in the water (see my previous post).

Let's concentrate on the french LH. Perhaps the LH of "La Vieille" could be tested in game very soon ? :hmm2:

the_frog 06-11-17 12:34 PM

GWX and all big Mods include a map version (I think created by Tigerkatzitatzi) that gives an "improved" representation of Helgoland + Döne. It is not prefect but better than nothing.



Quote:

Originally Posted by Kendras (Post 2490417)
I think Helgoland is not the priority for now. I may try to add your models on the existing terrain. But the LH and light signal placed on Düne must be placed on a land model (covered with sand), because if I place them at the right place, they will be in the water (see my previous post).

Let's concentrate on the french LH. Perhaps the LH of "La Vieille" could be tested in game very soon ? :hmm2:


gap 06-11-17 01:50 PM

Quote:

Originally Posted by Kendras (Post 2490373)
Pretty impressive ! Watch this

I agree :yep:

Unfortunately Unity is available for free, but not World Creator

Quote:

Originally Posted by Kendras (Post 2490376)
Gap, in order I create harbours at the proper scale, could you create a small "tool" for me ?

I am now finishing the "Petite Vieille" (working on textures as we speak). This is the first lighth I will send to you. Is the measuring tool needed urgently? :O:

I remind you that you can measure the distance between two vertices by simply selecting them. Wings' top bar will display automatically their absolute distance, followed by the distance along the three axes. 1 unit of length = 10 m. This is the most accurate measuring method and the most practical, unless you want to measure distances directly in game. :)

Quote:

Originally Posted by Kendras (Post 2490379)
1. A little comparison with the actual Helgoland in SH3.

http://i.imgur.com/8SKBGZ3.png

I don't understand... :doh:
Can you please show your and SHIII's version of the Island side by side?

Quote:

Originally Posted by Kendras (Post 2490379)
2. Even that simple model would be better

Nice! What game is that? For a moment, before could I read your message, I thought it was SHIII LOL :doh::O:

Quote:

Originally Posted by Kendras (Post 2490417)
I think Helgoland is not the priority for now. I may try to add your models on the existing terrain. But the LH and light signal placed on Düne must be placed on a land model (covered with sand), because if I place them at the right place, they will be in the water (see my previous post).

Let's concentrate on the french LH. Perhaps the LH of "La Vieille" could be tested in game very soon ? :hmm2:

We will see. As I said a few days back, the front light can be either on land or in the water. Should the concrete base be too short, we can try and raise the sea bed, or alternatively I can create a sand dune model to be attached below the base. As for the back light, it would be better if it was on land. I am confident that GWX/WAC got Dune and Helgoland in their right position. If not, I believe that shifting them by 200 or 400 meters shouldn't be too complicated.

Quote:

Originally Posted by the_frog (Post 2490426)
GWX and all big Mods include a map version (I think created by Tigerkatzitatzi) that gives an "improved" representation of Helgoland + Döne. It is not prefect but better than nothing.

:up:

Kendras 06-11-17 02:52 PM

Quote:

Originally Posted by gap (Post 2490443)
I am now finishing the "Petite Vieille" (working on textures as we speak). This is the first lighth I will send to you. Is the measuring tool needed urgently?

Good news ! :yep: I will need the tool only when I build harbours. If you didn't know, harbours in SH3 are built with standard portions contained in the Library folder. A harbour file contains only positions and references for these standard portions. So, to create a new harbour, I need to import these portions in a .dat file, move them to the right position, and measure distances. Then, I get the absolute positions of each element, and I can remove all 3D models, letting only the placements (positions + parent IDs references).

Quote:

Originally Posted by gap (Post 2490443)
I remind you that you can measure the distance between two vertices by simply selecting them. Wings' top bar will display automatically their absolute distance, followed by the distance along the three axes. 1 unit of length = 10 m. This is the most accurate measuring method and the most practical, unless you want to measure distances directly in game.

:up:
I won't need Wings to create harbours, at least not to place the elements. But perhaps I will need to create new elements ?

Quote:

Originally Posted by gap (Post 2490443)
I don't understand... :doh:
Can you please show your and SHIII's version of the Island side by side?

Yes sure :

My own drawing : http://www.subsim.com/radioroom/show...&postcount=137

Helgoland in WAC/GWX (at same scale as my previous drawing) :

http://i.imgur.com/gudBKfT.png

Quote:

Originally Posted by gap (Post 2490443)
Nice! What game is that? For a moment, before could I read your message, I thought it was SHIII LOL :doh::O:

Flight simulator IIRC.

Quote:

Originally Posted by gap (Post 2490443)
I am confident that GWX/WAC got Dune and Helgoland in their right position.

According to my comparison, it's not the case unfortunately. The island is two time bigger as the real one, and Düne is misplaced + wrong shape/size.

---

About lighthouses that I would like to add, lots of pretty models here ;) : https://3dwarehouse.sketchup.com/use...av=collections

Kendras 06-11-17 03:15 PM

Another nice lighthouse :

- https://3dwarehouse.sketchup.com/mod...e-de-dunkerque


And other models that are not lighthouses but would make very nice additions :

- https://3dwarehouse.sketchup.com/mod...amaret-sur-Mer

- https://3dwarehouse.sketchup.com/mod...-of-Saint-Malo

- https://3dwarehouse.sketchup.com/mod...A9e-XVII-XVIII


I've even found U-Boot bunkers :) : https://3dwarehouse.sketchup.com/mod...ochelle-France

gap 06-11-17 03:43 PM

Quote:

Originally Posted by Kendras (Post 2490471)
Good news ! :yep: I will need the tool only when I build harbours. If you didn't know, harbours in SH3 are built with standard portions contained in the Library folder. A harbour file contains only positions and references for these standard portions. So, to create a new harbour, I need to import these portions in a .dat file, move them to the right position, and measure distances. Then, I get the absolute positions of each element, and I can remove all 3D models, letting only the placements (positions + parent IDs references).

I got you; I will work on that ruler :up:

Quote:

Originally Posted by Kendras (Post 2490471)
:up:
I won't need Wings to create harbours, at least not to place the elements. But perhaps I will need to create new elements ?

I think creating some simple models will be a good exercise for you, but let me know anyway if you need for my help :salute:



Quote:

Originally Posted by Kendras (Post 2490471)
Helgoland in WAC/GWX (at same scale as my previous drawing) :

...

According to my comparison, it's not the case unfortunately. The island is two time bigger as the real one, and Düne is misplaced + wrong shape/size.

I agree, we can do better :up:

Quote:

Originally Posted by Kendras (Post 2490471)
About lighthouses that I would like to add, lots of pretty models here ;) : https://3dwarehouse.sketchup.com/use...av=collections

I know :03:

Quote:

Originally Posted by Kendras (Post 2490477)

Good model! You read in my mind: I was looking exactly at it just last night :yep::up:

Kendras 06-11-17 05:53 PM

Let's summarise
 
So, the lighthouses around Brest which I would like to add :

http://i.imgur.com/R6rpzg2.png

1- Portzic (https://3dwarehouse.sketchup.com/mod...ZIC-Lighthouse)
2- Petit Minou (https://3dwarehouse.sketchup.com/mod...NOU-Lighthouse)
3- Kermorvan (https://3dwarehouse.sketchup.com/mod...VAN-Lighthouse)
4- La Vieille
5- Sein (https://3dwarehouse.sketchup.com/mod...re-ILE-DE-SEIN)
5'- Men-Brial (https://3dwarehouse.sketchup.com/mod...hare-MEN-BRIAL)
6- Tévennec (https://3dwarehouse.sketchup.com/mod...re-de-TEVENNEC)
7- Ar-Men (https://3dwarehouse.sketchup.com/mod...-phare-dAr-Men)
8- Pierres-Noires (https://3dwarehouse.sketchup.com/mod...RES-Lighthouse)
9- Saint Mathieu (https://3dwarehouse.sketchup.com/mod...IEU-Lighthouse)
10- Kéréon (https://3dwarehouse.sketchup.com/mod...hare-de-KEREON or https://3dwarehouse.sketchup.com/mod...9on-Lighthouse)
11- La Jument (https://3dwarehouse.sketchup.com/mod...e-de-LA-JUMENT or https://3dwarehouse.sketchup.com/mod...ent-Lighthouse)
12- Créac'h (https://3dwarehouse.sketchup.com/mod...hare-du-CREACH)
13- Four (https://3dwarehouse.sketchup.com/mod...OUR-Lighthouse)
14- Toulinguet (https://3dwarehouse.sketchup.com/mod...hare-MEN-BRIAL)
15- Kador (very similar to Tévennec)

Kendras 06-12-17 04:59 AM

Quote:

Originally Posted by gap (Post 2490192)
Amazing! :yeah:

I had no realized how many coastal batteries where located on the island. Maybe we could add them in game :hmm2: :D

This can help : http://www.festungsbauten.de/D/D_Helgoland.htm

Kendras 06-12-17 03:06 PM

I would like to download the 3D models of the 3D-Warehouse site, but I need the last version of Sketchup, and for this I need Windows 7, which I haven't.

:k_confused:

So, I need your help to convert them into .obj files.

See here for the models : http://www.subsim.com/radioroom/show...&postcount=155. Perhaps you want to improve them. :)

Kendras 06-13-17 03:23 AM

About harbours, I think a better solution is this one :

- I create the map of the harbour (with scale)

- You create a surface (3D model) which has this plan as texture.

- I import this plan into the .dat file, and I can place elements directly on it !


For example, with Brest :

http://i.imgur.com/ggkYn5r.png

gap 06-14-17 02:01 AM

Quote:

Originally Posted by Kendras (Post 2490758)
I would like to download the 3D models of the 3D-Warehouse site, but I need the last version of Sketchup, and for this I need Windows 7, which I haven't.

mmm... weird, I have a free version of Sketchup 2014 which I run on windows 8.1, but I am pretty sure any recent release of Sketchup should be compatible with Win 64-bit. Do you have a 32-bit OS?

Quote:

Originally Posted by Kendras (Post 2490758)
So, I need your help to convert them into .obj files.

Okay :up:

...but remember that a good conversion takes time: most of those models were done for being seen in Google Earth, not in a video game, and if that wasn't enough, Sketchup's obj exporter is far from perfect :03:

Quote:

Originally Posted by Kendras (Post 2490758)
See here for the models : http://www.subsim.com/radioroom/show...&postcount=155. Perhaps you want to improve them. :)

All the lighthouse models listed in your post above are already on my HD,

exception made for:

Phare de l'Île de Sein: the lighthouse whose model is available on 3D Warehouse was built in 1950-51. The previous lighthouse was blown up by German troops on 4 August 1944. This is how it looked like:

http://phares-de-france.pagesperso-o.../sein-1932.jpg http://enezsun.chez-alice.fr/Phares/...iveThymeur.gif


Add to your list the following models that I have also downloaded:

Phare de l'île Noire (Morlaix): https://3dwarehouse.sketchup.com/mod...-de-lILE-NOIRE
Phare de l'Île Louët (Carantec): https://3dwarehouse.sketchup.com/mod...Ele-Lou%C3%ABt
Phare de Roscoff (Roscoff): https://3dwarehouse.sketchup.com/mod...RITTANY-FRANCE
Phare de l'Île de Batz (Île de Batz): https://3dwarehouse.sketchup.com/mod...e-lILE-DE-BATZ
Phare de Pontusval (Brignogan-Plage): https://3dwarehouse.sketchup.com/mod...e-de-Pontusval
Phares de l'Île Vierge (Plouguerneau): https://3dwarehouse.sketchup.com/mod...de-lILE-VIERGE
Phare de Lanvaon (Plouguerneau): https://3dwarehouse.sketchup.com/mod...are-de-LANVAON
Phare de l'Île Wrac'h (Aber Wrac'h): https://3dwarehouse.sketchup.com/mod...-de-lILE-WRACH
Tourelle de Corn-Carhai (Portsall): https://3dwarehouse.sketchup.com/mod...de-CORN-CARHAI
Phare de Trézien (Lampaul-Plouarzel): https://3dwarehouse.sketchup.com/mod...are-de-TREZIEN
Phare de Nividic (Île d'Ouessant): https://3dwarehouse.sketchup.com/mod...are-de-NIVIDIC
(N.B: read what Wikipedia says about the [in]operational status of French lighthouses during the German occupation :doh:)
Phare du Stiff (Île d'Ouessant): https://3dwarehouse.sketchup.com/mod...Phare-du-STIFF
Feu du Mengant (Brest): https://3dwarehouse.sketchup.com/mod...a-Roche-MENGAM
Tourelle de la Parquette (Camaret-sur-Mer): https://3dwarehouse.sketchup.com/mod...e-LA-PARQUETTE
Phare du Millier (Bouzec-Cap Sizun): https://3dwarehouse.sketchup.com/mod...are-du-MILLIER
Feu du Chat (Île de Sein): https://3dwarehouse.sketchup.com/mod...urelle-du-Chat
Phare de Trescadec (Audierne): https://3dwarehouse.sketchup.com/mod...e-de-Trescadec
Phare de Penmarc'h (Penmarc'h): https://3dwarehouse.sketchup.com/mod...re-de-PENMARCH
Phare d'Eckmühl (Penmarc'h): https://3dwarehouse.sketchup.com/mod...Phare-dECKMUHL or https://3dwarehouse.sketchup.com/mod...-dEckm%C3%BChl
Feu le Coq (Bénodet): https://3dwarehouse.sketchup.com/mod...c7a/Feu-LE-COQ
Feu de la Pyramide (Bénodet): https://3dwarehouse.sketchup.com/mod...de-la-PYRAMIDE
Phare de Sainte-Marine (Combrit): https://3dwarehouse.sketchup.com/mod...-Sainte-Marine
Phare de l'Île aux Moutons (Fouesnant): https://3dwarehouse.sketchup.com/mod...LE-AUX-MOUTONS


To finish with Finistère, we miss models of the following lighthouses:

Carantec: Phare de la Lande
Roscoff: Feu postérieur, Tourelle de Ar Chaden and Tourelle de Men-Guen-Bras
Sibiril: Feux de Moguériec
Plouguerneau: Feu postérieur
Aber Wrac'h: Feu de la Palue and Feu de Saint Antoine
Lanildut: Feu de l'Aber-Ildut
Lampaul-Plouarzel: Phare de la pointe de Corsen, Tourelle du Faix and Feu des Plâtresses
Île d'Ouessant: Tourelle de Men-Korn
Île Molène: Feu des Trois Pierres
Le Conquet: Feu de Lochrist and Tourelle de la Grande-Vinotière
Saint-Mathieu: Tourelle des Vieux Moines and Feu auxiliaire de Saint-Mathieu
Brest: Feu de la jetée de l'Ouest, Feu de la jetée du Sud, Feu du môle de l'Est, Feu du Château, Feu de la passe de la rade-abri (jetée Sud), Feu de la passe de la rade-abri (digue Est)
Crozon: Feu de Morgat (Kador)
Douarnenez: Feu de l'île Tristan, Feu du Rosmeur and Feu du Biron
Île de Sein: the already mentioned Phare de Sein and Amer Plas ar Scoul
Pointe du Raz: Phare (sémaphore) du Bec du Raz
Audierne: Phare de Kergadec, Feu de la jetée de Raoulic, Feu de la jetée de Sainte-Evette and Feu de Pors Poulhan
Penmarc'h: Tour à feu de la chapelle Saint Pierre, Feu du Men-Hir, Feu anteriérieur du Chenal de Groumili and Feu postérieur du Chenal de Groumili
Guilvinec: Feu de Lost-Moan, Feu antérieur, Feu postérieur and Feu du môle
Loctudy: Feu de la Perdrix and Feu de Loctudy
Fouesnant: Phare de Penfret
Concarneau: Feu de Pouldohan (Pointe de Beg-Menez), Feu Le Cochon, Feu de Lanriec, Feu de la Croix, Feu de Kériolet and Feu de Beuzec
Névez: Phare de Port Manec'h (Beg ar Vechen)
Trégunc: Feu de la pointe de Trévignon; Feu de la Roche du Dragon
Moëlan-sur-Mer: Feu de Merrien, Feu anteriérieur de Douélan and Feu posteriérieur de Douélan

Quote:

Originally Posted by Kendras (Post 2490600)

Sure it can! but... I wish I could read German :doh::D

Quote:

Originally Posted by Kendras (Post 2490857)
About harbours, I think a better solution is this one :

- I create the map of the harbour (with scale)

- You create a surface (3D model) which has this plan as texture.

- I import this plan into the .dat file, and I can place elements directly on it !

That's very easy. I can do the work myself or I can explain how to do it in 5 steps, so that you wont have to wait for me every time. What do you prefer? :)

Kendras 06-14-17 04:25 AM

Quote:

Originally Posted by gap (Post 2491173)
I am pretty sure any recent release of Sketchup should be compatible with Win 64-bit. Do you have a 32-bit OS?

Yes, 32 bit win XP. :oops:

Quote:

Originally Posted by gap (Post 2491173)
Phare de l'Île de Sein: the lighthouse whose model is available on 3D Warehouse was built in 1950-51. The previous lighthouse was blown up by German troops on 4 August 1944. This is how it looked like: ...

Good find ! :up:

Quote:

Originally Posted by gap (Post 2491173)
Add to your list the following models that I have also downloaded:

 
Phare de l'île Noire (Morlaix): https://3dwarehouse.sketchup.com/mod...-de-lILE-NOIRE
Phare de l'Île Louët (Carantec): https://3dwarehouse.sketchup.com/mod...Ele-Lou%C3%ABt
Phare de Roscoff (Roscoff): https://3dwarehouse.sketchup.com/mod...RITTANY-FRANCE
Phare de l'Île de Batz (Île de Batz): https://3dwarehouse.sketchup.com/mod...e-lILE-DE-BATZ
Phare de Pontusval (Brignogan-Plage): https://3dwarehouse.sketchup.com/mod...e-de-Pontusval
Phares de l'Île Vierge (Plouguerneau): https://3dwarehouse.sketchup.com/mod...de-lILE-VIERGE
Phare de Lanvaon (Plouguerneau): https://3dwarehouse.sketchup.com/mod...are-de-LANVAON
Phare de l'Île Wrac'h (Aber Wrac'h): https://3dwarehouse.sketchup.com/mod...-de-lILE-WRACH
Tourelle de Corn-Carhai (Portsall): https://3dwarehouse.sketchup.com/mod...de-CORN-CARHAI
Phare de Trézien (Lampaul-Plouarzel): https://3dwarehouse.sketchup.com/mod...are-de-TREZIEN
Phare de Nividic (Île d'Ouessant): https://3dwarehouse.sketchup.com/mod...are-de-NIVIDIC
(N.B: read what Wikipedia says about the [in]operational status of French lighthouses during the German occupation :doh:)
Phare du Stiff (Île d'Ouessant): https://3dwarehouse.sketchup.com/mod...Phare-du-STIFF
Feu du Mengant (Brest): https://3dwarehouse.sketchup.com/mod...a-Roche-MENGAM
Tourelle de la Parquette (Camaret-sur-Mer): https://3dwarehouse.sketchup.com/mod...e-LA-PARQUETTE
Phare du Millier (Bouzec-Cap Sizun): https://3dwarehouse.sketchup.com/mod...are-du-MILLIER
Feu du Chat (Île de Sein): https://3dwarehouse.sketchup.com/mod...urelle-du-Chat
Phare de Trescadec (Audierne): https://3dwarehouse.sketchup.com/mod...e-de-Trescadec
Phare de Penmarc'h (Penmarc'h): https://3dwarehouse.sketchup.com/mod...re-de-PENMARCH
Phare d'Eckmühl (Penmarc'h): https://3dwarehouse.sketchup.com/mod...Phare-dECKMUHL or https://3dwarehouse.sketchup.com/mod...-dEckm%C3%BChl
Feu le Coq (Bénodet): https://3dwarehouse.sketchup.com/mod...c7a/Feu-LE-COQ
Feu de la Pyramide (Bénodet): https://3dwarehouse.sketchup.com/mod...de-la-PYRAMIDE
Phare de Sainte-Marine (Combrit): https://3dwarehouse.sketchup.com/mod...-Sainte-Marine
Phare de l'Île aux Moutons (Fouesnant): https://3dwarehouse.sketchup.com/mod...LE-AUX-MOUTONS


To finish with Finistère, we miss models of the following lighthouses:

 
Carantec: Phare de la Lande
Roscoff: Feu postérieur, Tourelle de Ar Chaden and Tourelle de Men-Guen-Bras
Sibiril: Feux de Moguériec
Plouguerneau: Feu postérieur
Aber Wrac'h: Feu de la Palue and Feu de Saint Antoine
Lanildut: Feu de l'Aber-Ildut
Lampaul-Plouarzel: Phare de la pointe de Corsen, Tourelle du Faix and Feu des Plâtresses
Île d'Ouessant: Tourelle de Men-Korn
Île Molène: Feu des Trois Pierres
Le Conquet: Feu de Lochrist and Tourelle de la Grande-Vinotière
Saint-Mathieu: Tourelle des Vieux Moines and Feu auxiliaire de Saint-Mathieu
Brest: Feu de la jetée de l'Ouest, Feu de la jetée du Sud, Feu du môle de l'Est, Feu du Château, Feu de la passe de la rade-abri (jetée Sud), Feu de la passe de la rade-abri (digue Est)
Crozon: Feu de Morgat (Kador)
Douarnenez: Feu de l'île Tristan, Feu du Rosmeur and Feu du Biron
Île de Sein: the already mentioned Phare de Sein and Amer Plas ar Scoul
Pointe du Raz: Phare (sémaphore) du Bec du Raz
Audierne: Phare de Kergadec, Feu de la jetée de Raoulic, Feu de la jetée de Sainte-Evette and Feu de Pors Poulhan
Penmarc'h: Tour à feu de la chapelle Saint Pierre, Feu du Men-Hir, Feu anteriérieur du Chenal de Groumili and Feu postérieur du Chenal de Groumili
Guilvinec: Feu de Lost-Moan, Feu antérieur, Feu postérieur and Feu du môle
Loctudy: Feu de la Perdrix and Feu de Loctudy
Fouesnant: Phare de Penfret
Concarneau: Feu de Pouldohan (Pointe de Beg-Menez), Feu Le Cochon, Feu de Lanriec, Feu de la Croix, Feu de Kériolet and Feu de Beuzec
Névez: Phare de Port Manec'h (Beg ar Vechen)
Trégunc: Feu de la pointe de Trévignon; Feu de la Roche du Dragon
Moëlan-sur-Mer: Feu de Merrien, Feu anteriérieur de Douélan and Feu posteriérieur de Douélan

Do you really plan to add all these light marks ??? The list I've done contains the most important lighthouses near Brest. I think it is a good start to see how lighthouses look in game. Then, we will concentrate on another region, as Lorient.

Quote:

Originally Posted by gap (Post 2491173)
That's very easy. I can do the work myself or I can explain how to do it in 5 steps, so that you wont have to wait for me every time. What do you prefer? :)

Well, sure I would like to be able to do this myself in Wings ! :yep:


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