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-   -   Ahnenerbe WideGui 1920 x 1080 (https://www.subsim.com/radioroom/showthread.php?t=215433)

THEBERBSTER 12-07-14 08:54 AM

I also found that a bit of an inconvenience having to go to the attack map to go to manual TDC rather than being able to do it in the periscope station.

BigWalleye 12-07-14 11:29 AM

There is no switch to engage/disengage the "TDC" on any of the scope screens provided with Ahnenerbe's mod. The switch on the Attack Plot screen is the only on-screen way to do it.

However, there is a keyboard shortcut in the commands_en.cfg that comes in this mod. Pressing CTRL-T cycles the "TDC" in and out. This capability is only implemented in Ahnenerbe WideGui 1920 x 1080 Final, not in the earlier version. It is also implemented in Ahnenerbe WideGui 1920 x 1080 Final - FILES for NYGM v3.6D.

Unfortunately, there is no indication on any of the scope screens of whether the "TDC" is engaged or not. There is a highlight on the gauges on the Attack Plot screen which blinks on and off when you cycle the "TDC". But this telltale is not present on the scope screens. Of course, you can tell by the clicking sound when you rotate the scope that the "TDC" is engaged.

But, most importantly, you do not have to go to the Attack Plot screen to cycle the "TDC". Just pressing CTRL-T from any screen will do it.

reignofdeath 12-07-14 08:55 PM

Awesome, thanks guys!

jscharpf 12-13-14 05:10 PM

Can anyone tell me where to find the AOB calculator disk? It goes missing as soon as I install this WideGui mod. Below is my mod set. It has been rock solid for months. Now I want to add the wide screen mod. When I do everything looks great but the AOB disk is nowhere, if I move my mouse down or anywhere it does not appear as is shown in the examples.

Is one of my mods below incompatible with the WideGui mod?



GWX - Merged Campaign
GWX - Main movie - 'Das Boot'
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6
GWX_DFa-Flag&Pens_2010
LifeBoats&Debris_v4
TMTv2+ThomsensShips v4.4 for GWX3+Xtra ships
OLC 'Gold' MkII ~ Option 3 ~ Environment with EDE and GUI
OLC 'Gold' MkII ~ MkIId Update (Enable After MkIIc)
OLC 'Gold' MkII ~ Flat Sun Fix
ACM Reloaded for OLC 'Gold' MkII
Thomsen's Sound Pack V3.2cg
FM_NewInterior v2.1D
FM_NI_Fix_for_ACM_Reloaded
Torpedo damage Final ver2.0
ACM Lite Map
b25_Louder_Diesels
Ahnenerbe WideGui 1920 x 1080 Final


EDIT: To verify that it isn't the OLC and ACM mods, here is a "fresh" install still no AOB disk

GWX - 16km Atmosphere
GWX - Main movie - 'Das Boot'
GWX - Enhanced Damage Effects
GWX - Merged Campaign
GWX - Open Hatch Mod
GWX_DFa-Flag&Pens_2010
LifeBoats&Debris_v4
Torpedo damage Final ver2.0
JeffsBetterTorpedoes
Thomsen's Sound Pack V3.2cg
FM_NewInterior v2.1D
b25_Louder_Diesels
Ahnenerbe WideGui 1920 x 1080 Final

Ahnenerbe 12-14-14 07:28 AM

Quote:

Originally Posted by jscharpf (Post 2268472)
Can anyone tell me where to find the AOB calculator disk? It goes missing as soon as I install this WideGui mod. Below is my mod set. It has been rock solid for months. Now I want to add the wide screen mod. When I do everything looks great but the AOB disk is nowhere, if I move my mouse down or anywhere it does not appear as is shown in the examples.

Is one of my mods below incompatible with the WideGui mod?



GWX - Merged Campaign
GWX - Main movie - 'Das Boot'
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6
GWX_DFa-Flag&Pens_2010
LifeBoats&Debris_v4
TMTv2+ThomsensShips v4.4 for GWX3+Xtra ships
OLC 'Gold' MkII ~ Option 3 ~ Environment with EDE and GUI
OLC 'Gold' MkII ~ MkIId Update (Enable After MkIIc)
OLC 'Gold' MkII ~ Flat Sun Fix
ACM Reloaded for OLC 'Gold' MkII
Thomsen's Sound Pack V3.2cg
FM_NewInterior v2.1D
FM_NI_Fix_for_ACM_Reloaded
Torpedo damage Final ver2.0
ACM Lite Map
b25_Louder_Diesels
Ahnenerbe WideGui 1920 x 1080 Final


EDIT: To verify that it isn't the OLC and ACM mods, here is a "fresh" install still no AOB disk

GWX - 16km Atmosphere
GWX - Main movie - 'Das Boot'
GWX - Enhanced Damage Effects
GWX - Merged Campaign
GWX - Open Hatch Mod
GWX_DFa-Flag&Pens_2010
LifeBoats&Debris_v4
Torpedo damage Final ver2.0
JeffsBetterTorpedoes
Thomsen's Sound Pack V3.2cg
FM_NewInterior v2.1D
b25_Louder_Diesels
Ahnenerbe WideGui 1920 x 1080 Final

Hello jscharpf
I apologize for the delay in answering, a lot of things out of the game ........
In order to be able to work with disks, you should click on the icon officer's on the weapon, then send the cursor to the edge of the screen upwards. All disks will appear one by one. AOB by Hitman will be activated after clicking on the icon officer's on the navigation.

http://i63.fastpic.ru/big/2014/1115/...d99dc09028.jpg

http://i64.fastpic.ru/big/2014/1115/...422ccfbfe8.jpg

++ Ahnenerbe ++

Ahnenerbe 12-14-14 07:50 AM

USNSRCaseySmith & THEBERBSTER
To involve the TDC switch in windows the optician, as on Attack Map, at me it didn't turn out, as I didn't try. And to apply mods from Karamazov, as is done in MaGui, in his mods I did not, and to tell the truth, it wouldn't be established as it is necessary, the button should be displaced to edge of the screen to the right that given already was mods there is no place to arrange it. Such is specifics mods from Karamazov....... But there is a combination of the Ctrl+T keys.
++ Ahnenerbe ++

jscharpf 12-14-14 09:11 AM

No apology needed Ahnerbe! It is a beautiful mod!

EDIT AGAIN LOL! IT works I am just stupid. Finally I found the combination. Thanks!

So do I understand correctly that this completely replaces ANY GUI whether it's ACM, MAGUI, or Hitman? The reason I ask is I tried all three GUIs, and I see the same interface with your mod. Are there any other items from the other GUIs that your mod doesn't touch?

I'm just wondering why I need to bother installing those GUIs if everything here is included.




Quote:

Originally Posted by Ahnenerbe (Post 2268577)
Hello jscharpf
I apologize for the delay in answering, a lot of things out of the game ........
In order to be able to work with disks, you should click on the icon officer's on the weapon, then send the cursor to the edge of the screen upwards. All disks will appear one by one. AOB by Hitman will be activated after clicking on the icon officer's on the navigation.

http://i63.fastpic.ru/big/2014/1115/...d99dc09028.jpg

http://i64.fastpic.ru/big/2014/1115/...422ccfbfe8.jpg

++ Ahnenerbe ++


THEBERBSTER 12-14-14 10:28 AM

Hi BigWalleye

Works a treat:up:

Thanks

Peter

Plague 12-20-14 01:42 AM

Hi everybody,
first of all: this mod is great!!!
it contains everything I need to control my uboat and it's even widescreen!!!! :rock:

Anyway I think that it needs some very small corrections to be perfect:

- map tools are wrong: CompassExt, LineExt, ProtractorsExt should be mirrored (in other words 180° should be up, 270° to the right, 90° to the left, 0° down - as they are in stock SH3) - I fixed it replacing them with those ones from MaGui mod.

- as it is, nomograph in the navigation map is useless: being draggable I can't draw the line over it - am I using it in a wrong way? I remember that GWX has nomograph painted on the map. Is there a way to have the same?

- in periscope and UZO stations, the absence of something that indicates whether TDC is setted in automatic or manual mode is a pain - isn't it possible to correct this?

Foggy 12-28-14 03:37 AM

Just installed this and gave it a spin, love the look/feel of it. Thank you!

popesnax 12-30-14 04:05 PM

How do I install this mod?

I put it in the MODS folder and activated it via JSGME on a clean GWX3 install and it CTDs on start.

Foggy 12-30-14 04:09 PM

pope, what I had to do in order to make it work is the same thing I had to do with other widescreen mods:

1. Change your desktop resolution to 1024x768 (the stock game always wants to open in this rez)
2. Start the game and get to the main menu
3. Hit "Alt + Tab" to minimize the game, so you have access to your desktop
4. With the game minimized to your toolbar, change your desktop resolution back to 1920x1080
5. Open the game back up and exit back out of it.
6. You'll have to put all of your desktop icons back where they belong, but the game should start up in 1920x1080 now.

popesnax 12-30-14 04:16 PM

Oh wow, that is a really obscure fix. Props to whoever figured it out.

It worked, thank you so much. I would never have thought of that.

Foggy 12-30-14 05:01 PM

I can't remember where I read it, probably in one of the other widescreen mod threads but it worked on this one too. :salute:

popesnax 12-30-14 05:22 PM

One additional note I'd like to make for posterity, in case any other noob with my problem comes looking six months on - you have to run SH3 in admin mode, or else it'll produce the same CTD.

I forgot to do it when I restarted it and nearly had an aneurysm.

popesnax 12-30-14 06:20 PM

One other (much more minor) problem - when I run with this mod enabled, umlauts and all other German characters are replaced with Cyrillic (so Königsberg becomes Kдnigsberg)

Anyone know how to fix this?

edit: okay, I seem to have fixed it by overwriting the mod's Menu/Fonts folder with contents of the Vanilla folder. Or at least, I've fixed it until this crashes the game some other way.

jaxa 12-31-14 07:41 AM

This mod looks very good.
Is it chance to force it to work with resolution 1680x1050?

Foggy 12-31-14 02:14 PM

jaxa, I don't have an answer for that, but I would be curious to know if it worked. Even though 1920x1080 is a 16:9 aspect ratio and 1680x1050 is a 16:10 ratio, I'm thinking it might still work because the 1680x1050 would fit in the field of the larger resolution's box? :06:

jaxa 01-01-15 10:13 AM

Hmm, it's not so easy unfortunately :hmmm:
SH3 starts, but field of view isn't proper, probably as You said it's ratio problem (16:9 versus 16:10). I'd like to fix it, because the game looks very good in native LCD resolution.

Delta Wolf 01-03-15 10:00 PM

Just wanted to stop by here and say what a fantastic mod this is :up:

Thank you :subsim:


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