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-   -   Grey Wolves Errata Report Thread. (https://www.subsim.com/radioroom/showthread.php?t=90882)

Syxx_Killer 03-24-06 10:23 AM

Low FPS while using TC when leaving port is normal. All those extra goodies slow it down. My FPS get sucked down the tubes, too, when leaving port while using TC. I have the optional no mines Capaign SCR installed. That also removes the patrolling planes. The planes are cool, but they always run down the TC very quick. That got annoying. I guess, if you want fast FPS while using TC when leaving port, you could always play stock SH3. :dead: :lol:

TonnaSWE 03-24-06 10:59 AM

Quote:

Originally Posted by Syxx_Killer
Low FPS while using TC when leaving port is normal. All those extra goodies slow it down. My FPS get sucked down the tubes, too, when leaving port while using TC. I have the optional no mines Capaign SCR installed. That also removes the patrolling planes. The planes are cool, but they always run down the TC very quick. That got annoying. I guess, if you want fast FPS while using TC when leaving port, you could always play stock SH3. :dead: :lol:

Thx Killer but hell no i wont go back to the stock game after trying out this great mod!! :)
Great tip there though .. think ill disable those nasty mines and see what happens. mmm by the way where can i find that mod optional no mines Capaign SCR
.. it was not with those optional mods that came with the GW 1.0 mod right ?
:rotfl: :rotfl: :rotfl:

Gizzmoe 03-24-06 11:12 AM

Quote:

Originally Posted by TonnaSWE
think ill disable those nasty mines and see what happens. mmm by the way where can i find that mod optional no mines Capaign SCR

data\Campaigns\Campaign\GW_nominefield_Campaign_SC R.mis

Rename or delete campaign_scr.mis, then rename GW_nominefield_Campaign_SCR.mis to campaign_scr.mis. This version only removes mines from friendly harbours, if you want to remove all mines (and optionally also all anti-submarine net) read this thread:
http://www.subsim.com/phpBB/viewtopic.php?t=50173

TonnaSWE 03-24-06 11:39 AM

Quote:

Originally Posted by Gizzmoe
Quote:

Originally Posted by TonnaSWE
think ill disable those nasty mines and see what happens. mmm by the way where can i find that mod optional no mines Capaign SCR

data\Campaigns\Campaign\GW_nominefield_Campaign_SC R.mis

Rename or delete campaign_scr.mis, then rename GW_nominefield_Campaign_SCR.mis to campaign_scr.mis. This version only removes mines from friendly harbours, if you want to remove all mines (and optionally also all anti-submarine net) read this thread:
http://www.subsim.com/phpBB/viewtopic.php?t=50173

Thx Gizzmoe for your quick respond and good explanation! :up:

Mud 03-24-06 12:00 PM

I can confirm the heavy flooding issue , think I had 50 lines with "we have heavy flooding Sir "

Mud

raymond6751 03-24-06 02:25 PM

crew
 
This one may be due to the crew fatigue imported to GW from another mod: I made a mission and was not able to start it due to having too many crew! Message was to return to barracks, impossible in single missions.

Oops

raymond6751 03-24-06 07:38 PM

sun shower
 
Here's one for you:
Med, 1942, pouring rain with blue sunny skies. Not a cloud in sight, just a big bright sun.
So, I decide to ask the Officer of the watch officer for a weather report. I get the message that there is no officer at the helm. Duh?
All my officer positions are occupied! So I switch a few around and try again, same message. No officer at the helm.

Does an ensign count as an officer? All mine are ensigns! I took the boat with the crew provided.

Hmmm...

Syxx_Killer 03-24-06 08:06 PM

During my latest harbor raid (quite successful I might add :arrgh!: ), my sonarman was able to detect via hydrophone stationary ships. I don't remember that happening before. Was the hydrophone sensitivity increased?

Tonnage_Ace 03-25-06 01:15 AM

Quote:

Originally Posted by Syxx_Killer
During my latest harbor raid (quite successful I might add :arrgh!: ), my sonarman was able to detect via hydrophone stationary ships. I don't remember that happening before. Was the hydrophone sensitivity increased?

I've had that happen with the an unmodded SH3, pretty wierd, maybe he hears the waves lapping up against the hull :roll:
I also hope they're working on a fix for the LIGHT version of the 8km visual range mod included in GW, anyone try the DARK version? Maybe they got mixed up...It's really hurting my gameplay experience, I can't make out the ships, let alone the flags.

thyro 03-25-06 05:24 AM

Another small glitch with GW is...


I've asked my WO for weather report and the reply was...

Clouds Overcast, Precipitations None, Fog Heavy, Wind Speed 15 meters per second, direction 158

Well all almost right with small exception... was raining heavilly outside :D so my WO must be blind or had too much RUM ;)

Tonnage_Ace 03-25-06 06:31 AM

Spelling error: it's spelled Lisbon, not Lissabon or whatever.

thyro 03-25-06 06:51 AM

Quote:

Originally Posted by Tonnage_Ace
Spelling error: it's spelled Lisbon, not Lissabon or whatever.

Lisbon in English

Lissabon perhaps in German

Lisboa (its true name) in Portuguese

I keep thinking that city names shouldn't be translated to other languages ... like happens with people names :) ... anyway its just me thinking

Tonnage_Ace 03-25-06 06:57 AM

Quote:

Originally Posted by thyro
Quote:

Originally Posted by Tonnage_Ace
Spelling error: it's spelled Lisbon, not Lissabon or whatever.

Lisbon in English

Lissabon perhaps in German

Lisboa (its true name) in Portuguese

I keep thinking that city names shouldn't be translated to other languages ... like happens with people names :) ... anyway its just me thinking

I figured as much thyro, just figured I'd point it out just in case.

thyro 03-25-06 08:59 AM

The damage mod in GW is now irritating me! :damn:

All due to "invencible" ships... like (medium/small cargos) taking 3, 4, 6 torpedos, blowing up and keeping floating... (even the lock wouldn't be able to lock) so its assumed that they went down... actually some even go down but is not registered as a sink/kill in the capt logs (even days after the supposed kill).

I reload the save before the attack and then sometimes (exactly from the same position) with 1 or even 2 torps are enough to make the cargo ship fly in the sky in flames and go imediatly under waters and the sink is logged.

The damage mod in GW really need to be reviewed asap

Meantime... Would someone know how to rollback this bugged damaged mod? Is really spoiling my game and GW :hulk: Many thanks

Cdre Gibs 03-25-06 09:03 AM

Umm Guys, I think you have a problem with the LND layer. I keep getting CTD's every time I'm to the west of Loch Ewe near that new base (IIRC its call Stornoway?).

I decided to check the Campaign files, see if I could find the cause of the CTD's. So we crank up the trusty Mission editor to have a look see. The SCR open's fine, the RND opens fine (My GOD what a mess :lol: ), But do you think that bloody LND layer will open, HELL NO! Every time I try, the Mission Editor ALSO CTD's.

I have always been able to open the LND before, no probs. I can only come to the conclusion that its broke some how, as I'm NOT gonna go poking around via Notepad/word to try to see whats wrong. I dont find that method agreeable for troubleshooting (but Rubini just might - I hope). Anyway I'm gonna have to steer clear of the Loch Ewe area till I hear back from some1 on this.


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