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-   -   IuB 1.03 beta, PATCH 1.1 available! (20-03-06) (https://www.subsim.com/radioroom/showthread.php?t=90510)

Mil_tera 03-17-06 03:57 AM

Hi JonZ,


As promised here is my problem so far with the further excellent iub!!

This is from the other thread:
Quote:

Only minor thingy I have is that when you want to enter the speed in the TDC manually its a bit harder to figure out where to press on the speed dail to set the speed.. On the original dail there was a line for every knot..and thats gone now.
and this one is new:

Something else happened to me last night as well. I just don't know if its a known flaw of the game or something related to the new IUB, or that I just have to do a clean install of SH3 and the IUB mod but anyways.....I came across a C2 Cargo last night and put 2 torps in it, causing it to sink within about 5 min. game time. But it didn't show on my patrol log and didn't get credit for it. It was an english C2. On the same mission I was able to sink 3 other ships including another english C2 before running into this flaw?


[/quote]

JonZ 03-17-06 09:44 AM

Quote:

Originally Posted by Mil_tera
Hi JonZ,


As promised here is my problem so far with the further excellent iub!!

This is from the other thread:
Quote:

Only minor thingy I have is that when you want to enter the speed in the TDC manually its a bit harder to figure out where to press on the speed dail to set the speed.. On the original dail there was a line for every knot..and thats gone now.

I heared the TDC dial complaints, I'm now pleased to announce that it been replaced by a new one with precise knots lines. Will be available on the next release/patch.

About the C2-C3 cargos not credited, That's a tough one. I have few reports of this. I suspect the zone.cfg file.

JonZ

Mil_tera 03-17-06 10:25 AM

Thanks for the reply! Further I really like the addition this mod gives to the game..:)

I'll just wait for the patch and hope you are able to sort out the other "no credit" problem..:)


:up:

Montbrun 03-17-06 10:33 AM

Quote:

Originally Posted by Mil_tera
Hi JonZ,


As promised here is my problem so far with the further excellent iub!!

This is from the other thread:
Quote:

Only minor thingy I have is that when you want to enter the speed in the TDC manually its a bit harder to figure out where to press on the speed dail to set the speed.. On the original dail there was a line for every knot..and thats gone now.
and this one is new:

Something else happened to me last night as well. I just don't know if its a known flaw of the game or something related to the new IUB, or that I just have to do a clean install of SH3 and the IUB mod but anyways.....I came across a C2 Cargo last night and put 2 torps in it, causing it to sink within about 5 min. game time. But it didn't show on my patrol log and didn't get credit for it. It was an english C2. On the same mission I was able to sink 3 other ships including another english C2 before running into this flaw?


[/quote]

That happened to me once with 1.02.

JonZ 03-17-06 11:40 AM

Quote:

Originally Posted by Montbrun
That happened to me once with 1.02.

Maybe it an internal SH3 bug. I don't know. I experienced 2 uncredited cargo ships in Stock Sh3 before and it was because a DD misfired on a cargo when I was on her legs, and the other time is because I quit and saved when a ship was going down.

Herr Karl 03-17-06 09:33 PM

OK...everything seems to be working now. Installed the latest JSGME and I still had issues. Turns out I didn't run the starforce removal tool and now everything is working including the Hollywood Live Fatigue mod....

Yeah I know, it took me 4 days to get it right!

Better late than never... :rotfl:

Hitch 03-18-06 09:11 PM

JonZ,

I just went through a bit of what used to be bad weather (no rain, med fog, overcast, but wind 10 mps) in a VIIB in late 1940 and the crew could still man the DG/AA and move external torps. They also did not change into oilskins even after resurfacing in such conditions. Has this changed from 1.02?

Also, I ran into the no tonnage glitch for a C2 in that last patrol as well.

Semper Fi,
Hitch

JonZ 03-18-06 09:29 PM

Quote:

Originally Posted by Hitch
JonZ,

I just went through a bit of what used to be bad weather (no rain, med fog, overcast, but wind 10 mps) in a VIIB in late 1940 and the crew could still man the DG/AA and move external torps. They also did not change into oilskins even after resurfacing in such conditions. Has this changed from 1.02?

Also, I ran into the no tonnage glitch for a C2 in that last patrol as well.

Semper Fi,
Hitch

What you experienced is an implemented feature of RuB 1.45. RuB has incremented the Storm condition for maning the DG at 11Km winds and 0.1 Rain intensity. Since RuB 1.45 was one feature I decided to merge, I made the u-boat to adapt the configs alike the RuB files.

One thing I also can tell about the same configs files, if you go manually just below 8 meters depth you can sail with the deck awash, but you will unfortunately be able to use the DG as well.

I did not find an alternative solution to make it happen without having sailors be able to use the DG when sailing awash.

This can be debatable. This a features that doesn't really interfere with other files and can be readjusted for realism. I don't know what Beery had in mind when he set these settings. If most people find these settings not historicaly correct, I will be pleased to change the settings like it was.

As for the C2-C3 going under without beign credited, I'm still investigating this. I still suspect the zone.cfg file, which is BTW the same exact file of Hollywood Advanced Damage mod. The file role is to determines the conditions for sinking ships and damages (HP).
Maybe something was messed up in there.

JonZ

donut 03-19-06 01:32 AM

Quote:

Originally Posted by Herr Karl
Quote:

Originally Posted by JonZ
Quote:

Originally Posted by Herr Karl
OK...I went ahead and did a full re-install and manually installed. I tried the JSGME way first, but alas no go.

Did you tried the latest JSGME?? Most people fixed their install problem with the latest , it seems to handle the bigger mods better now.

JonZ

:arrgh!: Ya know, I don't think I did! :damn:

:lol: I better go find it....*slinks off the thread*

On the sticky mod thread above, the version is 1.3.3.41....that's what I already have. I there a newer one?

OK...went to your site and found the v1.3.4

Back to work, will let you know...

Which JSGME,is newer?I would think v1.3.4,if so,could I get a link

kyshdl2006 03-19-06 06:48 AM

I think this IUB1.03,have too heavy badinfluence on my game
 
I think this IUB1.03,have too heavy badinfluence on my cumper performance.
IUB1.02,lots of ship,all kind ships, 1.02 edition have enough satisfaction to me.

BUT, IUB1.03, even if ,I use '8Km Visual Range' mod, MY cumpter
has poor FPS.and my harddisk,run crazily!,this is not be bear.

and I like IUB1.02 more.
so ,I want your help for IUB1.03's performance

thank s you

Roger 03-19-06 06:51 AM

Buy new computer. My fps is over 100

Herr Karl 03-19-06 09:07 AM

Quote:

Originally Posted by donut
Quote:

Originally Posted by Herr Karl
Quote:

Originally Posted by JonZ
Quote:

Originally Posted by Herr Karl
OK...I went ahead and did a full re-install and manually installed. I tried the JSGME way first, but alas no go.

Did you tried the latest JSGME?? Most people fixed their install problem with the latest , it seems to handle the bigger mods better now.

JonZ

:arrgh!: Ya know, I don't think I did! :damn:

:lol: I better go find it....*slinks off the thread*

On the sticky mod thread above, the version is 1.3.3.41....that's what I already have. I there a newer one?

OK...went to your site and found the v1.3.4

Back to work, will let you know...

Which JSGME,is newer?I would think v1.3.4,if so,could I get a link


http://members.iinet.net.au/~jscones.../products.html

Here is where I D/L'ed the 1.3.4...this is the latest version.

Mil_tera 03-19-06 05:08 PM

Just a little update on the "No credit" issue after hitting a ship. I've done two more patrols since this problem and haven't seen it since. So it might have been just a flaw in the game.

Just thought to let you guys know!!



:up:

JonZ 03-19-06 05:14 PM

Quote:

Originally Posted by Mil_tera
Just a little update on the "No credit" issue after hitting a ship. I've done two more patrols since this problem and haven't seen it since. So it might have been just a flaw in the game.

Just thought to let you guys know!!
:up:

If it a IuB bug, I appologize. As far my researches has gone, I can't find any solutions. Everythings that relate ship damages and credits system haven't been touched. I even compared the zon files and zone.cfg files from the original and nothing revealed me something wrong.

Just hope someone with more knowledge than me will point me out the solution if any.

JonZ

JonZ 03-19-06 05:17 PM

Just to let you know, I'm preparing a patch for IuB 1.03 for the official release.

There's been alot of fixes since the beta and I thank you people for the precious help for pointing me the bugs.


I'll be releasing the patch first and the full Standalone 1.03. I cannot proceed the other way because of the agitation of the release of GW.


I hope to release the patch this evening.

JonZ


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