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-   -   SH3 Terrain editor (https://www.subsim.com/radioroom/showthread.php?t=89658)

ref 02-27-06 11:15 AM

For those who are having trouble installing the terrain mods and CCIP's kiel canal mod here's a great tutorial made by TigerKatziTatzi in english and german :up:
(he actually explained it a lot better than I do. :oops:, I'd better stick with programming)

http://rapidshare.de/files/14273315/...cker_.rar.html

perdu 02-27-06 11:56 AM

thx ref,
that what i supposed but hadn't time to test it

TigerKatziTatzi 02-28-06 03:28 AM

Quote:

Originally Posted by ref
For those who are having trouble installing the terrain mods and CCIP's kiel canal mod here's a great tutorial made by TigerKatziTatzi in english and german :up:
(he actually explained it a lot better than I do. :oops:, I'd better stick with programming)

http://rapidshare.de/files/14273315/...cker_.rar.html

Thx for the honor ref, but I know how it is when releasing a prg. with a 'short' explanation. :)

You did the great work with this tool and open a wide field for new modifications. :up: :up: :up:

Church SUBSIM 02-28-06 03:36 AM

Thank you! I have no problems getting the terrain in, it's just the adding the candy that has been a problem. Thanks for putting this together.

Question for you all ....

does that res dll play havoc with the Mission Editor? Best to remove that prior to working with it?

TigerKatziTatzi 02-28-06 03:48 AM

Quote:

Originally Posted by Church SUBSIM
Thank you! I have no problems getting the terrain in, it's just the adding the candy that has been a problem. Thanks for putting this together.

Question for you all ....

does that res dll play havoc with the Mission Editor? Best to remove that prior to working with it?

in my expirences yes. if u run higher res as standard its mixing up editor. if i have to do work in editor, i go first into sh3 folder and rename it like this 'd3d9.dll.bla'

then doing my work in editor and when everything done... rename it again for gameplaying. its a pain in the ass, but right now only way i know how to solve it.

MLF 02-28-06 02:25 PM

Bump a bit :D

Can anyone else serve the manual's link, please? Rapidshare :cry:

MLF

ref 02-28-06 04:48 PM

Quote:

Originally Posted by MLF
Bump a bit :D

Can anyone else serve the manual's link, please? Rapidshare :cry:

MLF

Hope you don't have problems with filefront :up:

http://files.filefront.com/tut_Terra.../fileinfo.html

Also I've edited the first post with the links to the files available for download, I'll keep that list updated with the latest versions of the files, so it's easier to locate them.

Ref

02-28-06 07:47 PM

ok, i am coming in on this long thread late. is there an editor to down load, and do i need a packer also? where is the latest absolute update? next question - couldn't we just download the new maps? should everyone be playing on different maps?

ref 02-28-06 09:33 PM

Quote:

Originally Posted by Cdre Gibs
Even with the new version (beta 02) and going to te extent of overlaying the patched EXE as well, I'm still getting this error msg:

http://sh3.mindforge.biz/forum/Aacc_vio.jpg

BFI file has been successfully update with Scapa Eastern approuch, Kauser Wilhelm Canal, Panama canal and the Suez Canal plus CCIPs MIS and Locations file.

PC:
Dual PIII - SM 1.2Ghz Tualitin CPU's
2 Gb DDR 333Mhz Ram
FX 5950 128Mb Vidcard
SB Audigy 2 Soundcard

Am at a loss atm !

Are you using a copy of the terrain files?, If so both files .BFD and :BFI are needed in the same directory, in a couple of days I'll finish a n update with a lot of validation checks, sorry with the problems, but this kind of errors appears only when other people then the programmer makes the beta testing (that sounds a bit to much like micro$oft :arrgh!: for my taste :rotfl: ), anyway as I know how the program works there are a number of possible bugs that won't happen to me, bottom line, thanks for your patience and support :up:

gdogghenrikson 02-28-06 10:40 PM

Quote:

Originally Posted by Cdre Gibs
For those in a pickel. This is NOT a mod, its a service. All credit go's to ref an CCIP. I'm just the delivery boy.

Link:
http://www.git.com.au/~voyager_tek/HT+CCIP_merge.zip


PS: Umm btw, Cdre = Commodore. And its Gibs with 1 b :know: :lol:

I get a CTD after I installed this

TigerKatziTatzi 03-01-06 04:08 AM


A quick and dirty HowTo to prevent those errors.........

After unzipping the SH3TerrainExtractor_Full_Beta_02.zip there suppose to be those files in the target folder:

- 4320_2160.jpg
- SH3 Terrain Editing.doc
- SH3_Terrain_Editing_german.pdf
- SH3Repacker.exe
- SH3TerrainExtractor.exe
- Terrain.act

This is what comes with package by ref. Now copy from ../SilentHunterIII/data/Terrain/data/

- TerrainData.BFD
- TerrainData.BFI

into the directory where you unpacked the tool in. So the files in this folder are those finally:

- 4320_2160.jpg
- SH3 Terrain Editing.doc
- SH3_Terrain_Editing_german.pdf
- SH3Repacker.exe
- SH3TerrainExtractor.exe
- Terrain.act
- TerrainData.BFD
- TerrainData.BFI


Now run the SH3TerrainExtractor.exe, on first run u have to select a project folder. Select/ create a project folder of your own choice.

...... done.....

now u can go by manual written by ref.

TigerKatziTatzi 03-01-06 04:59 AM

Found the bug. its due creating the ini-file.


the error appears after 'open index' and bfi is loaded. the created ini file looks like this ( my system with my selections for path/folders)

Code:

[Dirs]
Project=F:\sh3_mod\terrain mod\projecthelgoland

i exchange only the extractor.exe and kept my old ini file and worked with it, so the error didn'T appeared here. So the ini-file needs to look like this. then it works fine.

Code:

[Dirs]
Project=F:\sh3_mod\terrain mod\projecthelgoland
Datafiledir=F:\sh3_mod\terrain mod\

in the new ini parameter Datafiledir=F:\sh3_mod\terrain mod\ is missing.


temp way to solve it , copy paste the line here and fix it to ur local setting for path ( target directory where the working TerrainData files located in).


@ ref if i remember correctly there was a first dialog to select the datafile folder. its missing now, dunno if u took it out or not. i don't have the old release anymore, so i couldn't double check it.

ref 03-01-06 11:08 AM

Quote:

Originally Posted by Cdre Gibs
Nope, still getting the same error msg. Thx any way.

Cdre, think I catch it (the bug), link to file in first post on this thread.
Please let me now if it works for you.

Ref

gdogghenrikson 03-01-06 08:10 PM

Quote:

Originally Posted by Cdre Gibs
Quote:

Originally Posted by gdogghenrikson
I get a CTD after I installed this

Ohhh Crap, I forgot, I have the German Navy Expack installed and I changed the Bismark ship over to the Tirpitz ship in the Tirpitz Task Force Groups in the SCR layer.

2 ways to fix, Open up the SCR layer with notepad/word and replace the BBTirpitz with BBBismark in each Tirpitz Task Force(quickest fix), the other way is add the German Navy Expack. :)

PS: Ohh dont forget only apply either the merged SCR layer or the above fix DOCKED IN PORT and out of game.

so where do I get the german navy expack?

gdogghenrikson 03-01-06 08:12 PM

Quote:

2 ways to fix, Open up the SCR layer with notepad/word and replace the BBTirpitz with BBBismark in each Tirpitz Task Force(quickest fix)
replace it with what?


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