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-   -   ATMOSPHERE MOD v2.0 (https://www.subsim.com/radioroom/showthread.php?t=86260)

vodkajello 04-08-06 06:34 PM

I applied the Atmo 16km LIGHT version, but didn't use any of the water or sky files.

I got a stripe of lighter color along the horizon. Any idea why? If the sky dome isn't in the sky color files, why does that happen?


All I want is a 16km LIGHTER version that has working clouds and no problems on the horizon :damn: For now I'm back to LIGHT and dealing with my crazy gamma correction hotkeys.

Reece 04-08-06 11:43 PM

Hi, with the 16k light version I had 3 problems:
1) Looking up the texture is wierd (crappy as in original game).
2) Lightning storms on a clear day (no clouds).
3) Night time pitch black! (not light).
In the 8k light version only 1 problem so far (about 10 patrols):
1) Night time pitch black.

So I have been using (about 10 patrols), 8k version with Marhkimov's Light night sky mod copied over the top (6 env files & scene.dat) and to me it'd definitely the best!! :up:
Thanks again to Marhkimov for his fine mods. :D

vodkajello 04-09-06 01:03 AM

I was under the impression that Marhkimov's LIGHT sky mod was the light part of Atmo 16km Light v2. He had a hand in it, I just assumed that those were the textures that were used, and won't provide an improvement to the LIGHT is still too DARK crowd.

Reece 04-09-06 01:20 AM

Yeh, so did I but I think it was a tossup for Marhkimov as there were a variety of "LIGHT" nights, so it was decided to stick with the one that's in the Atmosphere mods, but me, I like to see the ships get hit & sink!! :up: Nasty hey! :D If you can't get the Light Night Mod or the modded 8K version. Let me know & I will email or repost on Rapidshare. ;)

Kpt. Lehmann 04-09-06 01:25 AM

Quote:

Originally Posted by vodkajello
I was under the impression that Marhkimov's LIGHT sky mod was the light part of Atmo 16km Light v2. He had a hand in it, I just assumed that those were the textures that were used, and won't provide an improvement to the LIGHT is still too DARK crowd.

If you go into your GW Documents and Optional Mods folder you can find it there.

Reece 04-09-06 01:32 AM

Marhkimov's Light Night Mod is only compatable (Scene.dat) with the 8k version (was led to believe), unless there has been an update?? :-?

geralt 04-09-06 05:31 PM

BIG thakns Reece, the light night mod is what I've been searching... Used 16km light version but still too dark so I replaced the env skycolor*.dat files with the light night version and that's it! I can see :sunny: No more playing with gamma, no more adjusting screen brightness during action, great... I only hope the light night will work with the 16km mod without any glitches.

only for sure Marhk's light night mod contains only 3 *.dat files skycolor_arct.dat, skycolor_atl.dat, skycolor_med.dat all dated November 25th I hope I didn't miss anything

@vodkajello
definitely not, the light night mod is even lighter than the 16km light mod from GW optional mods

/edit/
from Marhkimov's light night readme
Code:

If you are a modder, feel free to extract and edit my textures. Just remember to ask permission before you release anything. And give credit where credit is due.

So, after you extract the TGA's, you can use any graphics editor to edit the textures. When you are done, remember that you MUST re-pack the files back inside of the DAT files, otherwise the sun reflections will not work correctly. In other words, just placing the TGA's into data\textures\tnormal\tex will NOT work.

Also, do not change the size of the textures. As of now, SH3 can only read 512x256 sky textures. Any other size of textures will not work correctly. If someone ever changes this, I have 2048x1024 textures ready and waiting :)

So I think the easies way is to unpack the skycolor*.dat file (using Pack3D) and change the colors to personal taste. I've tried it and it works...my problems are gone... Marhk :rock:

vodkajello 04-10-06 07:21 PM

Upon doing some testing....

Marhkimov's Light Night is definitely lighter than the 16km Atmo v2 light.

Marhkimov's Light night is also an 8km view range mod.

You can tell when you use binoculars and see a strip of inappropriate coloring on the horizon. That is where the sky texutre is not connecting to the waves, thus leaving a gap.

I set out to fix this. I tried just using Marhkimov's sky files. Which gave me the right brightness, but the horizon had a light blue line where the sky and sea weren't meeting.

So I unpacked the sky and reflection tga files from Marhkimov's Light Night and packed them into the Atmo 16km v2 files. The sky colours were fixed, but my horizon 'hole' line simply changed colour from light blue to black.

Kapt. L. do you fix this by changing the texture (have to make it a bit bigger to cover slightly more area?), or do you change the scene.dat world circumfrence setting to change the curve of the world slightly?

Give me hint, how do I make this work?

Marhkimov where are you laddie!?

vodkajello 04-12-06 01:28 AM

A little help? Anyone?

I haven't seen a cloud in a while either.....

By my thinking this should have worked.

8km and 16km sky .tgas do not differ in size. So if I take a good 8km texture of the right brightness (like Marhkimov's Light Night mod) and pack it into the skycolor file from a 16km mod everything should be ok. The scene.dat file is from the Atmosphere v2 light mod. So it should work without the horizon problem and the dissapearing clouds. Right?


Why do the cloud textures dissapear anyways? I haven't touched the /misc/nori*.tga cloud files and am using a scene.dat where they were apparently working. (I haven't seen a cloud in a long time....)

geralt 04-12-06 02:47 AM

snakech wrote in GW official thread
http://www.subsim.com/phpBB/viewtopi...=487132#487132

Code:

i think i have an solution for the moment regarding the cloud problem in combination with 16km mods.

i use the Atmosphere Mod 16 km version 2.0 LIGHT and the IuB 1.03 16Km fix http://files.filefront.com/IuB_103_16Km_fixzip/;4937559;;/fileinfo.html and it works.

The night is lighter than GW 16km optioanal mod but a bit darker than Light night mod but you can edit the tga if you want

Reece 04-12-06 05:28 AM

Hi, just found that the sky texture, looking streight up, is still bad, this is with the 8k light version & light night mod copied over top. :-?
Will have to find the fixed version of Scene.dat & copy over the top of that! Sheesh! :88)

Immacolata 06-22-06 12:33 PM

I don't get it. Even if I use the Light mod, my nights are PITCH BLACK! They are not so running stock NYGM 2.0

^SG^ 07-21-06 11:36 AM

Does anybody have other links except for http://www.u-boot.realsimulation.com/? Thanks.

dbf574 07-23-06 08:55 PM

Quote:

Originally Posted by Reece
Yeh, so did I but I think it was a tossup for Marhkimov as there were a variety of "LIGHT" nights, so it was decided to stick with the one that's in the Atmosphere mods, but me, I like to see the ships get hit & sink!! :up: Nasty hey! :D If you can't get the Light Night Mod or the modded 8K version. Let me know & I will email or repost on Rapidshare. ;)

Like you, I like to see the ships get hit & sink also. Unfortunately, I'm not a modder and I'd rather not fiddle around with the files (I don't want to screw anything up). So, if by chance if you or anyone has come up with a good install for a lighter night (preferably for the 16k) please let me know. Right now I can only play at night:damn: , unless I have heavy dark curtains put up in my 'computer room', and I miss being able to play anytime of day or night... and, by the way, I still use JonZ's IUB 1.03 (to me Improved Uboat provides the best balance of the game... thank you oRGy and JonZ for your hard work and of course to the other's work that was incorporated into the work:rock: ).

Seminole 07-24-06 12:36 AM

Quote:

Originally Posted by dbf574
Quote:

Originally Posted by Reece
Yeh, so did I but I think it was a tossup for Marhkimov as there were a variety of "LIGHT" nights, so it was decided to stick with the one that's in the Atmosphere mods, but me, I like to see the ships get hit & sink!! :up: Nasty hey! :D If you can't get the Light Night Mod or the modded 8K version. Let me know & I will email or repost on Rapidshare. ;)

Like you, I like to see the ships get hit & sink also. Unfortunately, I'm not a modder and I'd rather not fiddle around with the files (I don't want to screw anything up). So, if by chance if you or anyone has come up with a good install for a lighter night (preferably for the 16k) please let me know. Right now I can only play at night:damn: , unless I have heavy dark curtains put up in my 'computer room', and I miss being able to play anytime of day or night... and, by the way, I still use JonZ's IUB 1.03 (to me Improved Uboat provides the best balance of the game... thank you OrgY and JonZ for your hard work and of course to the other's work that was incorporated into the work:rock: ).


I will make a suggestion....if you happen to have a GeForce card and in the settings you have a tab for "Digital Vibrance'....you might try turning that up a notch.

I did this and now I can see like a cat at night and the daytime graphics are not too bright as you tend to get with upping the gamma correction.

Could be that other cards have a similar setting to tweak...I'm not sure.


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