SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   U-boat reflections mod v2.0 (https://www.subsim.com/radioroom/showthread.php?t=85006)

Marhkimov 10-27-05 04:06 PM

Sorry, I don't mean to push it, but that's what I thought you guys had in mind... :roll:

Flakwalker 10-27-05 07:05 PM

I already offered my help, the files are there when needed :)

Marhkimov 10-27-05 07:07 PM

So why don't you just ask sergbuto to let you take care of?... I mean, since you are willing to do it, that makes sense, right?

Beery 10-27-05 09:07 PM

It seems to me that Sergbuto has done his bit - all the boats now have his great reflections, with everything including snorkels and periscopes reflecting properly. Perhaps the Type IXs could do with a tweak in regard to the conning towers reflecting a little bit too far forward, but it's not essential. I think the next stage is for Flakwalker (if he's willing to do them all) to do cable fixes for all the boats. Once that's done, it's a matter of getting the necessary skins in (that's the easy bit). Where two boats with broken cables share the same file, the stand-alone 'boat model' (for lack of a better title) mod should probably fix cables for the most common types. Once we have a full set of fixed boats, I can get the alternate versions into SH3 Commander so that every boat in the game can have the correct reflection and the correct cable, and (if everyone agrees) a nice new Fubar skin. Plus, we'll probably have to think about CCIP's and Jungman's Sensors.dat file mod, which is a popular mod that many people are using, which is impacted by these changes.

So how about we set up a little mod team for this project?

Marhkimov 10-28-05 12:40 AM

Mod teams are always a great idea, in theory. They are damn hard to manage, though... Hats off to Beery if he can pull it off...

gdogghenrikson 10-28-05 12:46 AM

Quote:

Originally Posted by marhkimov
Mod teams are always a great idea, in theory. They are damn hard to manage, though... Hats off to Beery if he can pull it off...

*wishes he was smart enough to be on mod team*

Beery 10-28-05 12:59 AM

Quote:

Originally Posted by marhkimov
Mod teams are always a great idea, in theory. They are damn hard to manage, though... Hats off to Beery if he can pull it off...

The SH3 Mod Team is 50 people strong. It's been chugging along for 6 months as a sort of leaderless affinity group, and in all that time we've never had any serious problems, and we published a bunch of very successful mods (including RUb, Ops, and a bunch of smaller stuff). So I think 4 to 6 people can manage themselves for a week or two. :-j

Kpt. Lehmann 10-28-05 08:26 AM

I hope Flakwalker feels like working with the new version 2 reflective files... it is a great idea.

We sometimes ask much from the more technical modders. :yep:

Flakwalker and Sergbuto, thank you much for the work you have already done. :yep: :yep:

I hope the cable fix and reflection mods will be joined. It is just a little farther to go.

:arrgh!:

ICBM 10-28-05 08:54 AM

Quote:

Originally Posted by Kpt. Lehmann

I hope the cable fix and reflection mods will be joined. It is just a little farther to go.

:arrgh!:

And let's not forget the periscope and schnorkel relfection/wake bug

Kpt. Lehmann 10-28-05 08:56 AM

Quote:

Originally Posted by ICBM
Quote:

Originally Posted by Kpt. Lehmann

I hope the cable fix and reflection mods will be joined. It is just a little farther to go.

:arrgh!:

And let's not forget the periscope and schnorkel relfection/wake bug

I think those are fixed in the Reflections Mod version 2 that Sergbuto just released and is what I am referring to. :yep:

oRGy 10-28-05 09:12 AM

I'll include the reflections fix 2.0 and flakwalkers fix into the next version of IuB anyway. Along with fubar's skins, of course.

Kpt. Lehmann 10-28-05 09:14 AM

Quote:

Originally Posted by oRGy
I'll include the reflections fix 2.0 and flakwalkers fix into the next version of IuB anyway. Along with fubar's skins, of course.

Kewl!!!!! I didn't know you could hex-edit. :up: :up: :up:

oRGy 10-28-05 09:23 AM

It's fairly easy - my biggest problem is bloody shareware hex editors running out on me.

Anyway new version of IuB won't be for a couple of weeks I'd say. I need a break for a little bit...

ICBM 10-28-05 11:11 AM

Quote:

Originally Posted by oRGy
It's fairly easy - my biggest problem is bloody shareware hex editors running out on me.

Anyway new version of IuB won't be for a couple of weeks I'd say. I need a break for a little bit...

oRGy, try this: http://www.chmaas.handshake.de/delph...vi32/xvi32.htm
It's a freeware Hex Editor, no advanced stuff, just a free and small program.

Kpt. Lehmann 10-28-05 01:21 PM

Quote:

Originally Posted by oRGy
It's fairly easy - my biggest problem is bloody shareware hex editors running out on me.

Anyway new version of IuB won't be for a couple of weeks I'd say. I need a break for a little bit...

OOOooh OOOooh!!! Wait!!! Please one last itty bitty fix pleeeeeeze???? :yep:


All times are GMT -5. The time now is 11:10 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.