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-   -   Wolfpack mod (https://www.subsim.com/radioroom/showthread.php?t=84480)

DarkFolle 08-07-06 01:34 PM

thx to u guys for this super mod....only one thing..
is there a way to re-have names of ships only in the Recog manual without affecting anythin else? maybe this is not really realistic (i dunno) but it is useful to ppl to know more about WWII..

bigboywooly 08-07-06 01:48 PM

Quote:

Originally Posted by DarkFolle
is there a way to re-have names of ships only in the Recog manual ..

??? Dont get you :oops:

sergbuto 08-07-06 03:00 PM

Version 2.0 of the wolfpack mod can be downloaded on my SH3 site.

bigboywooly 08-07-06 03:25 PM

Quote:

Originally Posted by sergbuto
Version 2.0 of the wolfpack mod can be downloaded on my SH3 site.

Does this mean you have cracked the torpedos Serg ?

mr chris 08-07-06 04:31 PM

I dont think so BBW have just downloaded version 2.0 and the readme file says this: The mod includes AI U-boats capable of moving on the surface and attacking Allied shipping with their deck and AA guns. Now, they have some crew on the deck.

sergbuto 08-07-06 04:44 PM

Quote:

Originally Posted by bigboywooly
Quote:

Originally Posted by sergbuto
Version 2.0 of the wolfpack mod can be downloaded on my SH3 site.

Does this mean you have cracked the torpedos Serg ?

Not really sure what you mean by cracked torpedoes but it is essentially what I showed and discussed above.

sergbuto 08-07-06 04:46 PM

Quote:

Originally Posted by mr chris
I dont think so BBW have just downloaded version 2.0 and the readme file says this: The mod includes AI U-boats capable of moving on the surface and attacking Allied shipping with their deck and AA guns. Now, they have some crew on the deck.

That is the German AI-subs mod not the Wolfpack mod (which is number 11 on the mod list).

mr chris 08-07-06 04:58 PM

Quote:

Originally Posted by sergbuto
Quote:

Originally Posted by mr chris
I dont think so BBW have just downloaded version 2.0 and the readme file says this: The mod includes AI U-boats capable of moving on the surface and attacking Allied shipping with their deck and AA guns. Now, they have some crew on the deck.

That is the German AI-subs mod not the Wolfpack mod (which is number 11 on the mod list).

Sorry Serg my bad:damn:

mr chris 08-07-06 05:02 PM

Serg do you need the German AI-subs mod to work the Wolfpack mod?

sergbuto 08-07-06 05:05 PM

These are independent mods.

bigboywooly 08-07-06 05:06 PM

Quote:

Originally Posted by mr chris
Serg do you need the German AI-subs mod to work the Wolfpack mod?

No
The AI subs are included in GW

bigboywooly 08-07-06 05:08 PM

Quote:

Originally Posted by sergbuto
Quote:

Originally Posted by bigboywooly
Quote:

Originally Posted by sergbuto
Version 2.0 of the wolfpack mod can be downloaded on my SH3 site.

Does this mean you have cracked the torpedos Serg ?

Not really sure what you mean by cracked torpedoes but it is essentially what I showed and discussed above.

Sorry
What I meant was you have them working so they attack shipping ?
I guess you do or you wouldnt have released it:oops:

Can you do the same to the submerged S class so it will attack Axis shipping\uboats if it comes across them ?

mr chris 08-07-06 05:08 PM

Thanks for the replies.
Was just having a mad five minutes:damn:

Kruger 08-07-06 05:25 PM

Serg, I've noticed that I cannot download the Lifeboats Mod from your site....can you help me pls ?

sergbuto 08-08-06 02:54 AM

Quote:

Originally Posted by bigboywooly
Can you do the same to the submerged S class so it will attack Axis shipping\uboats if it comes across them ?

In principle, it is possible but they will not attack submerged subs. I am also thinking on adding this ability to the surfaced German AI subs.

Anyhow I will continue to work on improvement of AI subs behavior based on CB ideas of the rudder drag or/and giving better sensors and on possibility to implement real torpedoes. This may take time though since I also have other projects and usually loose interest quite quickly when work on the same problem for some time.


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