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Great Job iambecomelife!
Would you be interested in posting the ID's to the forum or sending me the ID's, or even sending me the folders? :D Would love to add it to the cloning library! :know: Also, do you have any hints concerning finding those ID strings? I haven't spent a lot of time trying to dechiper the hex values, but it looks like sometimes these IDs are surrounded by other values other than "00" Today, I will attempt to clone the liberator based on the ID's on page 2 of this thread! :up: Sansal....those pics remind me very much of a graphics glitch I have occasionally seen in the game Mafia....something is up! ;) -Jeff |
OK, I found something interesting while entering the code for the Liberator clone:
http://i13.photobucket.com/albums/a2...fbb/LibHex.jpg EDIT: This is a .dat file, and its the only file with ALL root ID's Looking at this pic (sorry its small.....perhaps right click then copy and open in viewer to enlarge), one can see the edited strings in red......very nice and symmetrical....the first string comes after the words "Liberator_Mk03" and then some other data....also, it seems that either "0D 00" or "0C 00" immeaditely preceeds the ID strings (except for the first one which is highlighted).....interestingly, there are 103 different strings listed on the forum, but I counted 107 from the beginning of the sequence...perhaps some doubling up on equipment or something.... I also wonder about the other pieces of data that appear in between the strings....since it doesn't matter what we change the Hex digits to, I consider these ID's as if they are pathways or roads to the different data that makes up the parts of the airplane (or whatever)...... OK, I will see if Cloned Liberator works in the game! :up: -Jeff |
Woohoo....cloned the Liberator!
http://i13.photobucket.com/albums/a2...dLiberator.jpg Tried to add a Leigh Light, but it didn't show up..... :up: Also, I am going to take a peek at some other .dat files to see if the ID strings are lined up nice and neat...I suspect they are. -Jeff |
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Hi iambecomelife I will email you with my email address....I would be interested in your .dat file.
You say the DATNavigator (or datconvert.exe) did find all of the necessary Chunk ID's? That is good news, at least for this plane..... I can say for sure that the DATNavigator did miss the rear tripod mast of the Revenge BB when I used it and then rendered it.....however, checking back at my previous post where I show which ID's are edited for the Liberator, you can see that all of the strings were nice and neat right next to each other....it didn't look the same for the Revenge when I looked at it, but I sure we can eventually figure out that pattern as well! Keep up the good work! :up: -Jeff |
OK, even more good news! I'll try to put this in as plain English as I can....
Refering to page three of this thread, earlier today I cloned the B24 Liberator.....then, iambecomelife announced that he had cloned the Sunderland ( :up: ).... iambecomelife's comments about being able to use the Lurbz DATNavigator tool and having all of the IDs showing up on the program got me wondering if the Liberator had all of them..... Using the DATNavigator, I pulled all of the id, txtrref, and 3D ID strings from the Liberator.dat file and made a reference chart...I then entered the strings into the Hex Workshop program and got this result: http://i13.photobucket.com/albums/a2...missingIDs.jpg I apologize for the smallness of the pic, but if you look at the red sections and compare it to my pic from a couple of messages ago, you will notice some gaps....there IS data missing when using the DATNavigator tool....however, I hoped that by filling the missing data from THE_ORZEL's list, it would fill right in....here is the chart with the numbers missing using DATNav written out: IDs followed by a space, then ORZEL’s NUMBER 710A0E70E7A07B62 1 4A36FAC3AE1D1DD2 2 80066C164540A480 3 E2C3915816D92FE0 4 E1C3915816D92FE0 5 94C0976426216BA2 SIX E143965816D92FE0 7 8869450B8E80A380 EIGHT E243965816D92FE0 9 143AE22DD495EF83 10 62C434CF4DB94F33 11 62C4E4CE4DB94F33 12 62C4F4CF4DB94F33 13 4A36FAC3AE1F1CD2 14 74DAD33F5B206BA2 FIFTEEN 0A0957916AE18A7F 16 FCBFB6D11BA1EC9C 17 4A36FAC3AE1F1DD2 18 7066869AE0C18A7F 19 ADCCF93147A2CAF7 20 DAC1F0B09EE18A7F 21 BA27A6BC5841A480 TWENTY-TWO ECE7859AE1C18A7F 23 CE9824BC5841A480 TWENTY-FOUR 6064859AE1C18A7F 25 A2CD9A9425917BF2 26 AA9CD00798800281 27 8448889AE2C18A7F 28 4A36FAC3AE111CD2 29 40A767164940A480 30 D0F5B6D11DA1EC9C 31 E89E18225FAD4F86 32 ADF94BBB73ABCE39 33 3CF3889AE3C18A7F 34 4A36FAC3AE111DD2 35 88486C164A40A480 36 83BC2D7C49BBEABF 37 E5D6FCA5DDA145FC 38 4A36FAC3AE131CD2 39 9E1926BC5B41A480 FORTY 7871569ECA80B081 41 3448849AE4C18A7F 42 7C9B896F3034200B 43 4A36FAC3AE131DD2 44 7E9B896F3034200B 45 92BCA6BC5C41A480 FORTY-SIX 1C02BB3FAD800281 47 7D9B896F3034200B 48 0CD4420B8480A380 FORTY-NINE 14B8167419B6E62F 50 FBD6FBA7DDB955E7 51 2ADB78BB4C41A480 FIFTY-TWO 10716C164D40A480 53 A4FEB93DAE800281 54 D423899AE7C18A7F 55 4A36FAC3AE151DD2 56 4A36FAC3AE051CD2 57 F458C6A6C8216BA2 FIFTY-EIGHT 0855899AE8C18A7F FIFTY-NINE 0855899AE8C18A7F 59 4A36FAC3AE171CD2 60 265178BB4E41A480 SIXTY-ONE DA2AC398CE80B081 62 4A36FAC3AE071CD2 63 4A36FAC3AE171DD2 64 2CB43140A0800281 65 E08D0B3FA0800281 66 40AA6EA2BA206BA2 SIXTY-SEVEN E3177934F6ED5B86 68 FBD6FBA71DA95963 69 4A36FAC3AE191CD2 70 8C3A869AEAC18A7F 71 C806B5D114A1EC9C 72 F8876C164040A480 73 2474480E91AFD627 74 A4A6849AEAC18A7F 75 4A36FAC3AE191DD2 76 FA4000E556A95B6D 77 F94000E556A95B6D 78 1011869AEBC18A7F 79 5408B7D115A1EC9C 80 F9C007E556A95B6D 81 FAC007E556A95B6D 82 5098202E9B018B7F 83 4A36FAC3AE1B1CD2 84 719B467B7B87D623 85 729B467B7B87D623 86 EE6777BB4141A480 EIGHTY-SEVEN 721B417B7B87D623 88 9C28470B8B80A380 EIGHTY-NINE 711B417B7B87D623 90 B2D15652ED808481 NINETY-ONE 3C56C209CF018B7F 92 817C8CDE8B43E8AC 93 E50D3936E7697768 94 2481E8B33F6563E4 95 2781E8B33F6563E4 96 2092859AEDC18A7F 97 D40530A1C380B081 98 30744F0CA1B3D639 99 4A36FAC3AE1D1CD2 100 D239A5BC5441A480 HUNDRED-ONE 7E7F25BC5441A480 HUNDRED-TWO 4C48B6D118A1EC9C 103 Upon filling in the missing strings, the Hex Workshop pic looks EXACTLY like the one a couple messages ago (except I did not change any of the digits like I would when cloning)! Why is this a big deal? Well, because if all of the .dat files have the data lined up nice and neat like above, then we can use the DATNav tool to find most of the strings and then fill in the rest by seeing (literally) what needs to be filled in! :/\rlz: (I've been waiting to use that emoticon!) It is possible that we might be seeing a whole lot of clones very soon! My next cloning attempt will be an object that does not have the IDs posted by anyone, using only the DATNav tool and then the ideas stated above. If it works, I will then post a thread dealing with how to clone, but in version of English that is more plain to help facilitate understanding. :o -Jeff |
WHO's YOUR DADDY NOW!?!?!
:rock: I have been able to clone the Fishing Boat! http://i13.photobucket.com/albums/a2...ishingBoat.jpg I added a 20mm MG for extra defense when fishing ;) I will remove the MG when I post the cloned file to the library..... It appears that my theories about the file structure were correct.....I will be posting a new guide for cloning wih many thanks to all who have added to this thread! One somewhat minor problem is that no French flag appeared....I've seen this issue before, but I'm not yet sure how to resolve it.... :know: -Jeff |
Great work jeff! Looking forward! :up:
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Super super work guys. Maybe someone can maje a cloner that will pick up all the ID's now.
I started the Evarts but I read that someone else has tried and failed.. I wonder if an ID is missing anywhere. Anyway I have only done 10 IDs out of 70 and it got a bit tiresome. |
Hi Jace.....check out some of my earlier posts in this thread....I will also very shortly be creating a "new" version of this cloning thread....
-Jeff |
Happy to report that both cloned and stock fishing boats work well in Naval Artillery training mission....even perhaps too well when I added the 20mm MG to the cloned version to help tell them apart....damn thing listed on its side and would not sink, all the while MGunner shot me up!
OK, working on new clone thread! :up: -Jeff |
ID strings for Fishing Boat
Hello everyone, here are the ID strings necessary to clone the Fishing Boat....the ones below the dotted line DO NOT show up in the DATNav tool:
0B0FA403CAC5FEFF 78AB0C61D501599A 9436DDD3F3A10796 E9A787D3F0F440B9 BC602B637CA10796 29300F4FF2F440B9 60DA0C61D101599A C4DB2B6374A10796 EAA787D3F0F440B9 D4542C637CA10796 2A300F4FF2F440B9 C8D02C637FA10796 988667E1E18072B1 50482D6371A10796 B7FB3B877A4B0031 7CC32D6378A10796 B7975EE4E1807231 E83B2E6378A10796 B79D6617B17864A0 48B32E637FA10796 17068407CAC5FEFF 6C50A70304A00796 669FE92901C4400B 2075FD030BA00796 F3128407CAC540BB CC87410403A00796 AB7D2D0826A18212 109E306370A10796 137CD03545C440CE 0D08032203E562FF 78AB0C61D501599A 689031637FA10796 F7B0CF14940062A0 680B326379A10796 BC37CEF302E562A0 ECF1336372A10796 0DCD46D100E562FF A06C34637DA10796 7A96C92D01C4400B 38E7346371A10796 EF1BA403CAC540BB F460356372A10796 96A15615B160221A C30048D38064401B 0E0456844E8F340F 96A13601A2442C0C A21C6DA279401A0F 8456366375A10796 B99907F5B05C58A0 AD7ED03545C440AC CD5CC563618072B1 B98AC7C200E562FF BD8AC7C200E562FF D37CD03545C440CE 6E34A6E1597838A0 78920A61DD01599A 72D4EDFECEA1DE12 48F40B61DB01599A 6ED4EDA5177938A0 24790C61DE01599A -------------------------------------------------------------------------- 8C7205CB07E15A9A D82D78DEC3E05A9A 443E00E3A441A794 C87633637CA10796 4C4C59DA1C41A794 98E22BBA0C41A794 84BCDA600641A68A BCE1071EEA41A794 0484D7FAB940A794 6C8332637FA10796 C0D70E29E8815F9F 9E45C4F302E562FF EC17316371A10796 581E482E8940A794 C0ADB8D88941A794 F027152F4640A794 B77D2D53FF7964A0 702F27262640A794 8C30E9350F40A68A 7014FDDA7C40A794 00BB0C61D001599A B8432F80D240A794 C8D20A748D41A794 2F7A092203E562A0 4036319ED441A794 60C38FE429805F9F E43BA9841B41A794 64FD08C5950062A0 DCFB32637BA10796 E0C90C61D601599A Happy Cloning! -Jeff |
Anyway, through cloning, to add a "Helmsman" to those darn ELCO Torpedo Boats.
They look so silly cruising around without anyone behind the wheel. :rotfl: |
Another thing - since we're starting to get the hang of this it would be nice to know what units people would be most interested in seeing. Since I created the Sunderland clone in about 2 1/2 hours and a battleship only has 2-3 times more ID's we should be able to add quite a few new craft relatively quickly. I'm planning on doing a British BB soon but I might take a crack at cloning the Bismarck for a more accurate "Tirpitz" if someone else could provise the skins and weaponry information.
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