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Hey Jungman... does that file have the SonarDC_mod AND Schnorkel/radar fix?
Thanks man!!!!!! :up: EDIT: I see it does....thanks! One more Question...does the snorkel visual detect fix work for ALL schnorkels? Or just XXI? |
From your readme
"do they actually detect the 'radar signals' from (8 to 16km) for airplanes, and (3 to 15 km) for Ships." I beleive they could. As I have read Iron coffins and U564 "War Patrol" it seems the radar detector acted like those we have in our cars. As the plane got closer the volume got louder on the detector, so the radio man could gauge if aircraft/ship was closing or not. |
The Snorkel fix is for the snorkel on all subs being spotted the size of a house visually by the enemy. I did not change the radar since it is not causing the problem -contrary to what most people thought. Helps with using TC while snorkeling and not get pounced upon by a dozen airplanes. As if the snorkel attracts them like a magnet.
Late war 3cm radar though may pick up the snorkel. Well, in June 1944 you were meant to die anyway. I could change the radar parameters also if it is a HUGE problem in the last 6 months of the war. What is exactly wrong with the 391 radar for you? Is it just the XXI or do all subs get the FuMO391 upgrade to place upon the top of the snorkel? When I looked at it, FuMO391 is an active radar; not a detector :o . The MinHeight is set for zero, which would be wrong. In order for it to work, it must be set for say -13m for underwater. Or is it the 'radar destroyed' upon start of patrol and it does not work at all? These are the three things I see people lament about most. |
First about the Radar destroyed... I dont get that. I DO get sonar destroyed in my IXd2... but it works eventhough it is reported as destroyed.
I think I see what your saying...the FuMO391 is a RADAR right? Not a radar detector. Im not sure if all subs had radar detection onthe schnorkel, but I would assume they would. But active radar on schnorkel.... that had to be one advanced radar to be that small to fit on the schnorke. Im testing your files now in my old career patrol. I picked up where I had just bought the XXI in May 1944.... I'll report any findings here. Probably wont get to play much until this weekend though.... my reallife and job takes priority :roll: |
Well, I tried the SensorPak. So far I'm liking it. I actually managed to make it to my assignmed patrol area in my XXI (AM12). :rotfl:
Maybe I'm lazy, but I'm finding it a bit annoying to manually set 16m everytime. To change the snorkel depth to 16m, do all I have to do is change it in the sub's cfg file? |
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It's not a big bug for me, though it would be nice to have warning of aircraft coming when snorkeling for sure. Anyway, thanks for the response, wasn't sure which 'fix' was being discussed anymore. lol Edit: Oh my gawd...if that "Wild Night in Bankok" avatar isn't the scariest thing! I simply MUST post now. *shudder* Re-edit: Apparently you don't keep it long...thank heavens. |
Jungman,
I tried your RF_Detect.rar (with SonarDC_fix too). Here's a screen-shot with both mods above. I'm about 450km S/W of Gibraltar, fleeing! :). The game-date is Feburary-1944. http://i16.photobucket.com/albums/b1...ct-Sufaced.jpg Detecting aircraft-radar earlier seems to work great! I received 2/3 warnings before having to worry about AC. Each decect-warning, I'm pretty sure it turned off Time-Accel. The only problem I notice; the screen-shot shows a visual red-line, a contact from a closing destroyer. I'm not submerged, so the red DD contact-line should not be displayed(?) Or is this type of DD detection part of the mod? p.s. I added your sensors.dat mod -during- a current patrol. I will probably remove it for now, then add the mod again, after my patrol is over and docked. |
Syxx: to set snort depth is easy. Just text edit with notepar/wordpad the file NSS_Uboat21.cfg inside the folder Data/Submarine/NSS_Uboat21. look for this entry...
[Properties] PeriscopeDepth=15;meters SnorkelDepth=14;meters ;Change this to 16m. ersCrashDepth=70;meters MaxDepth=300;meters SurfaceDepth=8;meters TorpLaunchMaxDepth=50;meters StormConditions=13,0.5;max wind speed [m/s], max rain intensity [0,1] Average Joe: Yep it will pick up the radar from the Destroyers; they also have active radar from 3 to 16km. It would seem the game will pick up far away radar sources. Looks like a Naxos unit stock with XXI in 1944. 20 km. Thanks for the feedback. I can make it so it does not pick up ships on water by simple setting the MinHeight of your Uboat Radar Dectector, MinSensor Height, Probability to Detect, and Surface Area to only pick up big taller ships, say above 20m high? You could have small Elco Armed Trawlers, or only big Battleship Carrier ships, or none at all detected via radar warnings. This would not affect your ability to continue picking the ships up from you Active radar though. Also merchant ships have no radar and will not show up. I think since the game will pick up airplanes and warships out so far, I wonder if I should increase the detect time for the long range radar detectors? Should the warnings only come from airplanes high up in air, or pick up only Big surface Tall Warships at that distance? Better than a Visual spotting, fire the Watch crew. LOL I did make the Radar Warning Detectors over the top on purpose to make sure they worked. Now I think we need a nerf to maybe limiting to airplanes only (use your regular Uboat Active Radar to detect Warships and Merchant ships). And tone down the sweep speed and chance to detect. Else the game will be boring seeing all the Airplanes and Warships with radar around you. Then again the XXI was suppossed to do that. The Merchant ships do not carry radar and will not show up on the detectors. I would need to increase your Uboat active radars then to balance this change out. As now, they at best only pick up from 10km the FuMO391. Or not....what good will fog/night be and stuff since this gives you super seeing ability. How about installing Radar Detectors on the Warships so if you use your active radar to look for ships, they can be picking you up also? Now I think we need a nerf to maybe limiting to airplanes only? Maybe only Big Warships too? Lower the range or only lower chance to detect per sweep for airplanes only mode? |
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The screenshot I posted (with red radar-contacts) even while surfaced? They show up when 'No Map-Contact Update' ('God's-Eye-Mode') realism-setting is not checked (not enabled). It is quite neat watching radar-tracks/lines with this easier setting though. With 'God's-Eye-Mode' check-marked, enabling harder realism, no Red radar-contact lines (nor any other contact-lines) are visible,with modded or stock 'sensors.dat' file. Having played with 'Gods-Eye-Mode' off, it's not that much harder. But patrols tend to last far too long, and more confusing. My sense of direction is not too 'keen' to put it mildly.. :o :-j I don't dare comment too much on more technical questions you posted. They're best answered by others who know how these radars worked. FWIW, it might be a good idea to drop general AC radar-detection by 30/50%(?) from your current mod setting. I've never really had too much trouble with those 'surprise' aircraft attacks (avoiding them mostly, until better radar is available). Yet many others say they get 'jumped' so quickly in time-accel. |
Thanks for more feedback and thoughts. I did make the radar detectors over the top just to make sure they worked. I agree they should not be so good now! :rotfl:
If people change the game setting in CFG so if a plane is spotted drop from TC to 1x, when a plane's radar is picked up by your Uboat detector, it will drop to 1x and they will get the message "RF signals detected!" So no one should really ever get jumped by airplanes in high TC. Unless they are snorkelling under water too fast and not watching the sky with a scope, and my snorkel fix helps alot too. I wish for a decent progression of the range and detect time for each set. I think I got a good idea to nerf them down abit in a neat way. I never get surprised by airplanes. I know exactly how they work... :smug: What do you think about limiting the RF detectors to only airplanes? :hmm: It seems this was the main reason why they were installed onto Uboats in the first place historically. Using hydrophones, normal active radar, and visual spotting is good enough to spot a surface warship. I feel using the Improved RF Detectors mod is cheating out the fun of knowing where the surface warships are at. Thus I feel to make them so they will not pick up any surface warships using radar; or maybe if I can, only just the 'real big warships' (depends upon how the game considers the Height of the radar source of the enemy). Unless really close as would be in heavy fog -but active radar can do that with no penalty since no RF detectors are installed on warships. Conclusion: 1) So if it possible, limit the RF Detectors to pick up mostly airplanes, and a lesser chance to pick up a Warship if really close, or large? 2) Plus nerf the detection chance per time sweep period down some 30% to 50% for the modded long range RF Detectors to simulate randomness. I agree. Default game is 95% in 15 seconds! This will make using the Hydrophones, a good Visual watch crew, and your own Active radar still worth while to have. |
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Many a time I have been submerged and got the "Warship heading xxx, closing..." from the Hydrophone guy, and thats when the LINE pops up on the map. I really think its a bad idea to not be able to detect radar from warships. Before there was radar detectioni in my career...I dont know how many times a DD came from out of the fog to RAM me. Just as the DD's bow scrapes my Hull OPen...my "crack" Watch Officer with Watchman specialization says "SHIP SPOTTED SIR"..... Oh... you think! I spotted the damn warship from inside my cabin ..I can read the DDs numbers through the HOLE in the top of the subs hull!! Maybe a tweak would be to lower the range warship radar is detected vs. Aircraft?? What is the games default "Radar Detected" range for warships. That seemed to work pretty good. I find it REALLY wierd how some people have problems with one thing and others dont. For Example...I NEVER have the Radar destroyed on the XXI. But on the IX-D2 I ALWAYS have the sonar destroyed.... wierd. |
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Jungman, to add my input to the points you've made above, I've been testing the updated sensors and the RWR is working great, however it would be a good idea to limit them to receiving only aircraft. When I gave you the ranges of the RWR systems earlier, I should have probably mentioned that this was from contacts at 1000 metres altitude. So its not unreasonable to limit RWR to aircraft only, in practice from my understanding of the electronics these systems could almost never pick up ship-borne radar. THe RWR on U Boats was intended to defend against air attacks, in this regard they were truly a lifesaver at night, I personally have never read of an instance in which RWR picked up ship borne radar. The sweep period for Metox and Borkum can reasonably be less, as I mentioned they were hand swept by the watch crew, but the others (NAXOS onwards) are pretty realistic, as are the ranges you've set. |
Does the sensor pack file fix the destroyed radar message you get when acquiring the FuMo 391?
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FuMO391 is not fixed yet...getting to it soon...
The lines you see while on the surface of the water is the radar detector picking up the active radar from airplanes and warship. Black is airplane, red is warship radar. I think for gameplay reasons, if it is possible - I try it tonight, to limit the MinHeight of radar detection to mostly picking up airplanes...may pick up medium large warships if they are very close. Do not worry about not seeing warships, You can use your active radar all the time and see them through heavy fog. The manual claims using your radar will tip off warships, but the warships are not installed with any radar detectors (they are there but were set to NULL as if not finished -Ubisoft shoved this game out too early). Maybe radar detectors can be added in to warships. Easy enough just a text edit to the warships' SNS file. They may actually work then, or not. I will enable them, if I can, so that using your active radar full time will bring you trouble. Well, at least we know a way to see the airplanes coming from far away, plus set your TC to 1x and it will drop out of high TC when a radar signal is detected. I think my next is to tone down the radar detectors some? and limit them to airplanes only. This will go really good if Manuel Ortega can get the visual world bigger to 20 km. That is on the Mod forum. I been posting here, I guess when I get a decent balance, I will post an official thread on the Mod forum. You guys are my beta testers. :D |
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