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-   -   [WIP] "Lochinvar" Clyde puffer (https://www.subsim.com/radioroom/showthread.php?t=247680)

Jeff-Groves 03-14-21 01:02 PM

Yes. Same plans.
I lost those files YEARS ago! Like just after GWX 3 was released.
:haha:

Nickwkr 03-14-21 01:11 PM

Quote:

Originally Posted by Sonarman (Post 2713503)
The Clyde puffer was immortalised in the Para Handy novels of Neil Munro and a 1970's BBC Sitcom loosely based on the books entitled 'the Vital Spark'

https://youtu.be/s9pddFrY4JY

being from Glasgow i watched this as a kid think capts name was para handy:Kaleun_Cheers:

Mister_M 03-14-21 02:37 PM

Quote:

Originally Posted by gap (Post 2735982)
Last for now, the sound made by a sailing scale model (but I think it to be the recording of a real steam engine):

https://www.youtube.com/watch?v=4eBkQPHEZM4

No. It's the sound of the engine inside the model... :88)

gap 03-15-21 10:45 AM

Quote:

Originally Posted by Mister_M (Post 2736220)
No. It's the sound of the engine inside the model... :88)

Lol yes, initially I thought it was just an electric engine with a recorded steam engine sound playing on top of it, but it is actually a gas-supplied combustion engine. Even funnel smoke is real lol

https://www.youtube.com/watch?v=ofaYyfeOQp8

LesBaker 03-15-21 04:04 PM

Quote:

Originally Posted by gap (Post 2735885)
Still talking about audio FX, could you please help me finding a decent sound loop, or even a clean "live" sound, which can fit a 2 Cyl Steam Compound engine as heard from the outside of the boat?


Here's a good bit of sound 5 mins in.


https://www.youtube.com/watch?v=KwHdAWbzX2Q


Les

gap 03-16-21 05:29 AM

Quote:

Originally Posted by LesBaker (Post 2736524)
Here's a good bit of sound 5 mins in.

Thank you Les :up:

this is probably the best sound I have heard so far. Extracting a loop from it shouldn't pose much problems.

Mister_M 03-26-21 09:25 AM

Hello. Ship still not launched ? :Kaleun_Binocular:

Mister_M 04-03-21 01:42 PM

Easter egg ?
 
Maybe we can hope for a nice surprise for Easter (tomorrow) ? :Kaleun_Salivating:

Aktungbby 04-03-21 01:49 PM

Quote:

Originally Posted by Mister_M (Post 2740220)
Maybe we can hope for a nice surprise for Easter (tomorrow) ? :Kaleun_Salivating:

Hope this'll tide you over!:Kaleun_Salute: https://www.pinterest.com/smmcgee123/clyde-puffers/

kapuhy 04-03-21 02:05 PM

Quote:

Originally Posted by Mister_M (Post 2740220)
Maybe we can hope for a nice surprise for Easter (tomorrow) ? :Kaleun_Salivating:

As much as I'd love it too, Rome (and Clyde Puffer models) aren't built in a day.

gap 04-08-21 03:42 PM

Quote:

Originally Posted by kapuhy (Post 2740228)
As much as I'd love it too, Rome (and Clyde Puffer models) aren't built in a day.

Hahahaha, true :up:

Sorry guys, recently I have been busy with real life and I have done only little progress with the puffer. I am still working on the diffuse texture. Rivets and welding lines got me busy. I am trying to draw them according to the pictures of Spartan (VIC 18 as built) contained in the link below, but that's not easy due to the inevitable UV-map stretchings around the hull, especially in the stern section :yep:

https://www.nationalhistoricships.or...er/622/spartan

Mister_M 04-09-21 12:26 PM

Quote:

Originally Posted by gap (Post 2741284)
Hahahaha, true :up:

Sorry guys, recently I have been busy with real life and I have done only little progress with the puffer. I am still working on the diffuse texture. Rivets and welding lines got me busy. I am trying to draw them according to the pictures of Spartan (VIC 18 as built) contained in the link below, but that's not easy due to the inevitable UV-map stretchings around the hull, especially in the stern section :yep:

https://www.nationalhistoricships.or...er/622/spartan

Hello Gap.

In order to help you to draw the lines at the correct locations on the tga texture, maybe you could create the lines in 3D in order to visualize their exact location on the unwrapped 3D model of the hull. Then, once you've drawn the lines on the texture, you can delete the 3D model of the lines to keep only the original hull.

Mister_M 05-13-21 10:59 AM

Sad that you didn't find enough motivation to finish this nice project... :cry:

gap 05-19-21 06:05 AM

Quote:

Originally Posted by Mister_M (Post 2747580)
Sad that you didn't find enough motivation to finish this nice project... :cry:

The motivation is still there, and I have even made some good progress with the diffuse texturing/UV mapping work. I will post some previews when finished.

What I find it a bit tedious at this stage is that I can't preview the blending of diffuse and AO textures before I import the model into a GR2 file, which is something I want to do at the very last moment when I have finalized textures and UV maps.

I think the game multiplies the AO channel by the diffuse one, but for now I can only guess the final result. Do you guys know if Blender or some other 3D editing program with support for multiple UV maps, is capable of basic texture blending operations?

kapuhy 05-19-21 08:08 AM

Quote:

Originally Posted by gap (Post 2748579)
I think the game multiplies the AO channel by the diffuse one, but for now I can only guess the final result. Do you guys know if Blender or some other 3D editing program with support for multiple UV maps, is capable of basic texture blending operations?

In Blender you can bake a "Full Render" texture. I guess if you have Ambient Occlusion enabled and diffuse texture defined and attached to material, this will create effect you are looking for, but I never used this option myself so can't vouch for results.


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