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-   -   [REL] Surface Mod v 1.0 (https://www.subsim.com/radioroom/showthread.php?t=246907)

itadriver 01-15-22 05:35 AM

Probably solved "no istant death"


https://i.postimg.cc/PJjjgLJr/Silent...1-28-19-46.png

https://i.postimg.cc/3rX7gZfy/Silent...1-28-31-52.png

https://i.postimg.cc/6p3XxxWR/Silent...1-30-42-66.png

https://i.postimg.cc/xTg2Z12n/Silent...1-30-46-55.png

Mister_M 01-15-22 06:15 AM

Quote:

Originally Posted by itadriver (Post 2787998)
Probably solved "no istant death"

Do you mean that your boat can survive even if she has one or more compartments full of sea water ?? :hmmm:

One idea would be to make the standard u-boat's compartments undestructible (and make them very small, in the middle of the boat, and with 0 flotability), and to add all other normal compartments for a battleship. Then, the boat will sink only by flooding (as in real life). And when she has reached a certain depth (say 25 meters), the HP of the unit are decreasing until the unit is destroyed.

-----

Else, it seems that the torpedo tubes mounted on deck are not turning, because the torpedo will always be launched in the axis of the boat, am I right ? :D

itadriver 01-15-22 07:36 AM

No. Full compartment=the end 😁
I can try your solution.
Yes. torpedo are not turning.

MrVlexKati 01-19-22 12:52 PM

With that no instant death would be it even more great, looks great on the screenshots :)

and btw do you just make cruiser and bb's? or can we get Destroyers too?

itadriver 01-21-22 04:26 AM

Quote:

Originally Posted by MrVlexKati (Post 2788750)
With that no instant death would be it even more great, looks great on the screenshots :)

and btw do you just make cruiser and bb's? or can we get Destroyers too?


Thank you! :)

Andrzejek 01-23-22 03:24 PM

Good news! Cant wait!

itadriver 01-23-22 03:44 PM

only the sub-mod Regia Marina is almost ready and soon I will need someone to test it.

itadriver 01-24-22 02:13 AM

Quote:

Originally Posted by MrVlexKati (Post 2788750)

and btw do you just make cruiser and bb's? or can we get Destroyers too?

TB Orsa by VonDos

itadriver 01-29-22 10:47 AM

who wants to test Regia Marina 2.5 and X° M.A.S. 2.5? You need to install them via JSGME on a clean copy of SH3 1.4. If you are interested send me a pm.
Thanks

Mister_M 01-29-22 11:43 AM

Quote:

Originally Posted by Mister_M (Post 2788010)
One idea would be to make the standard u-boat's compartments undestructible (and make them very small, in the middle of the boat, and with 0 flotability), and to add all other normal compartments for a battleship. Then, the boat will sink only by flooding (as in real life). And when she has reached a certain depth (say 25 meters), the HP of the unit are decreasing until the unit is destroyed.

@itadriver : Did you test this idea ?

MrVlexKati 01-29-22 09:17 PM

Quote:

Originally Posted by itadriver (Post 2790611)
who wants to test Regia Marina 2.5 and X° M.A.S. 2.5? You need to install them via JSGME on a clean copy of SH3 1.4. If you are interested send me a pm.
Thanks

Hey, sorry don't have any time right now, my work is eating up my time

itadriver 01-30-22 04:16 AM

Quote:

Originally Posted by Mister_M (Post 2790626)
@itadriver : Did you test this idea ?


It's impossible

Mister_M 01-30-22 05:20 AM

Quote:

Originally Posted by itadriver (Post 2790750)
It's impossible

Why ?? :06:

itadriver 01-31-22 04:55 AM

because you would not have any warning of a leak in the hull. Only standard compartments can flood.
only with the external view would you see the sinking ship.
Also in the compartments of the non-playable ships, when the flooding starts you can't stop it anymore

https://postimg.cc/jLWmwK2F

Mister_M 01-31-22 05:48 AM

Quote:

Originally Posted by itadriver (Post 2790907)
because you would not have any warning of a leak in the hull. Only standard compartments can flood.
only with the external view would you see the sinking ship.
Also in the compartments of the non-playable ships, when the flooding starts you can't stop it anymore

Well, when the hull is opened by a shell fired from a battleship, I don't see how you can stop the leak... :D


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