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As for previously mentioned external view, honestly I couldn't care less about it and other eye candy things like conning tower for a hardcore simulator. It would be a plus or good to have thing but certainly less priority than acoustic environment, weapon and sensor modelling. Also for the devs, would there be Maneuvering Board included at the nav station so we can do some proper plotting using real life techniques? |
3D models will have some importance in the sim, for missions where you have to sneak under the hull of a ship/subs to take photos of his propeller, sonar , SOKS, .... or to watch the launch of a new weapons (missiles for example). And maybe hide under the hull of a cargo ship to avoid detection to enter an harbor to deliver a SpecOps team
Even to surface to MedEvac a sick crewmen by helicopter. Who known? The devs are tightlips.:hmmm: |
This looks amazing! Count me in as a buyer as soon as it's available.
Do your plans only cover SSNs at the moment? Any plans for accurate simulation of SSBN ops? Also, really hoping that we can get away from this "Scenario" based warfare like in CW and DW. Would be awesome if we could actually have full control from port. I realise that this would mean you wouldn't be doing much 99% of the time, but hey, that's realism for you. Perhaps a few aggressive time warp options could help with this? |
SSBN, the most boring boat in the world. Doing a racetrack a 2-3knots for 90 days, at a certain depth, then coming back home.
So exciting that everybody will fall asleep on their keyboard after few hours. |
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You known movies and reality are set in a totally different Universe.
I am afraid to tell you Superman doesn't exist :yeah: |
any possible to see more immersive interior environment like uboat? Not all sub, just some legend one.
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Too much work for what? Moving from point A to B and back.
And if the devs want to do that one day maybe they need real blueprints. You can have them easily for the old German subs but for any modern ship/boat from USA,Russian, Chinese and other countries if a little difficult to say so. If you known someone you can share them for free, please let them known :03: |
those boring parts are what time compression is for, and the silent hunter games had them too. uboat sims have been done to death. patrol>contact>periscope depth>sink ship>rinse and repeat. see i can make it sound tedious too. modern sims are far more engaging considering their much greater versatility. if done right, this will blow the silent hunter franchise away and become the new sub sim staple and you'll have to deal with a new slew of modern sub sims while all uboat sims fade into obscurity haha
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Oh wow, I haven't posted on here for ages. Almost thought myself lost at sea. But this looks amazing. Most def. another buyer here :yeah:
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Many, like the Swedish A26, have advanced drones (UUV) that can operate as recon, decoy, etc. So why not :salute: |
Drones (UAV, SLUAS, ...) will be there but i don't think at the lauch of the first opus.
Someone asked on the discord channel about UAV, ... Here the answer of the other Maslas brothers (Kyrgiannis): We want to add all kinds of drones (uas, ucav, usv). But before we add anything we need to have some hard data about it. Currently SLUAS are still in concept phase. So the answer is not yet. |
Hmmm...their website is down...
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Something went wrong with our hosting provider and some of our pages are down... we are investigating the problem with them. I am sorry for the inconvenience and thanks for mentioning :up: |
As of now the MNW site is up and running again. There was a problem on some missing libraries after an unscheduled upgrade that the host made on their servers.
We are sorry for the inconvenience and thank you again for letting us know. Cheers :Kaleun_Cheers: |
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