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As for the conning tower on the GAR, I have no idea which it is/was. It was whatever comes with a stock model GAR in 1942. Trying to turn on and operate the surface radar did nothing, whether using the CTL T combo or the physical controls at the radar station. Blank screens and the On/Off was inoperative. It just wasn't there and never available to add. However, the new GATO assumed I had it because else might it have offered the Improved version. I was actually perpendicular to that light cruiser. At 400 yards the visibility was very poor, just on the fringe of being able to lock the target long enough to unlock and get a shot off where I wanted it to go. By the time I did that they were firing away! Nasty boys. I WILL be more careful about picking my fights, especially in poor visibility. It's all good for me now on the Gata. Off I go! |
CTD attacking IJN task force Midway battle scene
After a very successful install of v1.0.1 on my new W10 rig and about a dozen patrols with everything looking great with this game version, I took a newly awarded Gato, USS Haddock, from Midway leaving June 2 '42. So I headed for where I thought I'd intercept the attacking IJN task force on my way to patrol Japan waters and after a few saves and replays I did encounter an Asashio class on June 4 at approximately 22:51 hrs at 174'E,'35 -33'N,20. Numerous sonar lines indicated it's probably a task force, so I decided to shoot this Asashio since it's traveling East (090), 17 kts right in front of me, stormy weather, and I was not detected. Off went two M14s at about 3500 yds. I tracked the torpedoes progress and just as the first one hit, the game abruptly went to desktop, CTD. Repeated with same result 3 times!
How can I help diagnose this one? I have the Save right before the attack. Since I'm new to Win 10 I followed the Capn's recommendations so yes to LAA and his other suggestions , starting from new SH4 install from CD, then modding with v1.0.1. Standing by as they say! |
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Regards. Fitzcarraldo :salute: |
Receive an "Arg.NotSupportedException" Error Extracting FOTRSU Mod
I have installed the Silent Hunter 4 Gold Edition from Ubisoft into a C:/SH4 folder. Installs fine. My issue us when I extract the FOTRSU mod into the game's Mod folder, I get an extraction error at around the 90% completion stage. Error says "An undetermined error occurred. Detail: Arg.NotSupportedException". I have downloaded the mod twice, reinstalled the game twice. I still cannot successfully extract the mod into the game's Mod folder without this error. Any ideas? Thanks.
Update: I know Ubisoft can cause some issues, but don't if that's the case here. I did just order a DVD version and will give it a shot. |
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EDIT: I can't get the pictures to upload. You'll have to take my word for it that the radar screen is definitely "off" and will not activate, CTL+T key or no, nor from the Radar station itself. There is no rotating antenna on the conning tower. There is a "fixed" air search antenna, but it might be stopped because I had to use TC to get to daylight for a decent picture. When I checked it immediately after the mission loaded at sea, I could not detect any movement of the antenna then either. |
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https://www.youtube.com/watch?v=-Iu6juiFCiA ... check from about the 1:40 mark on. :salute: Quote:
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And I know you want to ask: Yes, I did a Total uninstall and delete, and a brand new install of SH4 v1.5 (Gold) downloaded from Amazon. It is not in either of the Program File folders - in fact it on a separate drive (G:\Ubisoft\Silent_Hunter_4), Read Only is unset, and LAA shows "True". The only Mods activated are v1.0.1g and the two environmental mods I've been running for a couple of years now - Unmark the sub position and water clarity. Neither have ever had any effect on the operation or appearance other than their intended uses. Not being snippy - just anticipating your questions! |
[QUOTE=propbeanie;2637414]As fitzcarraldo suggests, be sure you are set-up and configured correctly, but just to let you know, I did find more issues with some DDs' zon files. Use of an impact pistol results in a 'normal' explosion. Use of the magnetic going under the keel does not. This is frustrating, since the zon files have not been changed. The dat files have not been changed. We have not changed the Zones.cfg either, but something seems to have "broken" some of the links between the zon and dat files of some of these ships. If I can get my isp to cooperate today, I will try to upload a video that demonstrates what happens, and see if others have noticed this. The player's boat, near as I can tell, does not cause a CTD when shooting at and targeting the DDs, but it is strange that we have not noticed this issue before...
Which version of Windows are you using there barryww? Also, what are you using to extract the 7zip archive? Have you tried 7Zip? When downloading a file, be sure you have deleted the old file firstl, so that you get a completely new downloaded file. As bad as UPlay has been to SH5 and TWoS, it should not interfere with a successful file extraction, no matter where it is. A little side note, is that you should not have your game folder directly off of the 'root' of a hard drive, just in case there is an issue such as this, but rather you should have something like "C:\Games \SH4 \MODS..." That way, if there is an issue with folder structure in a mod, it doesn't pollute the root of the hard drive, especially your boot drive... Also, be sure your extraction program is not pointing the files there, and that you are using the "Extract here" while in the MODS folder. :salute:[/QUOTE PB, I am using the magnetic, but I'll replay and set torps for contact and let you know. As I wrote, I've played over a dozen patrols, all from Midway prior to this one mission, all ran beautifully. The install on Win 10 went without a hiccup following the Capn's instructions. |
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https://www.youtube.com/watch?v=lb6zqGb73LI More Edit: OK, finally got the YT Manager to agree with me, and it let me delete the duplicates, then publish the AsashioTest vid: https://www.youtube.com/watch?v=lMGnk3DHfMY This is from a Single Mission, "docked" Asashio (can't have it gettin' away from me and turning the table on me, now, can we? You could FF to the 2:24 mark, where I set the torpedoes, and then watch the explosions, impact first, magnetic second... :salute: |
reply to PB
"When using the impact pistol and then the CTD, were there any enemy surface or air assets around, shooting at the Asashio?"
No,it was night, rough seas. I continued on without shooting the Asashio at bearing 335, later attacked and sank a Kongo 6 hits with magnetic, sank an Akagi with stern tubes, again magnetic, then dove and avoided four Asashio and later came up to periscope and decided to shoot a trailing Asahio, 2700 yds astern, hit it, magnetic, explosion, and sank it. Go figure, now there was no CTD:hmmm: |
:hmmm: ... :hmmm: ... I am now wondering if maybe you are running into one of those infamous "battle" mission files...
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https://www.youtube.com/watch?v=OjYoNL4g5Vg Edit 11/22/2019: OK, there indeed was a duplicate ship name among the Asashio DD, in that (as an example) "Asashio #1" (a space between "o" and "#") and "Asashio#1" (no space) were in there (I do not remember the exact naming). The game will create an automatic name of "Asashio#1" when the first one is entered. It then numbers consecutively up with #2, #3, etc., with no spaces. The "spaced" name was entered by "hand" at some other time. When the game's "interpreter" gets finished with those names, they both apparently equate to "Asashio 1" in the naming conventions. Also, there are a lot of Fubuki DD in there, and the rest were Asashio. No Kagero, no Shiratsuyu, no Yugumo, etc. - there were not that many Asashio in the class, so that has been changed. I also substituted some of the more-appropriate ship Class= calls that we have for CV, CVE, CA & CL. The groups for the most part, seem to have decent groupings, though some are off in routing and timing, and I would almost guarantee them being off in composition, but definitely better than what they were. The groups have also been updated to where no matter when you enter the game, the ship groups should be close to around Midway on June 4, 1942... One caveat: this is the campaign (career) version of the file. I think we had already re-worked the Single Mission file. I'm back into testing the rest for an update. :salute: |
I love high-speed connections.
Whole thing downloaded in less than two minutes. :yep: |
Crash to desktop
Installed FotRS UE on a new install of SH4 v1.5 with LAA. Played Sub school tutorials (navigation, artillery, and easy torpedo) without a problem and even a campaign patrol from Corregidor to Puerto Galera, Balavan Bay, Batangas Bay area; then to the Hainan Island in the South China Sea but did not come across enemy vessel to fire a torpedo at.
This morning, I played the Tokyo Express mission 8 or 9 times and had the same problem every time. First of all, only the first Asashio destroyer in line will LOCK even though all the rest are within visual range. Secondly and most important, fired torpedo at first destroyer multiple times and each time I had Crash to Desktop as the torpedo closed with the destroyer in the event camera. Tried both contact and influence settings and both crashed upon hit. So, I'm wondering what will happen in the campaign mode when I contact a Japanese merchant or warship? I plan to try a different single mission soon. |
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