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btw, very nice work on the rockets! |
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http://i519.photobucket.com/albums/u...%20cockpit.jpg This is the model that the_frog pointed us to, and that I started working on. I have already reassenbled its parts in their correct positions, detached the wings from the fuselage (in game, wheels, wheel doors, inner and outer wing sections, guns, ailerons, elevators and rudder will be separate/destroyable parts), corrected some small mistakes and optimized it for use in game. As you know, I am currently creating a set of configurable textures to mimic the various paint schemes applied by USN/USMC and FAA in different war theaters and at various stages of the war. I am almost done with the US versions and I am about to start with the British ones :up: Quote:
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On cgtrader there is a free low-poly model of the aircraft. I didn't look into it yet, buit going by its picture it looks a bit under the standards of the Wildcat model that I am currently working on. On the other hand, Pack 3D got another model, extracted from Damage Inc. Pacific Squadron, but its poly count is a bit too high for our game. I might overlap the two Hellcat models to the Wildcat one, and modify the latter to look like a Hellcat or I might use the low-poly Hellcat, staright-away or with some detail added, but I wont promise anything at this moment. If in the meanwhile some expert wants to point me to other salient external differences between the two planes, he is the welcome :) Quote:
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http://i519.photobucket.com/albums/u...0US%20bomb.png And here are the files: http://www.mediafire.com/file/1gfud1...00lb_AN-M30.7z The model should be ready for importing in game (smoothing groups are removed, faces are triangulated and the model is flipped on its X axis), some edge splitting might be required for it to look god in game though. You might also want to resize its texture file. Note that I have set the model with two materials: one for the metal fuze, and another for the painted body and fins. Both of them use the same texture. You should set the two materials according to your taste, and add them to the parent node that you want to import the bomb in, before actually importing it... at least this is how you will be prompted by S3d. Dunno if adding the missing material after importing the model will make any difference. Let me know :salute: Quote:
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http://www.subsim.com/radioroom//sho...034#post879034 |
@ the_frog : I can no more export the models as .obj files, is it normal :06:?
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http://alternathistory.org.ua/files/...a6m2-02-01.JPG Quote:
Good work ! Waiting for pics about the Wildcat ! :ping: |
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http://i519.photobucket.com/albums/u...on%20Torch.png Here the fighter sports the paint scheme used during Operation Torch: note the yellow rings surrounding the US roundel on the fuselage and under the wings. Quote:
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After looking at the 3D models that I mentioned in my previous post I noticed the different cowling shape too. Moreover the tailwheel retracted into the fuselage for the Hellcat, the vertical stabilizer was thicker in the latter plane than it was in the Wildcat, and there were many more small differences that one cant spot at first glance. All in all, the two fighters are only supeficially similar, but they were obviously based on two different projects. Using the Wildcat model as base for the Hellcat might be more work than modelling the latter plane from scratch. By the way, the gctrader "low poly" model proved more high poly than the one from Pack3D. Another advantage of the Pack 3D model, is that it uses just one texture, which is good if we want the plane to have different paint schemes. I can see if an automatic poly-reduction of it will give good results, otherwise I am afraid we are are left with no other option but drawing a cylinder and starting from there :doh: Quote:
A while ago I had planned creating accurate models of the naval/air ordnance used by the main WWII belligerents. Regarding air ordnance, the only models I have worked on so far are the 100lb bomb that you have already seen, and US torpedoes including the FIDO acoustic torpedo. Finding on the web detailed drawings of dismissed US ordnance is relatively easy in these days (not the same for other nation's weaponry). Modelling the full arsenal of US bombs, together with FAR and HVAR rockets shouldn't take too long. I will let you know when I finish, in case you are interested into having them for your mods :salute: |
@Gap
Why do you think the polycount is too high? I just ported a P38 Lighning from Pack3D to SH3 and had no problems at all. |
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http://p3dm.ru/files/5336_amerikansk...ightning-.html That's a good news, hope to see your work soon :up: |
@ kendras
Tallboys, Grand Slam, FX1400 were guided/precision weapons. I tried to simulate that by "firing" them as gun shells (same as done for the rockets). However, the precision was very poor ... Here's the bombs library by Testpilot. It is a modified version, with the models partly re-textured. I also replaced the model of the depth charge. And there is the model of the Tallboy as a "normal" bomb. http://www.mediafire.com/file/4aqjfc76rjwp9ys/Bombs.7z |
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... I thought you refered to the explosion of the Grand Slam; that would require some additional materials and particles .... :D
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I tried your 100lb bomb in my bombs.dat file :
http://i.imgur.com/lRuO4F0.png Well, if you modelled it at the proper scale, it seems that you're right : Quote:
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http://i.imgur.com/MkLACqn.png The only problem : S3D often makes my computer crash when I work on this plane in S3D. And sometimes, the file gets corrupted ... :wah: |
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http://i519.photobucket.com/albums/u..._Wireframe.png You see how simple it is by comparison, and why I fell in love with it :D The only con I see so far, is that the UV mapping of the fuselage could have been better, but I didnt want to redo it Quote:
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