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And then always these rookies... "What was that, why am I dead?!?" :haha: Nice comments were also in the online game: - Newcomer Uboot-Commandant: "Something is wrong with the game... I suddenly see my submarine from the outside and can not get in. We have no outside view in the realism settings... :timeout:" - Senior DD-Commandant: "Harharhar... :arrgh!:" Quote:
I have tried to create a certain balance between "realism" and gameplay. Until now, I am actually quite satisfied. Last night I finally tried to attack the Tokyo Express. However, my attack was unsuccessful - the 8 destroyers kept me then more than 2 hours real time under water ... https://preview.ibb.co/c0pmtv/SH4_Im..._33_00_427.png https://preview.ibb.co/kfrc0a/SH4_Im..._21_02_535.png https://preview.ibb.co/kYAgRF/SH4_Im..._58_16_867.png https://preview.ibb.co/dtH6tv/SH4_Im..._06_31_181.png https://preview.ibb.co/eX8eDv/SH4_Im..._09_20_165.png https://preview.ibb.co/ebteDv/SH4_Im..._31_57_198.png https://preview.ibb.co/h89mtv/SH4_Im..._35_46_511.png https://preview.ibb.co/j1teDv/SH4_Im..._44_21_856.png https://preview.ibb.co/jUWhYv/SH4_Im..._44_03_936.png https://preview.ibb.co/jCmufa/SH4_Im..._47_44_624.png https://preview.ibb.co/c909Dv/SH4_Im..._48_07_202.png https://preview.ibb.co/dNJJ6F/SH4_Im..._49_09_936.png Dark is the night... :O: |
I've got a bit better with the cat-n-mouse game. In the Gar, at Kiska, I tried to attack an incoming transport and didn't realize the lead one was an escort.
As I was getting my "textbook" shot setup (so that it could be duly ruined by those wonderful whacked out torpedoes smoking crack) the destroyer detected me. It coulda been any number of things: my periscope, my wake (I was only at about 55ft depth) my engines (backing up at Emergency speed . . . yeah . . . like I said, I thought he was a freighter) whatever, he came at me. I fired all 10 torps at him and they went spinning off like 5 year olds letting go from a merry go round . . . no hits. The little depression in the bay at Kiska is in the 300 ft-Plus depth so I went deep and he did bomb me a bit, but little damage. Thermal layer at 85 feet so I realized I could speed around deep and he couldn't tell where I was. I backed out toward the northeast, let off silent running, reloaded, and spent another couple hours real time slowly edging closer and observing him doing his laps. Finally all my (mostly dud and screwball) torpedos spent, I retired to Midway. I did sink something along somewhere on that mission with the deck gun though. Love/hating the dud rate in the Soup: I hit one big ass freighter with 4 of six shots (the other two just plain missed). This was one of those rare instances where I had six torpedos that did NOT veer off to port and/or go into a circular run. Torpedo missed sir. Torpedo was a dud sir. Torpedo was a dud sir. Torpedo was a dud sir. Torpedo was a dud sir. Torpedo missed sir. :k_confused: :) I don't know if the actual rate of non-defective torpedos is exactly historic or not (I'd say it is in the ballpark of 70% either duds or screwball . . . I try to mitigate the premature detonation and deep running by NEVER using the contact+Influence setting and ALWAYS setting depth to shallowest possible). So for every ten torpedoes I fire, and assuming a a 50/50 hit rate . . . I get one hit. Not sure if that is historically accurate or not, but it does convey the "quality" that the crews had to deal with, and it makes the game surprisingly interesting. So probably 75% of my sinkings are achieved almost exclusively with the deck gun. Elsewhere in the news: I managed to infiltrate Rabaul harbor (I had sank a harbor patrol there with the deck several weeks earlier and not sure if they just decided it was pointless to replace him or what . . . no ASW patrols in the harbor) slipping past the radar-duided sub-nuclear cannon positions by hugging the southern shore of the harbor for 2/3 of the total distance (at night) at flank speed then going to periscope to sneak in the last third. I began this operation at just after sunset, and exited the harbor just at sunrise: http://tw.greywool.com/i/RSzwE.jpg http://tw.greywool.com/i/07K2m.jpg Got lucky and had very few duds in that raid. Sank everything in the harbor except for a subchaser that was hiding behind the western pier. That was fun! :up: After that raid, I headed back to Tulagi to rearm, and then proceeded on to my patrol area west of Okinawa. Spent several hours in a storm fiddling around evading a ****less harbor patrol and trying to sink a large modern passenger liner that was parked at a perfect right angle to the north of the pier. Not a single effective torpedo in that entire set (Gar so I forget the total number 20?): mostly screwballs that veered off to port but perhaps half-dozen duds that made contact but didn't explode. Visibility was under 750 yards with this night-time storm so in desperation I finally tried to lure the escort into a running gun battle. He couldn't find me and kept lurking on the edge of visibility (radar made this possible). I managed half-dozen hits (expending probably 30 shells) with a 5" 51Cal (very slow loader), which seemed to reduce his enthusiasm for pursuing/patrolling but didn't sink him. I went back to periscope backed up almost right into the liner. moved away just to the edge of visibility, surfaced and peltered him with my last 35 shells: Sank him after about 20 hits! :D That patrol netted me a new Balao class sub (nice to get in summer 1942 :03:) Great soup! |
Just posted a question in my DicheBach Questions thread that you guys might be able to reflect on . . .
http://www.subsim.com/radioroom/show...2&postcount=34 |
Nice report @DicheBach
but... Quote:
Something is wrong with your installation and/or campaign... :hmmm: |
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If you can point me at the file I can look at the timestamp on it and also look inside it. |
I just wanted to point out that there might be a problem with your installation or campaign ... these might get even stronger.
Perhaps you have other modes installed via Ralles ModPack, which change the UPC files? Greetings :salute: |
Nope. Just the RAL pack, and the small changes I made to the crew max values.
But I guess if you are positive that the Balao in 42 is IMPOSSIBLE with your mix, then it must be something on my end. I find that hard to imagine though as I did a complete reinstall of the vanilla game. Then used that multi-mod app of Robbins to create the separate save directories for different mod sets and then used JSGME to activate ONLY RAL. |
Did you take a snapshot of the game's files before doing any modding? If you did, you could run the "Compare" feature in JSGME, and see if something is amiss in there. Sort your results by clicking on the column headings. It generally takes about five minutes for that utility to run. Did you happen to use Rockin Robbins SH4CMS utility? It sure makes fixing bad soup much easier...
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LOTS of "DIFFERENT", quite a few "NEW" and a lot more "SAME" and of course all the Balao files are "DIFFERENT." But that doesn't really seem to prove anything cause we expect the files to be differnet given I have the four modules for the Ralles Mod soup installed, i.e., they are different from the vanilla snapshot. The real question here is: are the files I have which control the earliest availability date for Balao subs "different" than those which Bleinte has, and/or are the one's Bleinte has either (a) the same as the ones in the download or (b) the same as what he expects/intends them to be? Anyway, I got that complete snapshot.txt file saved so can put it in the cloud somewhere if it is useful. |
Maybe it's my fault ... :oops:
If you have installed my "HotFix" during the running campaign, it could cause problems (without new C-start). This contains an SH4 experimental-adapted EnvMod of W_clear for SH5, which also contains new weather cycles and climate zones. But no problem - I'm just making an update for the soup, where you have to start a new campaign anyway. DLL is still in this hour ... :03: |
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I'm pretty far into a career playthrough using "REALISTIC" mode in which I started in an S-18 in Cavite. I'm trying to get as far into the war as I can without dying--allowing a certain minimal degree of reloading. So I probably won't change my configuration until I either die in a way I cannot rationalize myself into reloading an old ave from or I finish the war. That said, I'm not too worried about the early appearing Balaos :03: It is a game after all! :) |
Ralles ModPack V1.3beta Update
What has changed or has been added: 1. Enhanced EnvMod experimental; Derived from W_clear's EnvMod for SH5 with new weather cycles and climate zones 2. AI shoots torpedoes - this allows enemy pt boats and destroyers to shoot torpedos at you while your on the service... 3. Tambor class (including the Gar`s) now has a test depth of 300 feet Background - the Tambors are identical to the Gatos in terms of construction, material and quality. The Gato class differs only by an additional bulkhead in the engine room A NEW CAMPAIGN MUST BE BEGINN! I'll go play then ... :salute: |
Oh boy! Sorry FotRSU and CMN team... for just a little while!... :lol:
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I have a weird problem. A fresh install of SH4 and just the soup, but some keys are acting funky.
When I press 'b' battle stations, there is a delay of about 3 seconds. The F12 external camera almost never works, but will sometimes work once. Same with the side views. I checked the .cfg and no cameras are disabled. I tried a different install I have of RFB and that works fine (I have 3 different versions of SH4, STEAM, UBIPlay, and disc, I'm using the disc for the soup). Any ideas? |
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