SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH5 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=249)
-   -   Sjizzle's mod list with CSP Magui interface (https://www.subsim.com/radioroom/showthread.php?t=204308)

volodya61 08-25-13 02:04 PM

Hi Sjizzle :salute:

I've re-edited my revision..
Submarine's .sim&cfg (modified for engine ratio patches) - http://www.4sync.com/archive/AFAqx42...dified_fo.html
You have to use this one instead of Stoianm pitch&roll + Real Battery Lifetime + U-boats.cfg's if you want.. whole info you can find in the readme file..

Sjizzle 08-25-13 02:36 PM

Quote:

Originally Posted by volodya61 (Post 2105631)
Hi Sjizzle :salute:

I've re-edited my revision..
Submarine's .sim&cfg (modified for engine ratio patches) - http://www.4sync.com/archive/AFAqx42...dified_fo.html
You have to use this one instead of Stoianm pitch&roll + Real Battery Lifetime + U-boats.cfg's if you want.. whole info you can find in the readme file..

thx i will update my list soon as i can i have limited inet where i am now

Sjizzle 08-26-13 02:29 PM

added Submarine's .sim&cfg (modified for engine ratio patches)
see post #1

volodya61 08-28-13 07:47 PM

Quote:

Originally Posted by Sjizzle (Post 2106092)
added Submarine's .sim&cfg (modified for engine ratio patches)
see post #1

Hey mate :salute:

Again new revision :)

Submarine's .sim&.cfg (modified for engine ratio + independent control patches) - http://www.4sync.com/archive/wRQzWk2...dified_fo.html
whole info in the readme file

Sjizzle 08-29-13 12:44 AM

added to mod list
Submarine's .sim&.cfg (modified for engine ratio + independent control patches)

thanks volodya

volodya61 08-29-13 06:52 AM

Quote:

Originally Posted by Sjizzle (Post 2107108)
added to mod list
Submarine's .sim&.cfg (modified for engine ratio + independent control patches)

thanks volodya

You're welcome :salute:

Sjizzle 09-21-13 02:58 AM

added the fallowing mods:

R.S.D. - Reworked Submarine Damage v3 by vdr1981
SkyBaron's Leigh Light for SH5 1.1
sobers Realistic contrast V6 SH5

see post #1 u need to start a new career

vdr1981 09-22-13 06:42 AM

Quote:

Originally Posted by vdr1981 (Post 2108261)

V4 Modifications:
- Added destructible Radars and RWR antennas
- Revised HP and armor settings for some equipment
- Overall submarine strengths set to 1000HP, this way max dive depth of the submarine will be more effected by amount of damage.
- Overall 750HP for Type VIIc . This is because the game tends to CTD after large amount of damage is taken with VIIc. This probably wont be solved until TDW is back so don't waith those destroyers on surface...(like you have other choice...:D)

v4 updated...No need for new campaign if you already use v3. Please, report all problems here... http://www.subsim.com/radioroom/showthread.php?t=207093
Cheers!

Sjizzle 09-22-13 06:57 AM

added

R.S.D. - Reworked Submarine Damage v4 by vdr1981
see post #1

plj 10-13-13 04:17 AM

Hey Sjizzle, few questions if I may:

Do you know if CTD's happen with this UI as much as with the NewUI one ?
Do you know if I loose functionality compared to NewUI if I start using this one ?
Is this using or can I add real navigation to it ?
Do you know if this is in anyway a compromise to realism compared to NewUI ?


(If others can comment, please do)

gap 10-13-13 06:20 AM

Quote:

Originally Posted by plj (Post 2127239)
(If others can comment, please do)

In part. See below: :salute:

Quote:

Originally Posted by plj (Post 2127239)
Do you know if CTD's happen with this UI as much as with the NewUI one ?

Dunno about CTD's, but for sure New UI's is more memory intensive, and many SH5 players have reported that it doesn't work together with MTNS (a mod by Uekel adding a whole bunch of new ships to the game).

Quote:

Originally Posted by plj (Post 2127239)
Do you know if I loose functionality compared to NewUI if I start using this one ?

Unfortunately yes. Currently MaGui is missing support for at least:

- TDW's automated scripts engine;
- individual engine control patch;
- decks awash patch.
- speech recognition (though I could be wrong on this)

Moreover, real navigation, the possibility to "lock" the hydrophone on a specific target (as opposed to always following the nearest target), and a few more features are missing.

Quote:

Originally Posted by plj (Post 2127239)
Is this using or can I add real navigation to it ?

Maybe in future. Currently you can't use TDW's real navigation on MaGui.

Quote:

Originally Posted by plj (Post 2127239)
Do you know if this is in anyway a compromise to realism compared to NewUI ?

Not really. Both mods aim to be realistic, each in its own way:

- New UI's sacrifices eye candy for some advanced functionalities;
- MaGui on the contrary looks much more "40's" (many interface panels are taken directly from pictures of u-boat dashboards, gauges, levers, buttons, etc.), but it is still missing several useful features.

Sjizzle 10-13-13 07:00 AM

i have more then 120 save's and no ctd's at all ....
i :agree:with gap
ty gab for fast reply ....

SnipersHunter 10-13-13 07:00 AM

Hey sjizzle maybe you can say me why you prefer the Magui? Because you cant use real navigation and other things with it :06:

Sjizzle 10-13-13 07:44 AM

Quote:

Originally Posted by SnipersHunter (Post 2127288)
Hey sjizzle maybe you can say me why you prefer the Magui? Because you cant use real navigation and other things with it :06:

heya...
i like both interface magui and tdw's interface .... and i play with both of them not in same time ....
i like magui interface cos is less CPU heavy and his look but i like also TDW's interface.
I didn't said that prefer Magui or TDW's this mod list is for players who wanna try other.

vdr1981 10-13-13 07:52 AM

Quote:

Originally Posted by Sjizzle (Post 2127287)
i have more then 120 save's and no ctd's at all ....

10-15 here, You lucky devil...:D


All times are GMT -5. The time now is 09:45 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.