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-   -   [REL] Dynamic Environment SH5 (https://www.subsim.com/radioroom/showthread.php?t=202520)

Soviet_Warlord 03-04-13 09:31 PM

When I enable the Enhanced visibility (high) submod, I get green squares all over the place underwater. It isn't an issue with the (medium) version. I wonder if it has to do with the inclusion of Sober's no water drops?

Silent Steel 03-05-13 07:37 AM

Quote:

Originally Posted by GT182 (Post 2020142)
Do I unintall 2.1 then install 2.9 and all is Ok. Or just install 2.9 and overwrite 2.1?

Pleeeease GT :nope:
Check your e-mail

Wetton 03-05-13 12:21 PM

After testing,it turns out that my ctd has nothing to do with this great mod.
Btw your waves Gap,are the most realistic i've ever seen in this game!:up:
Excellent work!

gap 03-05-13 01:45 PM

Quote:

Originally Posted by Wetton (Post 2020173)
Gap,your dynamic enviroment mod is awesome!!!I have used v2.1 for a long time and i decided to switch to 2.9 in an existing career.I deactivate 2.1 and activate 2.9 while i'm in the bunker.I kept my mod soup exactly the same.Unfortunately i face ctd everytime i approach the eastern english coast.Ctd happens when i am at the strategic map screen only!has this happened to anyone else?:hmmm:
My Mod List

Quote:

Originally Posted by Wetton (Post 2020524)
After testing,it turns out that my ctd has nothing to do with this great mod.

Glad you have tracked the problem down, Wetton; I was going to tell you to restore your old mod list and to follow the same route. By the way, what was causing your ctd's?

P.S: Nevermind, I have just noticed your help request in another thread :doh:

Quote:

Originally Posted by Wetton (Post 2020524)
Btw your waves Gap,are the most realistic i've ever seen in this game!:up:
Excellent work!

They are not my work, but thank you anyway! :D

Quote:

Originally Posted by Soviet_Warlord (Post 2020201)
When I enable the Enhanced visibility (high) submod, I get green squares all over the place underwater. It isn't an issue with the (medium) version. I wonder if it has to do with the inclusion of Sober's no water drops?

I don't think so; it is most probably a mistake by me. :03:
I am going to re-check the submod right away :up:

Quote:

Originally Posted by Silent Steel (Post 2020365)
Pleeeease GT :nope:
Check your e-mail

Did I say anything wrong? :huh:

Gungho 03-05-13 03:51 PM

Out of curiosity, with DynEn enabled, I was getting that glare issue people discussed earlier, but I also had totally dark nights (without the 'darker nights' plugin enabled).

The nights were so dark that it was pitch black and unplayable...I thought it might simply have been a one-off, but I checked it for a month of game-time, and it was continual.

Any suggestions or fixes to correct both issues?

Fifi 03-05-13 04:03 PM

Using V2.1 (but new version might be the same), i choosed the basemod NORMAL version because fog settings are more accurate imo, but nights looks less darker too...
+ if using NewUIs, clic HUD button below torpedo selection, and select the more green optical :yep:
It helps a lot!

Gungho 03-05-13 04:12 PM

Thanks Fifi, I was using just the base model, which I thought was a bit odd as to the darkness.

I disabled TDW's UI as it kind of cluttered my smallish screen and I was a numpty with the real navigation :hmmm:

gap 03-05-13 05:38 PM

Quote:

Originally Posted by Soviet_Warlord (Post 2020201)
When I enable the Enhanced visibility (high) submod, I get green squares all over the place underwater. It isn't an issue with the (medium) version. I wonder if it has to do with the inclusion of Sober's no water drops?

Quote:

Originally Posted by gap (Post 2020613)
I don't think so; it is most probably a mistake by me. :03:
I am going to re-check the submod right away :up:

Sure enough, it was my mistake. Here's the fix:

http://www.mediafire.com/?b06zvkb9z71kugz

enable it after the Enhanced visibility (high) submod. As its name suggests, it can be used as well as no impurity patch, in conjunction with the Enhanced visibility (low) submod, or with the sole Main Mod :up:

gap 03-05-13 05:54 PM

Quote:

Originally Posted by Gungho (Post 2020736)
Out of curiosity, with DynEn enabled, I was getting that glare issue people discussed earlier, but I also had totally dark nights (without the 'darker nights' plugin enabled).

The nights were so dark that it was pitch black and unplayable...I thought it might simply have been a one-off, but I checked it for a month of game-time, and it was continual.

Any suggestions or fixes to correct both issues?

Adjusting DynEnv's brightness output is feasible, but before doing it I wish to know how many people got the same problem as you and Trevally (who, on turn, didn't report any issue with too dark nights :doh:).

Unfortunately, game brigthness/contrast can be affected by a lot of parameters, including gfx card installed, screen setting, screen type, game gfx settings and even ambient luminosity of the room where you are playing the game. Making everyone happy is almost impossible.
Have you at least tried adjusting the brightness/contrast of your screen, and game's gamma settings?

On a side note, v 2.1 featured a submod called brighter nights. It has not been included in the last version of DynEnv, because it would conflict with some new sky settings, but it can be made compatible with them. If there is enough interest, I can merge its settings into the new cfg files, or I can give you instructions on how to do it :03:

gap 03-05-13 06:28 PM

first page updated with links to the patches released so far :salute:

gap 03-06-13 01:14 PM

added more updates to the first page:

DynEnv v2.9 - Sobers Best Ever Tweaks - Wakes Fix and sobers waves mod V11 05032013 :salute:

Silent Steel 03-07-13 01:26 PM

Grazie mille, Gap :up:

Soviet_Warlord 03-08-13 03:29 AM

Quote:

Originally Posted by gap (Post 2020823)
Sure enough, it was my mistake. Here's the fix:

http://www.mediafire.com/?b06zvkb9z71kugz

enable it after the Enhanced visibility (high) submod. As its name suggests, it can be used as well as no impurity patch, in conjunction with the Enhanced visibility (low) submod, or with the sole Main Mod :up:

Thanks :up:

gap 03-08-13 10:20 AM

Quote:

Originally Posted by Silent Steel (Post 2021842)
Grazie mille, Gap :up:

Quote:

Originally Posted by Soviet_Warlord (Post 2022154)
Thanks :up:

Thank you too guys, let me know if everything is fine now :)

Silent Steel 03-08-13 11:29 AM

Quote:

Originally Posted by gap (Post 2022299)
Thank you too guys, let me know if everything is fine now :)

So far, after sailing 4 hrs, all seems to be just fine :up:


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