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When I enable the Enhanced visibility (high) submod, I get green squares all over the place underwater. It isn't an issue with the (medium) version. I wonder if it has to do with the inclusion of Sober's no water drops?
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Check your e-mail |
After testing,it turns out that my ctd has nothing to do with this great mod.
Btw your waves Gap,are the most realistic i've ever seen in this game!:up: Excellent work! |
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P.S: Nevermind, I have just noticed your help request in another thread :doh: Quote:
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I am going to re-check the submod right away :up: Quote:
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Out of curiosity, with DynEn enabled, I was getting that glare issue people discussed earlier, but I also had totally dark nights (without the 'darker nights' plugin enabled).
The nights were so dark that it was pitch black and unplayable...I thought it might simply have been a one-off, but I checked it for a month of game-time, and it was continual. Any suggestions or fixes to correct both issues? |
Using V2.1 (but new version might be the same), i choosed the basemod NORMAL version because fog settings are more accurate imo, but nights looks less darker too...
+ if using NewUIs, clic HUD button below torpedo selection, and select the more green optical :yep: It helps a lot! |
Thanks Fifi, I was using just the base model, which I thought was a bit odd as to the darkness.
I disabled TDW's UI as it kind of cluttered my smallish screen and I was a numpty with the real navigation :hmmm: |
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http://www.mediafire.com/?b06zvkb9z71kugz enable it after the Enhanced visibility (high) submod. As its name suggests, it can be used as well as no impurity patch, in conjunction with the Enhanced visibility (low) submod, or with the sole Main Mod :up: |
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Unfortunately, game brigthness/contrast can be affected by a lot of parameters, including gfx card installed, screen setting, screen type, game gfx settings and even ambient luminosity of the room where you are playing the game. Making everyone happy is almost impossible. Have you at least tried adjusting the brightness/contrast of your screen, and game's gamma settings? On a side note, v 2.1 featured a submod called brighter nights. It has not been included in the last version of DynEnv, because it would conflict with some new sky settings, but it can be made compatible with them. If there is enough interest, I can merge its settings into the new cfg files, or I can give you instructions on how to do it :03: |
first page updated with links to the patches released so far :salute:
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added more updates to the first page:
DynEnv v2.9 - Sobers Best Ever Tweaks - Wakes Fix and sobers waves mod V11 05032013 :salute: |
Grazie mille, Gap :up:
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