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I just recently discovered this mod, and concur it is a work of art. :salute:
One possible flaw I'm trying to chase down - fog and haze. Realistic, but is it overdone? Three Asiatic patrols and it seems like it's foggy all the time, and playing with manual targeting and no map contacts is near impossible - for IFF you have to confirm it's not an allied ship before sinking it, and in too many cases I have to get within 300 yards before I can identify what flag it's flying. What I'd like to do is tweak that a bit, make the visibility minimum closer to 1000 yards rather than 200, and make really dense fog happen less often. Only file I can find that might affect that is data\Shaders\Clouds\CloudsVS.fx and that one appears to be identical to stock. Scene.dat has a diffuse color and specular lighting numbers, but no other data which would affect frequency or density that I can find. Anyone know how to thin out the fog/haze and get a higher percentage of clear visibility? |
Anyone know if this is compatible with Traveler's Mod?
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in short...
Yes I do and no its not. Traveler Mod changed so much in those files it 'll messup his intent Edit: Long version... http://www.subsim.com/radioroom/showthread.php?t=210571 |
Could i use safely only the ISE Realistic Colours mod without using the main mod?:salute:
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Could you pulblish your environment mod? Or instructions for it? Really I donīt like the intense blue of TMO 25 env. For now, I use FOTRS v13 enviro in my installation.
Many thanks and regards. Fitzcarraldo :salute: |
Is version V2 foggier than V3?
I'm using (and pretty much loving) version 2 but I seem to get an awful lot of days with what weather conditions report as light fog. Light fog is thick enough that I can't lock on big merchant ships like Liberty ships at 1000 meters when they're right in front of me. Course they can't see me either so my deck gun is getting a LOT of work.
Will version 3 be any different in this regard? I'm not complaining per se because it's sort of giving me a way to practice manual targeting of torpedoes. Provided I rely on sound contacts for all my data and get an appropriate speed and range I CAN score successful hits by manually entering all the targeting data. |
Good to see this mod is going strong. I'm not sure what I changed along the way but I can't seem to find the setting that controls weathers and what not.
I have decided to recompile the mod in a different way. It seems something I borrowed from Real Environment Mod has been causing the foggy weahter. This new version is being bug-tested and is WIP. You can always use the Realistic Colors or TMO/RFB compatible module by itself, this will provide you with a different atmosphere without changing the sea dynamics and weather. The next version will be more comprehensive and will include various textures for land and sky along with the now-ancient updated fire effects/oil that are included in TMO and RFB for use in Stock SH4 1.5. Over the years, I have steadily moved away from mega-mods due to the lack of customization. Now the player has the choice of just having a better environment and nothing more. I run this mod all the time for personal use. It's quite immersive and the color palette is based on the vanilla atmosphere, which is really the only one that looks good in the engine. In my opinion, in contrast to the bright blue of TMO and Real Environment Mod. You will also have the ability to toggle the grain filter as I found that it improves the atmosphere of the ISE color palette. All prior mods have removed this for various reasons. As well, there will be a total conversion mod for TMO/RFB/etc that brings the full experience of ISE to that user-base. I run ISE+Post-Process with GFO/RSRDC and this is what I recommend for the ideal experience in SH4 for the casual player. Take care :) |
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the moon phases should look like this if you want it to look accurate and realistic: http://ganymede.nmsu.edu/tharriso/as...oon_phases.jpg |
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Per request, for Armistead. He wanted realistic Pacific reflections. Screenshot taken during mid-morning, sunsets are even more spectacular. No post-process or image filter.
http://i.imgur.com/pwCTv8U.jpg |
It works with OM
OM (720 with patch)
From OMEGU, take Med Env Then this one, +ISE 1and 2 it works Quote:
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I've downloaded your mod and there are two questions. 1.) the waves are moving too fast, they are kind of dancing 2.) with the cameraview, I see in many angles a pattern Can I resolve those issues? please answer in simple english, because I'm not a natural speaker, thanks in advance mfg mike |
Greetings all.
I've installed ISE v3 plus the two enhancements into my SH4 V1.4, with OTC for 1.4. There is an immediate improvement in the quality of the graphics. I was in Hawaii from 1995-1999 and I can assure you Caustic has captured the deep cobalt blue of the sea around that island perfectly. I have an issue with the water that I'm hoping I can clear up quickly and easily. I have my graphics set for high detail on the water and am getting what I can only describe as a grainy sparkle off the water and its reflection at close range - when one looks farther out it sort of blurs into a layer of graininess. I'm also getting some small "splotching" of various colors (reds, greens, blues) on the surface of the conning tower at close range, also on the deck gratings in the control room. Is there a way to filter this stuff out? |
Any news about the mod?
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