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Thanks very much makman :yeah:
Best regards. Fubar2Niner |
Hi guys,
Sorry by the link issue, seems that MediaFire changed all the links. First post updated with new corrected link.:up: |
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Best regards. Fubar2Niner |
Another great mod by Rubini into my to-add-to-my-modsoup -list :salute:
How is it possible for Rubini to turn up with one essential mod after another, at a pace so fast that I can't get them added as a new one appears:06: Not that I'm complaining! Thanks again Rubini :arrgh!: |
Hi Rubini,
just discovered your "new" version from February, downloaded, tested and: Wonderful. When my SO found a contact at about 14km in a depth of 30m, he lost him after going to p-depth after 4 minutes. Perfect. Also could i hear all that "stock" noise when using the hydro by myself. Thanks a lot to gap! Now its an absolute must have mod :up: At last understood your intention with that rpmdetlevels. This is a great finding! Silent Hunter gives away its last secrets. Btw something is still missing. Will send you a pm. Best greetings. Leitender. |
Rubini, I'd like to try your mod, but have conflicts with these two mods:
1. your Unofficial rockets fix and 2. No continous 'ship spotted' v1.2 by hsie. They both use sensors.dat file, but I use No continous 'ship spotted' v1.2 for Rubinis rocket fix version over your mod and it all works perfect. How to merge with them your Hydrophones layers mod properly? |
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From the readme: Quote:
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Thanks for advice Rubini :up:
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Hi Rubini!
Since I havenīt heard anything from you for the last weeks, I feel free to publish the reworked version of your hydrophone mod, referring to your permission given some time before. I hope you donīt mind and you are all well... This is only a small rework of rubiniīs great mod including a few fixes and an additional optional sensors.cam file in which I included the values having researched in different books and internet resources. I added a version for LSH-players, too. If youīd like to know more about the changes, please read - the readme :03: Hereīs an extract of it about the recommended way of playing: Keep your boatīs equipment updated! Beyond, always dive to at least 25-30m if possible to get the best listening effect. Donīt forget to do a 45° offset of the boatīs heading and listen for a second time to enlighten the blind parts of the hydrophone systems. As a consequence we got from Rubini a really realistic behaviour of the gameīs listening abilities and therefore we have to act like the real kaleuns. Great cinema :D (german saying, not to take for serious). All credits for this mod go to Rubini! I would be glad to have you back here! Please download here: New reworked version 1.1. |
Merci beaucoup, Leitender!
Le mieux est līennemi du bien. |
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Excuse me my long absence from SH3, a RL hard duties last months. Thanks to your reworked version, itīs really great! I will update the first post with this option for the mod. Ahoy!:up: Rubini. |
Hi Rubini,
thank your very much for your reply. Concerning RL hard duties: of course pc gaming isnīt the most important thing in the world. Anyway we really regretted if you would retire from the forum. But we still have hope :up: Best regards Salut La Vache, Il y a toujours quelque chose a retoucher :03: |
Hi, Leitender! With your sensors.dat for NYGM, and your sensors.cam from documentation folder, I get "Hydrophone receiver destroyed" immediately after mission loading. S3D refused to open your sensors.dat. But I take my original NYGM file, delete each "SensorData" controller from each hydro type, and with your sensors.cam now it works.
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Hi Tycho,
thank you very much for this tip. Got the same error when trying to open the sensors.dat file for GWX. Seems that I made a mistake when removing the header information from S3D. @all Please donīt use this version until i have corrected this mistake! Will upload a working version soon. Thanks and Iīm sorry for that. Greetings Leitender |
Hi you fellow sailors,
uploaded a fixed version (1.1). Downloadlink above :salute: Tycho If you use the mod in that way you describend it, you will loose all that randomized events stuff of the SH3 Commander. Maybe you even loose the functionality of some sensors. So please donīt use your solution together with the Commander, or replace the mod by the reworked version 1.1. Best regards Leitender |
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