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-   -   mtns-More traffic, nations and ships by uekel, (in English) + OHII (https://www.subsim.com/radioroom/showthread.php?t=192061)

pedrobas 02-03-12 05:39 PM

Quote:

Originally Posted by vlad29 (Post 1832582)
Yes, '111' was one of this files, it's OK. But if not to save and just to continue - why it CTD's?

Perhaps we have found a bug in SH5 :har: :haha:

uekel 02-03-12 05:45 PM

Quote:

Originally Posted by vlad29 (Post 1832577)
To disable.:damn:...what:06::)

Now you get me wrong. :DL

The autosave-funktion. Only when starting new campaign. Not only to "build" bunker and harbour, create traffic and other nice things..., the game must write a huge file, nearly simultaneous.

And this:
Quote:

1. No CTD when starting new campaign, or when loading autosave file while restarting the game - in this case the amount of data is huge
BUT
2. CTD when not quitting the game and trying to start next patrol - the process of loading is usually 'short' and do not treats CPU too much!
I agree!!! :yep: But if once, it had no meaning.

vlad29 02-03-12 05:51 PM

Quote:

Originally Posted by uekel (Post 1832586)
Now you get me wrong. :DL

The autosave-funktion. Only when starting new campaign. Not only to "build" bunker and harbour, create traffic and other nice things..., the game must write a huge file, nearly simultan.

Ah-h, y-e-e-s, roger You now when enabling my head hyper-threading, and how is it possible to do, that there should be 'no autosave' when pressing 'Dock at Port':damn:

uekel 02-03-12 05:58 PM

Quote:

Originally Posted by vlad29 (Post 1832590)
Ah-h, y-e-e-s, roger You now when enabling my head hyper-threading, and how is it possible to do, that there should be 'no autosave' when pressing 'Dock at Port':damn:

Only necessary at campaign-start but maybe prevent this CTDīs? :hmmm:

vlad29 02-03-12 06:00 PM

Quote:

Originally Posted by pedrobas (Post 1832584)
Perhaps we have found a bug in SH5 :har: :haha:

Exactly! One of 2 bugs - the second is yours with SOAN:yep: And don't forget to sent a claim to ATI Radeon producers with the screenshot enclosed. I've no equal opportunity because I didn't know exactly who of 3 blrds. of Chineese has glued my GTX260:hmmm:

vlad29 02-03-12 08:00 PM

Quote:

Originally Posted by pedrobas (Post 1832520)
I promise you :D
Enable "NewUIs_TDC_6_9_0_ERM_Reaper7_NightVision_Black_Sk in" after "NewUIs_TDC_6_9_0_TheDarkWraith" , lock a target and ask the Weapon officer to identify the target and ...voila, the SOAN opens in the page of the ship you are identifing. :sunny:

This works even with OHII enable (without mnts), with OHII+mnts the problems start (although still works for some ships, i supose those what are untouched by mnts)

Just tried to operate with SOAN - NewUIs + ERM and without ERM - also not working in both cases (the target to identify was Zeppelin):nope:

pedrobas 02-03-12 08:45 PM

Quote:

Originally Posted by vlad29 (Post 1832649)
Just tried to operate with SOAN - NewUIs + ERM and without ERM - also not working in both cases (the target to identify was Zeppelin):nope:

Do you have mtns enable? because if yes, it wonīt work (this is what iīve been trying to explain the past two days). Disable mnts and try.

sidmo001 02-04-12 12:38 AM

Quote:

Originally Posted by uekel (Post 1832184)
I now not much about the older versions, but I think the game is patched to 1.2?

Is 1.2 a pre-req for either of the mods? I have 1.1 atm.

uekel 02-04-12 01:13 AM

Quote:

Originally Posted by sidmo001 (Post 1832741)
Is 1.2 a pre-req for either of the mods? I have 1.1 atm.

I donīt know which version. The functionality of the dat-models, that are the new ships, was not given by beginning of shV. It came only with a later version. :up:

Trevally. 02-04-12 06:06 AM

Quote:

Originally Posted by sidmo001 (Post 1832741)
Is 1.2 a pre-req for either of the mods? I have 1.1 atm.

Yes - you need to update your game.

First uninstall all mods
Then go here and run the app C:\Ubisoft\Silent Hunter 5\Support\GameUpdater\GU.EXE

Then add your mods back and start a new career:up:

mikaelanderlund 02-04-12 08:41 AM

Quote:

Originally Posted by vlad29 (Post 1832582)
Yes, '111' was one of this files, it's OK. But if not to save and just to continue - why it CTD's?

Yes, never overwrite a saved file and load the file twice. It's my way to avoid CTD. Strange but it seems to work.:DL

:salute:

IFRT-WHUFC 02-04-12 09:40 AM

OK I've had a quick read of the names.cfg roster list!!

Please check! there are 2 entries for Freefrench!? why?

Surely 1 needs to be removed?

Rick

Trevally. 02-04-12 10:24 AM

Quote:

Originally Posted by IFRT-WHUFC (Post 1832874)
OK I've had a quick read of the names.cfg roster list!!

Please check! there are 2 entries for Freefrench!? why?

Surely 1 needs to be removed?

Rick

Who are you talking to:06: mtns or OHII

uekel 02-04-12 10:25 AM

Hi Rick!
Quote:

Originally Posted by IFRT-WHUFC (Post 1832874)
Surely 1 needs to be removed?

Yes, you CAN remove one! :yep:

EDIT: :DL Ooohps, Trevally was faster, but I think, itīs in the mtns+OHII-Fix. :06:
btw: then is in mtns the same

IFRT-WHUFC 02-04-12 12:13 PM

mtns v1.8c has the same lines. I'm assuming that if the game threw up a random freefrench ship this would/could cause a random crash?

Rick


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