![]() |
12 x 14 inches guns in 4 x triple turrets, thicken citadel armor belt, fixed the ship hull profile.
https://s26.postimg.org/46um1bd6h/SH....50.11_944.jpg |
Quote:
|
Battlecruiser 3.5
Hi,
UDPATE change log 3.3: 1/ fix 3d in some places. 2/ Increase gun range from 16km to 26km, partially increase accuracy to compensate for the range increase. Increase visual range to roughly 30km. 3/ Replace triple 11inches with 14 inches, pack heavier punch, 1 or 2 hits from these guns can down merchant easily. 4/ Minor fixes here and there. If you have suggestion, please feel free to discuss. UDPATE change log 3.4: 1/fix 3d in some parts, especially the funel, it was to big, now slimmer. 2/ Further fixing gunnery performance 3/ Fix shipwake and other minor fixes. 4/ Replace the American 14inches turret with those of the Japanese design. UDPATE change log 3.5: 1/ Revise 3d in several parts 2/ Revise ship drafts 3/ Revise guneery performance UDPATE change log 3.5b: Guys, I've upload urgent hot fixes that I've missed in some place, please download again. Same link. Download 3.5: http://www.mediafire.com/file/mfo4p3...ruiser+3.5.rar https://s26.postimg.org/5pznh5fg9/SH....55.15_222.jpg https://s26.postimg.org/n5ttiueex/SH....17.16_379.jpg cheers, :Kaleun_Cheers: P/S: guys with the Missouri :timeout:, it is highly recommend that you start a new topic dedicate for such wonderful ship instead of posting them here. Thanks :up: |
Hello
Quote:
|
Main Batteries Volley Fire
https://www.youtube.com/watch?v=jF8Z9pxml84
Just a quick video show casing the new implementation of main batteries with individual barrels firing in succession, each delayed in a few milli-second from another. "In practice, particularly with turrets having closely spaced guns, the flight of projectiles closely in parallel a few feet apart could affect accuracy with the air wake over long ranges. They found that delaying some of the guns 20 or 30 msec would improve the accuracy. This was done automatically on some guns on some ships. But for spotting and effect, and appearances, it was pretty much simultaneous." "the guns could be fired individually and that, even during ‘full battery salvo’ firing, it was practicable - certainly by the late part of the Second World War - to fire the guns ‘together’ with a very brief interval between the barrels in each gunhouse (turret). This helped to reduce the dispersal of shells over long distances." https://i.postimg.cc/cCz2m8Cb/sh4-ex...1-06-54-13.png I'll just put a download link here for anyone who interested: https://www.mediafire.com/file/5nttb...r_2.9.rar/file |
Kreml Class
This is my attempt to create the Kreml Class Battleship in SH4 :D
https://i.postimg.cc/0j4D9rtJ/sh4-ex...2-48-30-59.png Download: https://www.mediafire.com/file/yvaxy...r_4.2.rar/file 2nd Version: https://i.postimg.cc/fyTY79Jp/sh4-ex...0-00-26-88.png https://i.postimg.cc/tJSWB46T/sh4-ex...9-59-49-08.png https://www.youtube.com/watch?v=SHcRsC8j710 Download V2: https://www.mediafire.com/file/ap3gg...r_5.0.rar/file |
I am TBear but the e-mail used to that account dont exist. Glad to se somone is working on surfacec ships
There is a few old vidioes on youtube with the ship i worked on with peabody Shows the most with crew stations etc I actualy was doing the japanese sound files when life caught up. Have it All on old hdd with the modded game files for japanese bases etc Well vidio show how far we got.. https://youtu.be/gQvIUbBvAzE |
Hi,
Welcome back.:Kaleun_Salute: I'm also interested in surface ship simulation but there are not many such simulation around so I guess I will be continue working on Silent hunter 4 for a while :D. Cheers! :Kaleun_Cheers: |
Welcome aboard!
TBamse!:Kaleun_Salute:
|
All times are GMT -5. The time now is 06:30 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.