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-   -   OH II support (https://www.subsim.com/radioroom/showthread.php?t=185409)

Magic1111 07-22-11 05:58 AM

Quote:

Originally Posted by Stormfly (Post 1709897)
i hate popups, its unrealistic in my eye`s, a regular "campaign radio message" (i call it "commanders only radio message") would be enough for it. If someone isnt able to read those messages by opening TDW`s radio log, he isnt in the postition to command a submarine :arrgh!:

2nd this Stormy ! :up:

Best regards,
Magic:salute:

Stormfly 07-22-11 07:39 AM

Quote:

Originally Posted by Stormfly (Post 1709897)
i hate popups, its unrealistic in my eye`s, a regular "campaign radio message" (i call it "commanders only radio message") would be enough for it. If someone isnt able to read those messages by opening TDW`s radio log, he isnt in the postition to command a submarine :arrgh!:

...just wanted to add, i know you`re able but just worried that someone could miss this for your campaign very important messages. :salute:

edit: should we care about those "important" new housewife customers while trying to turn SH5 into a simulation ?

0rpheus 07-22-11 08:03 AM

Quote:

Originally Posted by Zedi (Post 1709834)
Lemme try to explain. Most of the SH fans hated the SH5 campaign style because of many reasons. One of them was the ridiculous tonnage requirements.. like 100-200K in just few months or weeks. Other problems was the hunt for capital ships as mission objective. Overall people was missing the freedom from the previous versions where all you had to do was to go out patrol grids and sink whatever you find there.

So thats why we lowered the campaign objectives requirements to a much more realistic one, upon completion you are free to do whatever you wanna do. Just go out on open waters, set up for yourself a patrol area and sink stuff. But time by time check the map and see if is no new objective available. Here I needed a popup radio message on screen that will announce the player that a new mission is available. I will talk with Trevally and see if we can get this to work in his campaign radio message system.

What you need to pay attention is the date when the objective expire. If you finish the objectives faster, then you have to wait and just go out on blind patrol until a new one will be available. In the first campaign the 3th mission will start around November.

This campaign mod was designed for realism play, not rush play. For people who love to use real nav and low TC. And if for any reason you hate doing missions, forget about... the campaign will still advance, the only difference is that you may not be choosen to be part of Op Drumbeat campaign, but you will still be able to play until 1945. The player is not forced to do anything, you are completely free now.. open horizons, its all yours.

Thank you Zedi, that's made it all a lot clearer! No wonder the series fans hated the campaign ;) The tonnage requirement is tough to hit but I've found I'm using the deck gun a lot more to help hit the amount needed (tough in a sub with only 11 torps lol).

I'm guessing the first time I did it, it took a lot longer and hence the next mission was available by the time I returned to Kiel. On subsequent playthroughs, I must have gone through it a little faster and got back too early. I'm quite happy to sail around and hunt for free targets inbetween missions now that I know how it works. I guess the new ones will show up on my in-game map when I'm out at sea too, not just in the bunker map (so I don't have to return to Kiel to check)?

I've read about your OHII radio message system but don't have it (will go searching after I've finished typing this), but I agree a simple radio message saying 'new objective available' or something similar in the log would be a great help. A popup, as others have said would be a bit immersion killing. Hope you get a chance to implement it. :)

Thanks for taking the time to explain the ins and outs of the campaign system, I really appreciate it. Will go back to the campaign and start sinking ships asap. :D

Zedi 07-22-11 08:12 AM

Quote:

Originally Posted by Stormfly (Post 1709897)
i hate popups, its unrealistic in my eye`s, a regular "campaign radio message" (i call it "commanders only radio message") would be enough for it. If someone isnt able to read those messages by opening TDW`s radio log, he isnt in the postition to command a submarine :arrgh!:

There are the regular traffic spam messages that a captain can ignore and there are the very urgent messages that cannot be ignored. You are not on a love boat and sailing on free will, but an officer that sail under strict orders during war time. And when Donitz wants you to cease all operations and head at max speed to Norway, you will not mock that you hate orders to be shown in your face.. you do what you was told about.

There is another reason for popup messages. For example I play with my UI hidden. I read the radio messages only when Im bored. I always miss the "report position &stuff" from Bdu. And like me, maybe there is more who play with the UI hidden.

And when Im thinking about popup messages, Im thinking ONLY about the very important messages, not the regular traffic/open sea drama spam.


Quote:

Originally Posted by Chevelless (Post 1709846)
Great MOd Zedi,

but would you like to make a stand alone new ship version? Cuz mines, dolphins make my FPS drop sharply but new ships make less low FPS effect to me.

So would you like to post a link with the new ships stand alone version so that I may enjoy your great mod with a more smoothly performance without those FPS drop mines?

Thanks!

I said already that Im thinking about this solution for the final release. So I think that there will 2 main versions of the campaign, the full and lite version. Then I add additional versions where I split the campaign in components: ships, enviro units, new traffic. Or should be enough an additional version only without mines?

Its kinda hard to split the mod in millions of pieces and fit it to every SH5 player wish and to make it run smooth on the hardware they have. For example I run the game only with 2 gigs of ram and it runs very smooth, but people with 4-6 gigs reported low fps and ctd problems. Its impossible to make a version of the mod for every player.

Zedi 07-22-11 08:23 AM

Quote:

Originally Posted by 0rpheus (Post 1710002)
...
I guess the new ones will show up on my in-game map when I'm out at sea too, not just in the bunker map (so I don't have to return to Kiel to check)?

Correct, you dont have to be in the bunker to accept missions. Soon as they shown on your map, you can go and try complete them. Actually the only moments when I dock my boat is when I need urgent repairs or I need to load some mods. Otherwise I stay on water and got in ports only for refit.


Quote:

Originally Posted by 0rpheus (Post 1710002)
...
I've read about your OHII radio message system but don't have it (will go searching after I've finished typing this), but I agree a simple radio message saying 'new objective available' or something similar in the log would be a great help. A popup, as others have said would be a bit immersion killing. Hope you get a chance to implement it. :)

Ok, if you guys hate it .. than thats it, no popups. But those who play with hidden UI or are bored by the radio spam may miss some very important orders. I loved the popup message in the earlier SH versions just because gave the "omg wtf" feeling.. that something very important is happening. I agree that all that radio spam about sunk ships, traffic could be a painful xp as popup messages, but the really important/critical ones should be shown right in your face.

0rpheus 07-22-11 08:30 AM

Quote:

Originally Posted by Zedi (Post 1710035)
Correct, you dont have to be in the bunker to accept missions. Soon as they shown on your map, you can go and try complete them. Actually the only moments when I dock my boat is when I need urgent repairs or I need to load some mods. Otherwise I stay on water and got in ports only for refit.

Ahh, ok - that's good, I imagine I'll end up playing in a very similar way. :)


Quote:

Ok, if you guys hate it .. than thats it, no popups. But those who play with hidden UI or are bored by the radio spam may miss some very important orders. Myself always loved the popup message because gave the "omg wtf" feeling.. that something very important is happening. I agree that all that radio spam about sunk ships, traffic could be a painful xp as popup messages, but the really important/critical ones should be shown right in your face.
Ah got my wires crossed on this one... I'd be quite happy to have a popup solely for important things like new mission/objective offered etc, because you're right, it would be easy to miss if it were just lumped in with all the other messages in the captains log... eventually there are so many it would get lost if you don't see it immediately.

Not installed it yet but it looks like the OHII radio messages use TDW's Radio Messages Engine... if so using that for the popups would be fine as it's still 'in character' - i.e. a message to a uboat captain from base, rather than a 'game' popup saying 'go here'. :)

zebidie 07-22-11 08:40 AM

I wouldnt say popups are immersion killing, no more so than a crew member running over and waving a piece of paper in your face with the message the the radio guy has just written down. :)

Stormfly 07-22-11 08:44 AM

Quote:

Originally Posted by Zedi (Post 1710013)
There are the regular traffic spam messages that a captain can ignore and there are the very urgent messages that cannot be ignored. You are not on a love boat and sailing on free will, but an officer that sail under strict orders during war time. And when Donitz wants you to cease all operations and head at max speed to Norway, you will not mock that you hate orders to be shown in your face.. you do what you was told about.

There is another reason for popup messages. For example I play with my UI hidden. I read the radio messages only when Im bored. I always miss the "report position &stuff" from Bdu. And like me, maybe there is more who play with the UI hidden.

And when Im thinking about popup messages, Im thinking ONLY about the very important messages, not the regular traffic/open sea drama spam.

that have nothing to do with love boat sailing, but the fact that the commander take the descision to look on a radio message while maybe in a combat situation or visiting the rest room, even if it is a "commanders message". Also while the message arrive and the audio for it is playing, you get a good immersion for it, there is also a bit time needed decoding it before reading it.

...shame is feeling like a housewife sometimes, not able to pilot the real thing :wah:

http://www.pictureupload.de/original..._housewive.jpg

...but things can improve:

http://vimeo.com/26700490

edit: "There are the regular traffic spam messages that a captain can ignore"

...i enjoy reading them, gives me a deeper immersion... also for the global situation picture, this messages could be also important if the campaign have enough historical correct event`s/convoy`s included.

Stormfly 07-22-11 09:26 AM

...duo to the actual terrible happenings in Norway deleted !

Zedi 07-22-11 12:09 PM

Stormfly, this is not the usual housewife messages.. "spaghetti done. need more luv". Is messages from Bdu. :O:

Trevally. 07-22-11 12:18 PM

Quote:

Originally Posted by Zedi (Post 1710241)
Stormfly, this is not the usual housewife messages.. "spaghetti done. need more luv". Is messages from Bdu. :O:

:haha:

I will start adding these housewife messages tonight:D

Stormfly 07-22-11 02:40 PM

Quote:

Originally Posted by Zedi (Post 1710241)
Stormfly, this is not the usual housewife messages.. "spaghetti done. need more luv". Is messages from Bdu. :O:

to bad that iam not coupled with a so called "housewife" :haha:

Stormfly 07-22-11 02:49 PM

Quote:

Originally Posted by Trevally. (Post 1710248)
:haha:

I will start adding these housewife messages tonight:D

:o well, but plz tell her she have to write realistic :rotfl2:

TheDarkWraith 07-22-11 03:14 PM

Quote:

Originally Posted by Stormfly (Post 1710373)
to bad that iam not coupled with a so called "housewife" :haha:

Prefer the single life also :yeah: I see no point in marriage (aka self-institutionalizing yourself)

Trevally. 07-22-11 03:26 PM

My "housewife" has just send me a coded message:-

"XPDO SUWH ANED WLON BISK AHIW"

:hmmm:



De-coded:-

":stare:"

:o


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