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-   -   [REL]Imported Ship Pack (https://www.subsim.com/radioroom/showthread.php?t=183904)

Rongel 06-12-11 06:23 AM

About the Flag Freeze problem...

I thought that our flag-additions mod would take away the problem, but that wasn't the case. I'm not sure if it's because of the imported ships or the rest of the Zedi's campaign that is causing the bug.

It seems to be a random thing: Yesterday I played Zedi's early test version of the Das Campaign mod (it included some imported ships). Every british merchant ship had frozen flags, stock ships and imported ships. After I quit the campaign, I went to Museum and saw the same thing. Now today I tested it again with the same mods, played the campaign, spotted one merchant and it's flag was working okay. I checked the museum and no problem there either... Weird...

So what are the exact conditions of your freeze flag problems? Are you playing some version of Zedi's campaign or just the imported ships? Are the flags frozen on imported ships and stock ships also? And is it always just the british ships? We must somehow get rid of this, we don't need more bugs :D.

stoianm 06-12-11 07:13 AM

i had frozen flag only with this mod last version... i did not used zedi's campaign mod

Sbygneus 06-12-11 01:33 PM

Quote:

Originally Posted by SteelViking (Post 1680839)
Working on importing the TypeIX as an AI unit.:D Now this will take a ton of work, and there is no telling if I can get everything to work right, so please be patient. However, I do already have it showing up in game and have some basic functionality.:|\\

screenshot, screenshot, screenshot....!:D

Rongel 06-12-11 03:56 PM

Quote:

Originally Posted by stoianm (Post 1682147)
i had frozen flag only with this mod last version... i did not used zedi's campaign mod

Did some more flag-testing and managed to reproduce the bug. I had spotted many ships, imported and stock and everything was okay. But finally I encountered a really nice looking, friendly Romanian merchant, Rongel Small Old Split Freighter :D. With a frozen flag... I saved, went to museum and there also romanian ships and also portugese ships had frozen flags. I exited the game, started again and loaded my save and the romanian ship had it's flag waving nicely in the wind again...

This seems to be totally random bug, and that ofcourse makes fixing it more difficult... :nope:

Zedi 06-12-11 04:30 PM

The frozen flag its extended to the stock ships too, usually the brit ones have bigger chance to get their flags frozen. No idea how come a imported ships can affect the stock ships, but I noticed this bug since playing with the new imported ships.

There are also other weird bugs.. like now the wake of my boat is missing, need to save/load several times to have it back. Not to mention that I have a crash caused by the MSVCR90.dll wich is related to C++ and directx. We manage to get one good thing on the table, but also get 3 bad with it.

TheBeast 06-12-11 07:07 PM

Quote:

Originally Posted by SteelViking (Post 1680839)
Working on importing the TypeIX as an AI unit.:D Now this will take a ton of work, and there is no telling if I can get everything to work right, so please be patient. However, I do already have it showing up in game and have some basic functionality.:|\\

Yeah, the GWX guys that did the Type-XIV had everything working on that model with one very strange issue.
Every time the boat would dive it went straight to the bottom.
This is why they never released it.
Maybe fudging the Sub physics could resolve that issue.
Also since it is AI unit, shouldnt it just automatically respawn?

Madox58 06-15-11 05:36 PM

Quote:

Originally Posted by TheBeast (Post 1682578)
Yeah, the GWX guys that did the Type-XIV had everything working on that model with one very strange issue.
Every time the boat would dive it went straight to the bottom.

That issue was solved a VERY long time ago.
You just never got the correct files.

SteelViking 06-16-11 11:26 AM

The real problem is that the textures were mapped wrong.

Zedi 06-16-11 12:59 PM

Now that I had plit the fteel in coastal and ocean merchants, there is space for some new big ships. Maybe few from JU's pack would be cool as he created some nice ships, but he have problems with importing them into SH5.

Madox58 06-16-11 06:14 PM

Quote:

Originally Posted by SteelViking (Post 1685292)
The real problem is that the textures were mapped wrong.

If you refer to the type 14?
You also never got the final files.
All issues were solved and it was released but very few bothered to download them.
I deleted all files concerning the type 14 Months ago.
You are just now catching up.

Txema 06-17-11 09:51 AM

Quote:

Originally Posted by privateer (Post 1685552)
If you refer to the type 14?
You also never got the final files.
All issues were solved and it was released but very few bothered to download them.

OK, I am going to bite... Very few bothered to download them? Did you release the final files in this forum? If you really wanted to share the files with the community you would have released them here...

Quote:

Originally Posted by privateer (Post 1685552)
I deleted all files concerning the type 14 Months ago.
You are just now catching up.

So what ?? Who cares about what you can do modding SH5 if you are not going to share it with the community?


Txema

Madox58 06-17-11 06:23 PM

Your just so cute I almost wish I cared anymore.
:nope:
Why not do us all a big favor and demand I am keelhauled?
Or are you also to lazy to do that?

iambecomelife 06-18-11 12:13 AM

Quote:

Originally Posted by Zedi (Post 1685361)
Now that I had plit the fteel in coastal and ocean merchants, there is space for some new big ships. Maybe few from JU's pack would be cool as he created some nice ships, but he have problems with importing them into SH5.

I'll take care of that! :salute:

I just need some time; in a couple of months I will be finished with my studies. Then it will be back to merchant-making!

Not to knock the developers' work, but many of the models from SH3 and SH4 have repetitive texture mapping (no way to add ship names, funnel colors, neutrality flags, etc). it would be better to make new ships from scratch than to just rely on "retreads" from prior Silent Hunter games. I have already modeled some symmetrical mercantile hulls that allow for more detailed skins. Plus the game seems to work well even with huge ship textures of 2048x2048, etc.

WWII merchants often had very interesting paint schemes and this game is well equipped to display them; it would be a shame not to use the SH5 engine to its full potential.

http://i33.photobucket.com/albums/d5...utral-ship.jpg

SteelViking 06-20-11 12:57 AM

Actually iambecomelife some of what you are suggesting CAN be done with the use of shadow mapping. Just look at the hospital ship. Someone just needs to do the work to make more skins.

Anyway, I am giving up on the submarines. Just too many problems for one person to try to fix by himself. I am going to go back to importing ships. Since Zedi thinks we have some room for bigger ships I suppose that's what I will concentrate on.

If anyone has the latest files on the type XIV I would love to have them, otherwise I am dropping it as a possible import.

LordNeuro"Serbia" 06-20-11 05:37 AM

Theat is gr8 idea
 
I would love too see the name on the ship and same new paint schemes. I guess it is a lots of work and u cann not make ship name random (u would gett the same ship name) but it would be wery cool. Maybe it is possibole too make couple wariants for same ship with difrent skin and name and make for all the merchants. But i guess it is a wery much work too be dan. I m sorry for lecking skill in moding or texturing. I would love too make contribution too too gr8 work u r doing.


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