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Files needed for Allberich Paint Sheme are as follow: Location = Data\Textures\TNormal\tex - Conning_7C_01_albrecht.dds - Conning_7C_01_albrecht_N.dds - Conning_7C_02_albrecht.dds - Conning_7C_02_albrecht_N.dds - Uboat7C_structure_albrecht.dds - Uboat7C_structure_albrecht_N.dds - Uboat7C_deck_albrecht.dds - Uboat7C_deck_albrecht_N.dds (The below files may not have _albrecht in name and effect all Type-VII boats.) - Uboat7_body_albrecht.dds - Uboat7_body_albrecht_N.dds (Because UV/AO maps for this texture are not the same on all Type-VII boats. Because the body texture should be able to change from Paint Scheme to Paint Scheme without effecting other Paint Scheme's. I consider this to be a BUG) Quote:
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Have you used BCDEDIT command to tell your OS to allow applications to use more then 2048 memory? The BCDEDIT command line must be run using you local Administrator Account or equal. "bcdedit /set IncreaseUserVA 3072" (without quotes) CLICK HERE to read more info posted by TDW about 4gigPatch. |
- Uboat7C_deck_albrecht.dds
- Uboat7C_deck_albrecht_N.dds I do not have these two files. As for the increaseuserva patch, i did this a long time ago yes ^^. |
"Equipment and Upgrade Packs Fix 1.0 Fist Full of Emblems Patch"
Is this patch still necessary for v1.2? |
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Hopefully, I will get enough free time this coming week to take care of it. |
This mod is compatible with v1.51 Fistful of Emblems .... Yes? No?
With PATCH Yes? Pacht do not need? :ping: |
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Simply rename files to match your selected coating. Alberich = _albrecht Improved Alberich = _alb_imp Tarnmatte = _tarn Improved Tarnmatte = _tarn_imp |
How activate the camo skins? Like the 'training' one?
After read this thread to use this skin http://www.subsim.com/radioroom/showthread.php?t=180054 whem Alberich selected i need to rename all files of mod with _albrecht? List off my mods: Generic Mod Enabler - v2.6.0.157 [D:\Ubisoft\Silent Hunter 5\MODS] 01. antilag A Fistful of Emblems v1.51 A Fistful of Emblems v1.51 (Weathered) Magnum_Opus_v0_0_1 Enhanced FunelSmoke1.2_by HanSolo78 Grossdeutscher Rundfunk Speech fixes and additions (german version) Window_Lights_Redone_V1 Capthelms Audio+SV Touch Ups Naights Submarine Textures (internal) V1.1 OPEN HORIZONS II IRAI_0_0_30_ByTheDarkWraith FX_Update_0_0_16_2_ByTheDarkWraith AirTorpedoes TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 Dynamic Environment SH5 Basemod (realistic version) V2.1 Dynamic Environment SH5 Waves (realistic version) V2.1 Dynamic Environment SH5 Atlantic Floor V2.1 Dynamic Environmental SH5 Realistic Colors V2.1 Dynamic Environment SH5 DarkerNights V2.1 Dynamic Environment SH5 Undersea (temperate and polar) V2.1 Dynamic Environment SH5 Sounds V2.1 sobers talking conning crew mod Unterseeboot SFX U-Boat Propulsion SFX MightyFine Crew Mod 1.2.1 Alt faces NewUIs_TDC_6_6_0_ByTheDarkWraith NewUIs_TDC_6_6_0_New_radio_messages_German Manos Scopes-patch for 8x5 Krauters Automated Scripts (v5_0_0 compatible) IO_StrategicMap_4_3_for_TDWv651&MO Kriegsmarine Grid Map for MO and TDW UIs by stoianm Trevally Automated Scripts v0.6 Trevally Harbour & Kiel Canal Pilot v2.4 NewUIs_TDC_6_6_0_Real_Navigation Church's SHV 1.01 Keyboard Commands v1.1 EQuaTool 01.01 by AvM - double set - Large plus Flat Style Nauticalwolf's_Torpedo_Textures_v1.2 Remove mines-ice-dolphins from OH II full nVidia missing lights noir decks Equipment_Upgrades_Fix_1_2_byTheBeast Equip_Upgrades_AFFOE U-boat Historical Specifications 1.7 for TDW Mods tiny! - torpedo mod stoianm pitch&roll for SH5 V1 (low) |
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Other Coatings: Improved Alberich = _alb_imp Tarnmatte = _tarn Improved Tarnmatte = _tarn_imp |
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I have done extensive testing to ensure these textures are loading correctly when using this MOD. If these are not showing up for you, they may not have been installed. Please verify these coating textures are installed correctly in you game directories. I have encountered some stock skin textures missing from my game in the past. Also, there is a stock game BUG that sometimes prevents the selected coating from loading when first leaving port. The default commission coating is loaded by default when this happens. Once you have gone far away from port. Try saving game and reloading save progress. |
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1) I have downloaded a mod "Black_Skin_albrecht" 2) In which folder of your mod (only in "Equipment_Upgrades_Fix_1_2_byTheBeast"?) should I change, when I will this skin for all coatings (Improved alberich, Tarnmatte and Improved Tarnmatte)? 3) After this I have to activated both mods? Equipment_Upgrades_Fix_1_2_byTheBeast first? Thank you for answer Kaleun TheBeast! |
Its very simple , before installing ur black skin mod, rename all the files in the mod with the tipe of the skin you want to use, for example if u want tarnmatte:Conning_7A_01_N_tarn.dds.(just use _tarn).After that just activate the skin mod as usually.
sry for my english i hope you understood. Ps:TheBeast, great mod man thx for it, i have only one question.I mixed ur mod with AFFOE,copied the emblem files from AFFOE to your mod and renamed them, the mod works great no conflicts just one problem, i can see all the emblems from AFFOE but not yours with the wolf and the pirate.Can u tell me what i did wrong? |
This is an awesome mod, but I have an oddity - I'm using the fix to lower the radio antenna at periscope depth, and the antenna doesn't come up, which is great.
However, when I dive from 20 to around 30, 35 feet, the bottom of the antenna comes through the bottom of the sub, so I get this weird white line poking through the hull which looks very odd! Any ideas on why/how to get rid of it? Thanks for a great mod :):salute: |
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