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-   -   Mega-mod for SH5 on the basis of Ui-Boat 3.0 (https://www.subsim.com/radioroom/showthread.php?t=180415)

u-boatluc 05-07-11 09:26 AM

Quote:

Originally Posted by Obelix (Post 1653485)
Maybe after the 3rd May will be released AVC v2, based on version 4.14 (if by that time will come, or what the new version of one of the mods:D). The assembly is finished, now I check it for possible errors. Today or tomorrow I'll try to publish a list of mods and loans.

when will AVC v2 come out

Obelix 05-09-11 06:07 PM

Quote:

Originally Posted by u-boatluc (Post 1658848)
when will AVC v2 come out

It is possible that today. Now everything depends on when I finally upload the file to file sharing.

Obelix 05-12-11 06:09 PM

AVC v2 released! See post #1 for details.

Magic1111 05-13-11 02:19 AM

Quote:

Originally Posted by Obelix (Post 1662773)
AVC v2 released! See post #1 for details.

Thanks Obelix, MOD-List on first page looks wonderful ! IŽll give it a try ! :up:

Best regards,
Magic:salute:

ametlib 05-13-11 06:15 AM

Downloaded and now testing.

Thank You!

gap 05-13-11 08:21 AM

Hi Obelix,
nice job, as always! :up:

I noticed that you included my mod gap - Alternative Cursors & Kriegsmarine Maptools v 1.0. In the next version of your megamod I suggest you to use v. 1.1 of my map tools, available here:

http://www.subsim.com/radioroom/show...25&postcount=1

It contains a bug fix and small improvements on the first release.

Obelix 05-13-11 08:56 AM

Quote:

Originally Posted by gap (Post 1663074)
Hi Obelix,
nice job, as always! :up:

I noticed that you included my mod gap - Alternative Cursors & Kriegsmarine Maptools v 1.0. In the next version of your megamod I suggest you to use v. 1.1 of my map tools, available here:

http://www.subsim.com/radioroom/show...25&postcount=1

It contains a bug fix and small improvements on the first release.

Hi gap!
I do not use all the tools of your mod, just a few. Thank you for the suggestion. :salute:

nembo 05-20-11 02:49 AM

ID booklet always available
 
Hallo mate,
I notice that the book for ships ID is available only with periscope upand tgt on visual. I'd suggest to let the book available always. In fact once identified the ship, and in order to avoid to keep the periscope up for along time, you can lower it and with the ID book insert depth of the torpedoes, calculate speed, range and eventual AOB, by writing down all the data at once. Thus the RAOBF works only when tha game is not stopped, you have to do it under see, as I suppose, in the real ... or am I wrong?:oops:
Ciao
Nembo

Obelix 05-20-11 09:21 AM

I see what I can do about it.

nembo 05-20-11 11:47 AM

Thanks a lot
 
Quote:

Originally Posted by Obelix (Post 1667234)
I see what I can do about it.

It would be very nice.
Nembo

TheDarkWraith 05-20-11 12:22 PM

Quote:

Originally Posted by nembo (Post 1667115)
Hallo mate,
I notice that the book for ships ID is available only with periscope upand tgt on visual. I'd suggest to let the book available always. In fact once identified the ship, and in order to avoid to keep the periscope up for along time, you can lower it and with the ID book insert depth of the torpedoes, calculate speed, range and eventual AOB, by writing down all the data at once. Thus the RAOBF works only when tha game is not stopped, you have to do it under see, as I suppose, in the real ... or am I wrong?:oops:
Ciao
Nembo

the stock rec manual (and Reaper7's enhanced rec manual) will not let you do this. Once the periscope goes underwater any lock on a ship is broken. When the lock is broken the rec manual doesn't know which vessel is targeted and thus goes blank. This is the reason why I created SOAN in my UIs mod to overcome this problem.

ambarata 05-21-11 03:48 AM

Bug?
 
Hi!

Mod looks good, found a situation when I was reversing, started to submerge whit me on the tower.

Homebrewer 05-21-11 10:19 PM

How to ID ship?
 
I just downloaded this mod and it is great. My question is, when I lock onto a target and then ask for an ID all I get is the Soan is " I think it is a (type of ship), no picture or anthing. Don't I need to input the mast height for range and I need to know the length for AOB and Draft. Where do I get this info? What am I missing?

Homebrewer 05-21-11 10:54 PM

Quote:

Originally Posted by Homebrewer (Post 1668192)
I just downloaded this mod and it is great. My question is, when I lock onto a target and then ask for an ID all I get is the Soan is " I think it is a (type of ship), no picture or anthing. Don't I need to input the mast height for range and I need to know the length for AOB and Draft. Where do I get this info? What am I missing?

Never mind, call me stupid I figured it out:oops:

TheDarkWraith 05-22-11 12:52 PM

Quote:

Originally Posted by Homebrewer (Post 1668192)
I just downloaded this mod and it is great. My question is, when I lock onto a target and then ask for an ID all I get is the Soan is " I think it is a (type of ship), no picture or anthing. Don't I need to input the mast height for range and I need to know the length for AOB and Draft. Where do I get this info? What am I missing?

SOAN is only available in my UIs mod and MO. No other mod contains it. What you are referring to is the stock recognition manual.


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