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-   -   [WIP] Trevally Tutorials (for TDWs UI) (https://www.subsim.com/radioroom/showthread.php?t=177725)

vlad29 10-08-11 03:53 PM

Managed to catch the contact approaching after 3,5 hours of gametime since the historical mission "4 bearings" starts. So the issue is over - Trevally was right re. x512 TC needed:salute::salute::salute:

Zs4zet 11-02-11 08:52 AM

Where is the Hog Island?
 
Hi Trevally!

I like to learn from great totorals the RAOBF practice.
Starting, run, and I not found the Hog Island ship at 221 degree.

See the picture:
https://picasaweb.google.com/Zs4zet/...87472254074450

I run these mods after the Trevally Tutorial:

Trevally Tutorials - All v0.2 (for TDW UI)
Trevally Harbour & Kiel Canal Pilot v2.8
Trevally Automated Scripts v0.6
OPEN HORIZONS II_full v1.4
OHII v1.4 Patch2 Full
OH II Minefield map
GramophoneShuffler
Grossdeutscher Rundfunk
Accurate German Flags at Bismarck

I remembered so early as if would have worked. I thought that it is the problem with possible the OH2, the another mods may be harmless.
And yes... deactivate back to the OH2, and found the ship...

I read in the OH2 description, than OH2 must be the last activated mod. (Early always was that the Trevally Tutorial.)
I can activate the tutorial after the OH2, and working good both, and not problem with OH2?
Or the tutorial have incompatible with the OH2 ?

UPDATE:

I try to activate the tutorial (and another 2 Trevally mods) after the OH2 mods. Not conflict, but I not see the ship at 221 deg in the RAOBF tutorial...
Not conflict never, and after any OH2 activate not see it... why? and what I do?

Trevally. 11-02-11 02:27 PM

Hi Zs4zet:salute:

When you use OHII - it changes some ship types from the stock way of using them. So the tutorial is written for that.

For players who use OHII - you need TerevallyTutorials for OHII
http://www.subsim.com/radioroom/down...o=file&id=3329

Note: the mod says for v1.3 - this means for 1.3 and above:up:

Zs4zet 11-02-11 07:23 PM

Hi!

Thanks, your quick response!
Hmmm... now I started at 25m depth, I go under periscope depth, and there was not a ship on the water... after I go teh surface, and was not so. (If you want I can send a picture...)

My activated mods:
Code:

Accurate German Flags at Bismarck
Old Style Explosions V1.1
FX_Update_0_0_19_ByTheDarkWraith
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.1 Patch
NewUIs_TDC_6_8_0_ByTheDarkWraith
NewUIs_TDC_6_8_0_ByTheDarkWraithPach_1
NewUIs_TDC_6_8_0_ERM_Reaper7_NightVision_Black_Skin
NewUIs_TDC_6_8_0_jimimadrids_map_tools
NewUIs_TDC_6_8_0_New_radio_messages_German
NewUIs_TDC_6_8_0_No_Snorkel_Exhaust_Smoke
NewUIs_TDC_6_8_0_WWIIInterface_by_naights
NewUIs_TDC_6_8_0_Das_Boot_Crew_Mod_by_Illyustrator
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_spotting
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
IO_StrategicMap_4_5_for_TDWv680
IO_MapCourseLine_normal pencil_mod
EQuaTool 01.01 by AvM - Large Style
emtguf - Periscope rework V 1.7
Emtgufs Aspect ratio patch 16;9
Nauticalwolf's_Damage_and_Torpedo_UI(g)_Mod_v1.1
MightyFine Crew Mod 1.2.1 Alt faces
MCCD_1.04_MFCM_1.2.1_compatible
No magic skills v1.5 MCCD compatible
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Advanced Shift Keys 2.3 DBSM
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
Dynamic Environment SH5 Shallow Waters V2.1 Patch
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
Dynamic Environment SH5 Undersea  (temperate and polar) V2.1
GramophoneShuffler
Grossdeutscher Rundfunk
Trevally Harbour & Kiel Canal Pilot v2.8
Trevally Automated Scripts v0.6
OPEN HORIZONS II_full v1.4
OHII v1.4 Patch2 Full
OH II Minefield map
Trevally Tutorial - All v0.2(for OHIIv1.3)

I believed it this would be a good order...

The OH2, with the new missions and ship, buoy etc. working correctly.

EDIT:

I had a idea, that I not activated the Trevally Harbour & Kiel Canal Pilot v2.8, and Trevally Automated Scripts v0.6 mods, and a ships arrived! (The starting depth was 14m).
And I try to add this files to end of list, and working too.

Code:

...
GramophoneShuffler
Grossdeutscher Rundfunk
OPEN HORIZONS II_full v1.4
OHII v1.4 Patch2 Full
OH II Minefield map
Trevally Tutorial - All v0.2(for OHIIv1.3)
Trevally Harbour & Kiel Canal Pilot v2.8
Trevally Automated Scripts v0.6

Great thanks!

Zs4zet 11-03-11 07:28 AM

Hi!

I have a another problem, sorry...
Please, see your picture:
https://picasaweb.google.com/Zs4zet/...41002348964914

I think, the Hog Island now have bigger, and in the ERM I found the old datas. Do I believe it correctly?
I use the TDW UI 6.8 with inner ERM, I not found newer ERM version, with compatible the OH2 new ship sizes.

Thanks!

Trevally. 11-03-11 08:58 AM

Quote:

Originally Posted by Zs4zet (Post 1779621)
Hi!

I have a another problem, sorry...
Please, see your picture:
https://picasaweb.google.com/Zs4zet/...41002348964914

I think, the Hog Island now have bigger, and in the ERM I found the old datas. Do I believe it correctly?
I use the TDW UI 6.8 with inner ERM, I not found newer ERM version, with compatible the OH2 new ship sizes.

Thanks!

Hi Zs4zet:salute:

I am sure what you are seeing here is caused by the scope mod you are using:yep:

The mast height shown in the soan is correct - lots of time was spent testing this with a great tool made by ToniloCoyote

Did you take this scope mod from the scope folder within TDWs UI:06:

If so you should try the manos scope mod as that is the one that has been tested by many people and is spot on:up: (ensure you use the patch for your screen size)

For more info on the RAOBF wheel see this thread here where the tutorial was made, the ship sizes confirmed and the scope mods tested and corrected:DL

Zs4zet 11-03-11 10:06 AM

Yes... really.
I'm sorrow, the Emtguf scopes was my favourite scopes. (And TDW UI supported too, but I used a newer, reworked version.)

Very thanks for big tolerance my stupid questions, and for the great tutorial!
:salute:


Quote:

Originally Posted by Trevally. (Post 1779717)
Hi Zs4zet:salute:

I am sure what you are seeing here is caused by the scope mod you are using:yep:

The mast height shown in the soan is correct - lots of time was spent testing this with a great tool made by ToniloCoyote

Did you take this scope mod from the scope folder within TDWs UI:06:

If so you should try the manos scope mod as that is the one that has been tested by many people and is spot on:up: (ensure you use the patch for your screen size)

For more info on the RAOBF wheel see this thread here where the tutorial was made, the ship sizes confirmed and the scope mods tested and corrected:DL


Zs4zet 11-09-11 05:38 PM

Hi Trevally!

If not problem, I write it here rather.

I run exactly than the tutorial. Now found a interesting thing. I try to start the RAOBF tutorial, and started correctly (before 4x reinstalled the tutorial and not started correctly. I beleive because I installed the Cerberus ship mods... but not. Now worked. Depth and ships correct.

I was try to capture the "bad" screen...
https://picasaweb.google.com/Zs4zet/...24478852700546

After I exit to windows, and up to write it down onto the forum, but I started it once more.
Absolute nothing change...

I get the bad picture, when wrong the depth, and after I will not found any ships.

Please see:
https://picasaweb.google.com/Zs4zet/...24472596086978

Edit:
I saw in the second case, the option dialog contain the Four Bearing tutorial's options. It how possible? I did the same one always. I like to start AOBF...

Update:
I am a idiot. I now see, that I not clicked the AOBF tutorial. I believed from white frame, the AOBF tutorial is default selected, and I not saw the darker background into Four Bearings tutorial.

Sorry, when I now compare the pictures, I understand what I do wrong...
Thanks!

Trevally. 11-09-11 05:58 PM

Yes - the first image is correct :up:

You must click the mission "ROABF" and the "Type u-boat" will switch to that mission. Then start:up:


The second image shows that "RAOBF" is highlighted but not selected. The "four bearings" is selected and is wrong.

THE_MASK 12-06-11 12:38 AM

Is there a tutorial on how to make a new tutorial ? I have no clue .

TheDarkWraith 12-06-11 11:50 AM

Quote:

Originally Posted by sober (Post 1800331)
Is there a tutorial on how to make a new tutorial ? I have no clue .

No there isn't. That would be very difficult to do.

The best thing to do is look at how others (Trevally and I) have made them by looking over our files. If you need help just ask as I'm sure Trevally and I would be more than willing to assist :up:

Trevally. 12-06-11 12:52 PM

Quote:

Originally Posted by sober (Post 1800331)
Is there a tutorial on how to make a new tutorial ? I have no clue .

Quote:

Originally Posted by TheDarkWraith (Post 1800568)
No there isn't. That would be very difficult to do.

The best thing to do is look at how others (Trevally and I) have made them by looking over our files. If you need help just ask as I'm sure Trevally and I would be more than willing to assist :up:

Hi Sober:salute:

I am at a loose end just now with no projects on the go other than patches for OHII - so if you want, I could work with you to make new tutorials.

If not, I would be more than willing to help with anything:up:

THE_MASK 12-06-11 02:16 PM

Cheers blokes . I will have a go and get back to you if i need help :yeah:
No worries .

Trevally. 12-06-11 02:48 PM

Quote:

Originally Posted by sober (Post 1800665)
Cheers blokes . I will have a go and get back to you if i need help :yeah:
No worries .

I would suggest starting with making the script display text and pictures, just to get the feel for how it works.

When I made some, I would just have TDWs readme open and a blank text doc open - then just type in some commands and test


Here is an example for a test:-


This is a .SHT file (Testing_Tutorials.SHT) in the tutorial folder

[TITLE]
Testing_Tutorials
[TITLE_END]

[DESCRIPTION]
Testing script to display text and pictures
[DESCRIPTION_END]

[UISTYLE]
SH5Enhanced
[UISTYLE_END]

[HISTORICMISSION]
Any
[HISTORICMISSION_END]

[COMMANDS]
CommandsEnabled|1|0|0|0|0|0
CommandsVisible|1|0|0|0|0|0
DisplayText|Mary had a little lamb.|0|0|0|0|10
DisplayText|whose fleece was white as snow|0|0|0|0|10
SetTutorialImage|Mary_Lamb|0|0|0|0|0
DisplayTutorialImage|1|0|0|0|0|0
SetTutorialImageSize|550|464|0|0|0|0
WaitForNext|0|0|0|0|0|0
[COMMANDS_END]



Mary_Lamb.dds image (550 x 464 - this is picture size, can be set to anything) into C:\Ubisoft\Silent Hunter 5\data\Menu\Gui\Tutorial Images




This is a .SHA file (Testing_Tutorials.SHA) in the automation folder

[AS]
Testing_Tutorials
[DESCRIPTION]
Testing script to display text and pictures
[DESCRIPTION_END]
[CATEGORY]
Tutorials
[SUBCATEGORY]
Sub
[COMMANDS]
Play_tutorial,0,0,Testing_Tutorials,0,0,0,0
[COMMANDS_END]

habib911 07-08-12 11:16 PM

This is really helpful for people like me who want to learn how to play like the experts but don't know where to start, thanks:up:


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