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I tried installing the mod many different ways and like most of the posts above, I got CTD's everytime. It appears as though only a lucky one or two have been able to to get the mod to work.
Could it be that the MFM is simply too much data for SHIII to handle? IABL, Could you make a zip file that shows screenshots of each of the ships in the mod with their file names? Then we could choose a very limited number of ships that we like the most from the mod and only install them, possibly preventing CTD's? It would make installing and using the mod much, much easier. |
Well I guess I've had enough of this, Hell with it i'll live without the mod. Maybe in future releases it will be much more stable
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Just Change the title of each skins folder so it reads exactly like one of the folders already in 'Date', and it should install it on that date all by itself. Or you can take the Data folder of each one out and put it inside one of the folders with a date on it that's closest. For instance, copy the Data folder inside MFM-v3-US+UK_Skins19390901 and paste in inside Commander's Date/19390901 folder. When it says there's already a Data folder and asks if you want to overwrite it, click 'Yes'. When you come to MFM-v3-US+UK_Skins19400601, you'll see that there isn't a 'Date' folder in Commander with that label. Just make one, and paste the Data folder from that one into the one you just made. For the first one, MFM-v3-Neutral-Skins-1940, copy and paste the Data folder into Commander's 19400101. And you're done! :sunny: |
Oh, and I just got another surprise. Figuring I still had nothing to lose I uninstalled 3.2 and tried 3.0.
AND IT WORKED TOO!!! Now I just have to spend a lot of time re-installing all the mods I like. Some of them don't work with JSGME and have to be installed manually. Actually my next test will be to do a manual install of MFM 3.0 and see it it works. I like to have mods I know are working installed permanently, to keep the clutter down. I'll keep y'all posted. |
Thanks Steve. :salute:
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@ Wreford-Brown, Just got it finished, unpacked it, no corruptions!:yep:
Thanks for hosting.:up: And thanks iambecomelife!:up: Edit: Well I tried and as I thought not enough memory, the first CTD error had the ModName=ntdll.dll and the second attempt: ModName=kernel.dll I will just have to split the file down to smaller sizes and keep trying till I get it to go!:oops::yep: I notice that some of Ricks rec manual sil tga files have the same ship names, are these the same ship design or totally different?:hmmm: |
What about soviet ships?
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@denis_469
Funny you should ask that, I just picked one up in a small four ship convoy, on my way to send her to the bottom as I type :D Best regards. Fubar2Niner |
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http://i66.photobucket.com/albums/h2...AK01A_sils.jpg |
Looks like it got squashed somehow. Interesting.
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This is the AO01A, not quite as bad: http://i66.photobucket.com/albums/h2...mpareAO01A.jpg |
Well I tried a Fresh install (MFM3.2 was the first and only mod ever activated on that install) and still got a CTD:nope:
I guess it just isn't going to work, for those that got it working how did you go about it? |
@pickinthebanjo
At which point do you get a CTD? And how much ram do you have? I'm running 6 gig here and installed 3.0 at the end of my mods list as I posted here: http://www.subsim.com/radioroom/show...9&postcount=81 Also I'm using the 4 GB patch, don't know if you've tried that ? Are you running 32 or 64 bit OS? It can be found here: http://www.ntcore.com/4gb_patch.php Just follow the instructions. Good luck and hope this helps mate. Best regards. Fubar2Niner |
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