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Sailor Steve 05-10-10 09:12 AM

Quote:

Originally Posted by Bilge_Rat (Post 1387284)
Why arent there more subsimmers playing DW? It has everything the "community" supposedly wants...:hmmm:

For my part I'm not even remotely interested in a modern submarine, or any other ship for that matter. They would be cool to work on in real life, but the hunting and stalking of WW2 is what interests me, not what might happen if there's a WW3.

danasan 05-10-10 09:17 AM

I think things became too technical after WWII. In a German WWII sub, almost everything has to be done manually. That is what I want to simulate. A handmade uboat war...

danasan

mookiemookie 05-10-10 09:20 AM

Quote:

Originally Posted by Sailor Steve (Post 1387316)
For my part I'm not even remotely interested in a modern submarine, or any other ship for that matter. They would be cool to work on in real life, but the hunting and stalking of WW2 is what interests me, not what might happen if there's a WW3.

:agree: "Push a button and someone hundreds of miles away dies" is just a snooze to me. No thanks!

kylania 05-10-10 09:20 AM

Quote:

Originally Posted by Bilge_Rat (Post 1387284)
Why arent there more subsimmers playing DW? It has everything the "community" supposedly wants...:hmmm:

Besides the fact that I have better looking graphics on my abacus? I just really prefer the "pre-technology era" sub sim. Where you as the captain is the most important thing, not what some sonar computer tells you.

Fleet based modern naval sims are great. Harpoon, 5th Fleet, Fleet Command. If we could get one of those with SH5 level graphics that would be a pretty great game. But DW's series of 2D panels just doesn't do it for me.

robbo180265 05-10-10 09:44 AM

Quote:

Originally Posted by kylania (Post 1387328)
Besides the fact that I have better looking graphics on my abacus? I just really prefer the "pre-technology era" sub sim. Where you as the captain is the most important thing, not what some sonar computer tells you.

Fleet based modern naval sims are great. Harpoon, 5th Fleet, Fleet Command. If we could get one of those with SH5 level graphics that would be a pretty great game. But DW's series of 2D panels just doesn't do it for me.

Yep I agree with you guys - modern warfare is not my thing at all.

609_Avatar 05-10-10 09:51 AM

Have to agree. Modern warfare type subsims aren't that enticing for me. They'd have to have incredible graphics (in this respect I'll admit to being an eye-candy whore! :) ) for me to get into them. I bought DW and played it a little once and it just didn't grab me. I'm funny that way. :D

danasan 05-10-10 09:58 AM

Honestly, SH5 graphics are incredible. If I have a look at the screenshots, wow... Almost photo - realistic.
But they are hardware - hungry as well.

I forgot the water...

I would be glad with a SH 4 or SH 5 graphics, a SH3 gameplay, and some innovations that work out of the box.

danasan

Sonarman 05-10-10 10:49 AM

As far as modern subsims go I think is bottom line is DW is just too much hard work... after a day's hard work! A slightly lighter yet still realistic sim like the age old Red Storm Rising struck a nice game vs sim balance that others would be well to emulate.

Faamecanic 05-10-10 11:07 AM

Quote:

Originally Posted by robbo180265 (Post 1387349)
Yep I agree with you guys - modern warfare is not my thing at all.

Same here.

Plus I know after working with some MSFS addon payware developers, the money and time it takes to make a TRUE sim of a complex systems, such as those found on modern subs, is VERY costly and time prohibative.

Hence why you will see A LOT of MSFS payware addons that use the old steamer guages, or even some level of MFD/glass cockpit design. But the devs that make HIGH levle sims for modern aircraft are few and far between.

Sonarman 05-10-10 11:22 AM

Quote:

Originally Posted by severniae (Post 1384374)
If, there ever is another SH game, I'd like to see it from a totally new perspective - Like playing as the Japanese, or the English!!


Ah hmm... don't you mean the British... old boy!

TDK1044 05-10-10 01:29 PM

It is truly sad that a major Publisher like Ubisoft seems to have learned nothing in the five years since Silent Hunter III.

They threw Silent Hunter III onto the market as an unfinished, buggy mess that took 4 patches, a lot of modding, and over a year to fix. Silent Hunter IV was in a similar, some would say worse state, and now we have Silent Hunter V.

I think Rascal Flatts said it best......

God blessed the broken code
That led me straight to you

Zoomer96 05-10-10 01:51 PM

Back to the Pacific
 
I vote for WWII Pacific Theater. Perhaps add Dutch, British and even Japanese Campaigns and everything that would entail and work towards even more authentic simulation including graphic, and more intense AI!
However I wouldn't object to a Seawolf SSN 21 sort of scenario. Don't particularly care for the sonar scope scenario but I used to love running all over the ocean from enemy torpedoes and firing everything at anything that moved! :|\\

JU_88 05-24-10 06:56 PM

Where did it all go wrong for Ubi?
I think they wasted too much effort in pushing the series towards the casual gamer crowd. Also the RPG elements of SH5 was a mistake, its not to say that such a project could never have worked, but it certainly wasnt feasable with the time a budget contraints of SHV.
The RPG element was very weak and not worth the sacrafices made elsewhere. (Type 9/ 43-45)

In the games industry trying new things is a risky business, ESPECIALLY when altering the formula of a well established franchise with a hardcore following. You risk alienating both that hardcore fan base and your casual gamer.

But I guess the games industry is a funny old beast, developers constantly strive to be innovative, otherwise they get shot down for being unorginal (in a market dominated by genre clones and zillions of sequels.)
But sometimes when you got a good formula that works, its best not to f**k with it too much.
So I guess they are somewhat damned if they do and damned if they dont.

In the case of the rather 'niche' silent hunter the risk was too great.
What ever the Romainians good intentions, they were never make subsims trendy again.
With something like submarine warfare, its VERY difficult to ignite intrest amonst the current gaming generation, who just aren't really intrested in the first place.

A valiant effort to create the RPG/Subsim, but imho a 'story driven - dynamic campaign' cant be easy to achieve.
A story is always linier, a 'dynamic anything' is not.

Méo 05-24-10 11:45 PM

Although I have no sales numbers or financial data, I'd say that spending time and effort in the iphone version was a much greater mistake than the RPG elements.

(I don't know if that's what you meant by ''pushing the series towards the casual gamer crowd'')

JU_88 05-25-10 05:28 AM

Quote:

Originally Posted by Méo (Post 1402492)
Although I have no sales numbers or financial data, I'd say that spending time and effort in the iphone version was a much greater mistake than the RPG elements.

(I don't know if that's what you meant by ''pushing the series towards the casual gamer crowd'')

Not sure, but I reckon that was handled by another team.


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