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-   -   [REL] U-boat Historical Specifications (UHS) (https://www.subsim.com/radioroom/showthread.php?t=168012)

ddrgn 05-26-10 11:53 PM

Odd, my A does not do that (at least not the entire time) in 8 knot winds, hardly goes decks awash until about 9-10 knot winds...

Do you know if any mods you are using effect wave heights, speed etc?

I test with stock, try and test with just this mod installed.

Time for more videos I think, because I do not see the same thing.

7 knots surfaced is quite slow, and just chugging through the waves, maybe can expect the decks awash now and again.

Also, how are you determining your wind speed?

I can not recreate these issues, as a matter of fact its rare as hell I get the submerged sign in swells and even rarer I cant open the hatch....

Pic here at full speed, with 8 knots winds.

EDIT: Tried again, made sure I was doing 7 knots in the VIIA, with 8 knots winds, turned towards all points, stayed at 32x, have no problems with hatch or could I reproduce the same issue you are having.

I have no ENV mods installed while testing, some sea parameter edits maybe effecting this.


http://i802.photobucket.com/albums/y...-27_004309.jpg

furby 05-27-10 04:21 AM

im getting the same...decks awash and cant open the hatch, ob scope underwater at PD...im thinking some conflict with another mod....though when installing it says no conflict

furby 05-27-10 04:37 AM

heres some screens...installed with no conflict with my other mods...

http://img7.imageshack.us/img7/3657/...2710320981.png
By furbs9999 at 2010-05-27

at PD through obs scope....

http://img139.imageshack.us/img139/1...2710285944.png
By furbs9999 at 2010-05-27

then when coming back to surface from pd ...this is as far as it goes...and cant open the hatch...

http://img408.imageshack.us/img408/7...2710412639.png
By furbs9999 at 2010-05-27

Trublion 05-27-10 05:19 AM

I can confirm as well. With version 1.4 the boat is lower in the water. I am using environmental 2.0 and patch 2.1, however with your 1.3 spec things were normal. This is a 1.4 issue.

I can use periscope and open the hatch, just lower on the sea.
Hope this helps.

furby 05-27-10 05:41 AM

maybe you could let me know what file to change myself to raise the boat?

THE_MASK 05-27-10 05:44 AM

My type a rides fine
RemoveLogoIntroTheDarkWraith
sobers no footstep sound mod
Lite Campaign LC 1.2
MightyFine Crew Mod 1.2.1 Alt w beards
No Surface Hydrophone v2
sobers hatch mod
sobers multi color mod
sobers silent hud
SH5
NewUIs_TDC_2_7_0_ByTheDarkWraith
Accurate German Flags
Environment MOD_2.0_sobers edition
No magic skills v1.5
U-boat Historical Specifications 1.4
The environment mod is a mixture of mods , notice the UHS is last .

furby 05-27-10 05:50 AM

yep..its installed last with no conflicts...any ideas sober?

THE_MASK 05-27-10 05:57 AM

I remember now , i took the submarine folder out of the environment mod first , then i enabled it and then i enabled the UHS mod complete . So try taking the submarine folder out of W_Clears mod first .

furby 05-27-10 06:05 AM

will give that a try...thanks

zack 05-27-10 07:11 AM

works great with my tons of mods,be sure to enabled it at last.

many thx ddrgn! :yeah:

ddrgn 05-27-10 07:14 AM

Well there you go, this mod is not compatible with Environment Mod (now we know).

You can make it compatible by deleting the submarine folder from the Environmental mod, as per Sober, thank you Sober.

I bet this was the problem with the boats looking low the whole time. I never saw it like you fellas using W_Clears' mod.

furby 05-27-10 07:55 AM

still no joy for me :( same with and with out W-clears mod...also the same when only using this mod with no others....thinking maybe a reinstall.

kylania 05-27-10 08:08 AM

I've never used that Environmental mod.

ddrgn 05-27-10 08:14 AM

Can you post your mod list Kylania?

kylania 05-27-10 08:25 AM

Generic Mod Enabler - v2.4.0.145
[E:\Ubisoft\Silent Hunter 5\MODS]

ConvoyInterceptPractice_by_kylania
RemoveLogoIntroTheDarkWraith
Accurate German Flags
AilClouds 3.0
AilRain 1.0
AilWhiteInterior 1.0
AttackScopeWire1.0
BARF + increased flooding time
Capthelms SH5 Audio Mod
Church's SHV 1.01 Keyboard Commands v1.1
Damage assessment
Danevangs PS 1.0 Common VIIC Shadow Maps
Danevangs PS 1.0 VIIC-upg Alberich
Dooms Decks for VIIABC 1.3
Enhanced FunelSmoke_by HanSolo78
Feared Hunters 2.0
Gisement
ImprovedAtlanticWaves
impurity blue
Menu - Das Boot Alarm Theme
MightyFine Crew Mod 1.2.1 Alt w beards
More Powerful Torpedoes v1.0
Nauticalwolf's Damage and Torpedo UI (b) Mod V1.1
NewUIs_TDC_2_8_0_ByTheDarkWraith
NewUIs_TDC_2_8_0_ColoredShippingChart_by_reaper7
Old Style Explosions V1.1
Reboot's Hot Soup 1.0
SD_MapLocationNameFix_v1_1
SD_NewMapColors
sobers no footstep sound mod
Sub_Exhaust_1_0_2_byTheDarkWraith
Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120
MRP 1.3+OPCF light
MRP 8x5 patch
Gouldjg's Crew Management v1.2
U-boat Historical Specifications 1.4

The Improved Atlantic Waves mod just changes values in SeaParameters.cfg, mostly ScaleY and SeaSpeed at 8 kts wind.


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