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-   Silent Hunter 5 (https://www.subsim.com/radioroom/forumdisplay.php?f=244)
-   -   Patch No.2 - DELAYED 4/20/2010 [Master Thread] (https://www.subsim.com/radioroom/showthread.php?t=167600)

Westbroek 04-13-10 11:26 PM

I'm personally enjoying SH5 a great deal. I also enjoy playing SH4. Can't we all agree that sub games are great in general? I figured we could do that here at... er... SUBSIM.COM.
If no one plays SH5 or works on it, then it will never grow into the type of game that SH3 and SH4 grew to become.
I still have high hopes for SH5 with a few patches, some time, and some intrepid modders.
I'm in no rush, patch when ready.

Leandros 04-14-10 04:35 AM

Quote:

Originally Posted by coronas (Post 1356639)
Some good news:



In addition to the above points were incorporated some improvements:
  • SH4 ships can now be imported (useful for modders).
  • Improvements in the reward system for U-boats in the dynamic campaign
  • Improvements to the AI
  • Changes to accommodate RU localization will therefore be present in patch 1.2, but will not affect players in a visible form.
http://ubisoft-de.custhelp.com/cgi-b...?p_faqid=13405

:salute:

Boy, that was an impressive list of improvements. Maybe there is hope after all.

Sub Marauder 04-14-10 05:19 AM

Quote:

Originally Posted by kylania (Post 1356971)
DRM + game breaking bugs on release + 4 weeks of no communication + 2 weeks of waiting for a promised patch + 1 week of totally unannounced patch delay - ability to import SH4 ships = magnified sad panda. ;)

That's exactly what I mean. DRM was just part of the problem. If the game didn't have so many flaws, DRM wouldn't be so much of an issue. The game is $50 CDN which is too much for it's current state.

walsh2509 04-14-10 06:29 AM

I installed mods over the original files , will I have to reinstall and then d/ld and install patch 1 and patch 2 when it comes , or can I just install patch 2 over what I have just now.

Will having the mods installed mess up any official patch I install?

Faamecanic 04-14-10 06:37 AM

Quote:

Originally Posted by Athlonic (Post 1358299)
Voice tubes are represented ingame (graphical) I was thinking make them clickable so they can trigger a dialog window.
But I have understood how the crew dialog and AI scripts works but I know nothing on adding hotspots in the 3D world.
If any specialists here could lead me to this thingy I will implement this in my MCCD mod rather than unsing the watchman to transfert orders.
That would be cool.

That would be a GREAT MOD and add to the level of immersion! :yeah:

Faamecanic 04-14-10 06:40 AM

Quote:

Originally Posted by John Channing (Post 1358169)
So why don't you add some of the mods that fix virtually everything you listed?

JCC

I would but 1) Im not a programmer 2) I have another addictive hobby besides simming (they call it GOLF because all the other 4 letter words were taken) and lastly why the hell should I have to mod a game that I paid for just because there was very little customer interface by the Devs when developing the sim?

Faamecanic 04-14-10 06:44 AM

Quote:

Originally Posted by robbo180265 (Post 1358172)
Was thinking that myself. Probably the reason I love the new UI is that pretty much all the bugs listed above are modded out. God it would be a nightmare if I was still trying to play the game as it came "out of the box"

After the new patch I shouldn't need half the mods I do now.

But both you and JC missed my point.... Had the Devs Alpha tested or even just asked for opinion on the new UI they would have found very few of us that liked it. Instead they changed 100% of the UI from SH4 with no consideration to the end user.

Im am just VERY thankful and humbeld by the mod community we have here at Subsim (and other sim sites) that can take what is a diamond in the rough and change it into something that is played for YEARS (GWX, RuB, NYGM guys as well as all other modders..this is for you).

It just astounds me how UBI can release something in such rough form...then scratch thier collective heads as to why sales are low...then blame the "niche" market for it instead of thier own incompetence.

Watson 04-14-10 07:23 AM

Yeh amazing really, that sh5 is released in such an unfinished way, well im back on sh3 again, its got it all for me along with GWX of course. Hopefully time will sort 5 out until then SH3 is more than good enough.

captainprid 04-14-10 08:25 AM

Quote:

Originally Posted by Westbroek (Post 1358971)
I'm personally enjoying SH5 a great deal. I also enjoy playing SH4. Can't we all agree that sub games are great in general? I figured we could do that here at... er... SUBSIM.COM.
If no one plays SH5 or works on it, then it will never grow into the type of game that SH3 and SH4 grew to become.
I still have high hopes for SH5 with a few patches, some time, and some intrepid modders.
I'm in no rush, patch when ready.


:up::up::up::up::up::up:

Kromus 04-14-10 09:21 AM

Quote:

Originally Posted by walsh2509 (Post 1359177)
I installed mods over the original files , will I have to reinstall and then d/ld and install patch 1 and patch 2 when it comes , or can I just install patch 2 over what I have just now.

Will having the mods installed mess up any official patch I install?

I`d suggest also reinstalling.

And yes, some mods probably won`t work or will work but not as intended, some will crash game etc.

robbo180265 04-14-10 10:30 AM

Quote:

Originally Posted by Faamecanic (Post 1359186)
But both you and JC missed my point.... Had the Devs Alpha tested or even just asked for opinion on the new UI they would have found very few of us that liked it. Instead they changed 100% of the UI from SH4 with no consideration to the end user.

Im am just VERY thankful and humbeld by the mod community we have here at Subsim (and other sim sites) that can take what is a diamond in the rough and change it into something that is played for YEARS (GWX, RuB, NYGM guys as well as all other modders..this is for you).

It just astounds me how UBI can release something in such rough form...then scratch thier collective heads as to why sales are low...then blame the "niche" market for it instead of thier own incompetence.

You are right I did miss your point, sorry - SHV was released in a woeful state, without the mods it would have been quite difficult to play. I feel sorry for anyone who bought the game and doesn't know about Subsim.

mookiemookie 04-14-10 10:55 AM

Quote:

Originally Posted by Faamecanic (Post 1359181)
I would but 1) Im not a programmer

You need to be a programmer to add mods to a game? JSGME is about one of the simplest programs to use.
Quote:

lastly why the hell should I have to mod a game that I paid for just because there was very little customer interface by the Devs when developing the sim?
Maybe it's just me, but I think it's kind of dumb spending 5 minutes typing a rant about things you don't like rather than spending 5 minutes installing mods that fix the things you're ranting about.

Faamecanic 04-14-10 11:10 AM

Quote:

Originally Posted by mookiemookie (Post 1359425)
You need to be a programmer to add mods to a game? JSGME is about one of the simplest programs to use.

Maybe it's just me, but I think it's kind of dumb spending 5 minutes typing a rant about things you don't like rather than spending 5 minutes installing mods that fix the things you're ranting about.

mookie...the person replying to my thread was telling me to MAKE my own mods. Thats what I was responding to..... of course I know how to use JSGME.

My POINT again is why should anyone have to spend the time to make MODs to fix stupid crap that should have never made it out of beta test? Like giving the AI intelligence? Or adding more than 4 types of ships to the game, or adding a depth under keel...etc etc ad nausem.

Faamecanic 04-14-10 11:21 AM

Quote:

Originally Posted by robbo180265 (Post 1359390)
You are right I did miss your point, sorry - SHV was released in a woeful state, without the mods it would have been quite difficult to play. I feel sorry for anyone who bought the game and doesn't know about Subsim.

No apologize necessary bud! :up:

More folks here need to realize its OK to NOT like the current state of SH5. And its OK if someone says they ARE enjoying SH5....

Im (of course) in the camp of NOT enjoying due to the UI and especially not enjoying due to the AI issues, crew managment, and morale bug. Sure I have tried the mods for this but its not fair to give SH5 a thumbs up due to mods that have fixed UBIs screw ups.


Just like SH3 and SH4...I critique a sim/game I paid money for based on its "completeness" at release. Free Modding does not go into this equation. If it did then I would be allowing Ubi to pat itself on the back for the hard work of our modders. Example: How fair would it be for Ubi to say what a wonderful job they did on SH3 with GWX... Ubi didnt do SQUAT to fix SH3 to the state GWX brought it to.

janh 04-14-10 11:23 AM

Quote:

Originally Posted by Faamecanic (Post 1359181)
...lastly why the hell should I have to mod a game that I paid for just because there was very little customer interface by the Devs when developing the sim?

I agree. If I paid for a game that was in the "full-priced game segment", i.e. not a $5 bargain title, I do expect this to be fully playable, detailed, fun, etc without need to withdraw to mods. In case of a sim that gets advertised as realistic, historic etc., I of course also expect that. And I would also have thought that devs would use common sense and not remove functionality and content that was common to the previous releases, but instead enhance the existing by also looking at some of the mods for the previous title to see what customers really want.

If they did not want to provide a full game that is perfectly good without modding, then they should release it already as a $15 "fun-game with little depth" title. Or they need to label it correctly as (for this example) "subsimulation developement engine".

It is just not legtimate to ask for full price but deliver a half-baked potato...


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