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-   -   [REL] Athlonic's MCCD "More Crew Commands by Dialog" MOD (https://www.subsim.com/radioroom/showthread.php?t=166236)

raymond6751 04-29-10 07:48 AM

Resupply?
 
Now that you have the radioman able to ask for resupply,good luck. I don't think that will result in anything, especially early in the war.

I am stuck in Heliogoland with 10% fuel and cannot get supplied nor can I dock the sub.

Looks like I'll have to abandon the campaign.

Anybody know how to get the sub to dock? Please don't tell me 'select' anything as I have no options to select. Escape simply lets me save or exit.

TheBeast 04-29-10 04:04 PM

Quote:

Originally Posted by raymond6751 (Post 1377147)
Now that you have the radioman able to ask for resupply,good luck. I don't think that will result in anything, especially early in the war.

I am stuck in Heliogoland with 10% fuel and cannot get supplied nor can I dock the sub.

Looks like I'll have to abandon the campaign.

Anybody know how to get the sub to dock? Please don't tell me 'select' anything as I have no options to select. Escape simply lets me save or exit.

You can always try what is referred to as SAILING. Set you NAV Waypoints and set Time Compression 2048+ and the boat will eventually make it there.

P.S. BTW, I was on the last Mission - Black May, when my Radioman decided not to talk to me anymore.

raymond6751 04-30-10 07:20 AM

I doubt it
 
Quote:

Originally Posted by TheBeast (Post 1377652)
You can always try what is referred to as SAILING. Set you NAV Waypoints and set Time Compression 2048+ and the boat will eventually make it there.

P.S. BTW, I was on the last Mission - Black May, when my Radioman decided not to talk to me anymore.

I'm already at the port. Anyway, the problem fixed itself when I reloaded the saved game. Seems that is the solution to many game bugs.

The crew refusing orders is so annoying and totally unrealistic. UBI must have had zero military experience among the developers. What a stupid concept.
Crew morale should be slower response to orders or inaccurate reporting, or equipment efficiency reduction. (poor maintenance)

TheBeast 04-30-10 02:15 PM

Quote:

Originally Posted by raymond6751 (Post 1378267)
I'm already at the port. Anyway, the problem fixed itself when I reloaded the saved game. Seems that is the solution to many game bugs.

The crew refusing orders is so annoying and totally unrealistic. UBI must have had zero military experience among the developers. What a stupid concept.
Crew morale should be slower response to orders or inaccurate reporting, or equipment efficiency reduction. (poor maintenance)

Most people don't realise, in combat, if someone refuses orders, it is just like saying "execute me now". It is viewed as justified friendly fire.

tirramissu 05-08-10 03:29 PM

Thanks for this MOD, much more interesting to patrol with it!

I'm only a little confused with 'that Tipperary' song which starts with first couplet on... Russian :)))
:rotfl2::rotfl2::rotfl2:
"Падди пишет самой лучшей девушке своей"
________________________________________________
Just found out that this song version comes from Red Army Choir ))

Ragtag 05-08-10 07:14 PM

I am confused. Your updated post says new version 1.1.5 is out but download and changelog says 1.03 with no updates?
You should fix this if you released an upgrade.

Thanks!

Athlonic 05-09-10 01:24 AM

Quote:

Originally Posted by tirramissu (Post 1386000)
Thanks for this MOD, much more interesting to patrol with it!

I'm only a little confused with 'that Tipperary' song which starts with first couplet on... Russian :)))
:rotfl2::rotfl2::rotfl2:
"Падди пишет самой лучшей девушке своей"
________________________________________________
Just found out that this song version comes from Red Army Choir ))

:03: and great song by the way.

Quote:

Originally Posted by Ragtag (Post 1386130)
I am confused. Your updated post says new version 1.1.5 is out but download and changelog says 1.03 with no updates?
You should fix this if you released an upgrade.

Thanks!

Sorry for the misunderstanding, actually the last version is MCCD 1.03 and it is for SH5 v1.1.5.

Good point though, so I've changed the title to :

Athlonic's MCCD "More Crew Commands by Dialog" MOD (for Silent Hunter 5 v1.1.5)

and removed the words "New version" 13 april is far away now ^^

__________

I will release a version compatible with SH5 v1.2.5 as soon as possible after the launch of the patch.
But only if the devs wouldn't have already added all missing crew's commands and animations in the 1.2.5 patch (we can always dream, no?) because then my MCCD mod will be totaly useless.

But in the unlikely case of still missing crew interactions in the 1.2.5 patch, I will try to add them in further version of MCCD.

:DL

Athlonic 05-11-10 12:31 PM

Hi,


I am glad to announce that my MCCD mod v1.03 should be compatible with SH5 v 1.2.0 as no modded files has been updated by the official 1.2.0 patch.

But it is not the case for the MightyFineCrew mod compatible version.
I will update this one as soon as Heretic give the green flag.

Feedback are welcome.

:salute:

BIGREG 05-11-10 04:32 PM

:yeah: Cool !

Can you make the weapon officer in bunker (bridge) ? for weapon commands ?

Merci :03:

THE_MASK 05-11-10 06:44 PM

Can you get any other orders working after patch 1.2 , especially nearest ship/warship .

TheBeast 05-11-10 08:03 PM

First, I would like to say how much I like this MOD.:rock:

If you are listening for sugestions, I would like to see the Crew Special Abilities available through the Deck Watch Officer Dialog Menu.
I am currently running to Radio Room to enable Secure Communication before sending any reports. I have not been able to bind a key to this ability.
I would like to see all Crew Special Abilities available in the Deck Watch Officer Crew Dialog Menu even if the user can bind a key to those abilities.

Also, it would be nice of the the little megaphone pipes (just to the left of the Deck Watch Conning Tower Exterior Compass) was clickable for Dialog Menu as well, just in case the Deck Watch Officer gets injured.

Athlonic 05-12-10 01:21 AM

Quote:

Originally Posted by BIGREG (Post 1389077)
:yeah: Cool !

Can you make the weapon officer in bunker (bridge) ? for weapon commands ?

Merci :03:

Quote:

Originally Posted by sober (Post 1389225)
Can you get any other orders working after patch 1.2 , especially nearest ship/warship .

I will try again, since some commands triggered by dialog didn't seem to work in v1.1.5

Quote:

Originally Posted by TheBeast (Post 1389314)
First, I would like to say how much I like this MOD.:rock:

If you are listening for sugestions, I would like to see the Crew Special Abilities available through the Deck Watch Officer Dialog Menu.
I am currently running to Radio Room to enable Secure Communication before sending any reports. I have not been able to bind a key to this ability.
I would like to see all Crew Special Abilities available in the Deck Watch Officer Crew Dialog Menu even if the user can bind a key to those abilities.

Also, it would be nice of the the little megaphone pipes (just to the left of the Deck Watch Conning Tower Exterior Compass) was clickable for Dialog Menu as well, just in case the Deck Watch Officer gets injured.

Excellent idea to add special abilities on watch, will do.
As for the pipe thingy, as soon as I get how to add interactive area on the 3D world, I will try this too.

:salute:

TheDarkWraith 05-12-10 02:49 AM

Quote:

Originally Posted by Athlonic (Post 1389497)
As for the pipe thingy, as soon as I get how to add interactive area on the 3D world, I will try this too.

InteractionManager. Handles all 3D interactive objects in the game.

ingsoc84 05-12-10 05:30 PM

Link to download please 1.03 with german?

BIGREG 05-13-10 05:03 AM

All is mentioned of the 1er page :woot:

I'am french ,my english is not good :D


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